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Offline MarvaddinTopic starter

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Reaper Touch | Reaper Touch https://elementscommunity.org/forum/index.php?topic=28657.msg366230#msg366230
« on: July 15, 2011, 02:27:44 am »
NAME:
Reaper TOuch
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Remove skill from target creature. It receives -2/-1 and is poisoned.
NAME:
Reaper Touch
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Remove skill from target creature. It receives -2/-3 and is poisoned.
ART:
Its a placeholder from internet. Looking for art.
IDEA:
Marvaddin
NOTES:
Its a shame Death have not a decent CC card. Virus is slow and looks like more a trigger for Death cards like Graveyard, Bone Wall, Vulture and Soul Catcher. Plague is massive, but is as slow and inefective as Virus. A plague cant even kill a single Lava Destroyer, even when play immediatelly. Because of this, I think a better CC card is needed.
Thinking about reduce cost to 3. HP loss also open to discussion.
SERIES:
N/A
Feedback welcome :)

Offline Pineapple

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Re: Reaper Touch | Reaper Touch https://elementscommunity.org/forum/index.php?topic=28657.msg366235#msg366235
« Reply #1 on: July 15, 2011, 02:31:02 am »
It's OP because it is not only a lobotomizing spell but also does not give the target creature any benefits.

Offline MarvaddinTopic starter

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Re: Reaper Touch | Reaper Touch https://elementscommunity.org/forum/index.php?topic=28657.msg366248#msg366248
« Reply #2 on: July 15, 2011, 02:56:58 am »
I doubt its OP. It costs more than playing a Lobotomizer, for example.

And its supposed to really kill a creature, but at Death style, slowly ;) Just weak creatures would die directly, while some could still fight for several turns. I really dont think its so powerful. Gravity Pull, for example, usually have a much more lethal potential and costs 2.

Whats so bad about lobotomizing a creature? Creature removal cards usually dont let creature alive to use them another turn, anyway.

ggabriel2

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Re: Reaper Touch | Reaper Touch https://elementscommunity.org/forum/index.php?topic=28657.msg366251#msg366251
« Reply #3 on: July 15, 2011, 03:01:38 am »
It's OP because it is not only a lobotomizing spell but also does not give the target creature any benefits.
The closest precedent is Liquid Shadow, which shares 2 of the same 3 effects (lose active skill, gain 1 poison.) It's true that Reaper Touch is a much more powerful CC spell, but Liquid Shadow is a dual-use card that is arguably a buff first and foremost anyhow. And Liquid Shadow gets cheaper.

I like the concept. It's a three-way CC threat: damage reduction, damage, and lobo in the same card. It packs an appropriately hefty cost, though, which seems to be a running theme with a fair number of :death's cards. If the crowds demand a more interesting twist than pure CC, an alternative using the same card art might be to make it poison + lobo + immediate burrow on the target and change the title to something about graves. Then it becomes a dual-use card in its own right, retaining the damage reduction/damage/lobo combo while giving it a potential alternate use as a temporary pseudoquint (until it dies from poison.)

Offline MarvaddinTopic starter

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Re: Reaper Touch | Reaper Touch https://elementscommunity.org/forum/index.php?topic=28657.msg366456#msg366456
« Reply #4 on: July 15, 2011, 02:33:31 pm »
Interesting idea, but I would really like keeping it as pure CC. I think Death needs a more efficient CC card, havent looked in all card ideas forum, but maybe there are some alike this. Anyway, its an option, if other card is put in play, no need to add this one.

That said, if Im going to improve the card, I could use something alike to "when target creature dies... gain its attack in HP, or draw a card, etc.", something that can eventually make you throw it on you own card for fast effect. Any ideas about this?

Offline MarvaddinTopic starter

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Re: Reaper Touch | Reaper Touch https://elementscommunity.org/forum/index.php?topic=28657.msg369131#msg369131
« Reply #5 on: July 21, 2011, 04:58:13 am »
Still looking for feedback on this one.

 

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