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Offline Drake_XIV

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Re: Ancient Golem | Ancient Destroyer https://elementscommunity.org/forum/index.php?topic=42157.msg524591#msg524591
« Reply #12 on: July 23, 2012, 03:30:54 pm »
But Fractal/Mitosis > Chimera would be pretty viable...  I wonder...

Offline mildlyfrightenedboy

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Re: Ancient Golem | Ancient Destroyer https://elementscommunity.org/forum/index.php?topic=42157.msg524698#msg524698
« Reply #13 on: July 23, 2012, 08:57:02 pm »
8*3 :gravity + 6 :gravity + 9 :aether = OTK for 3 cards, 30 :gravity, and 9 :aether.

In any situation other than in a Chimera combo, it's nearly useless.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
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Offline EvaRiaTopic starter

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Re: Ancient Golem | Ancient Destroyer https://elementscommunity.org/forum/index.php?topic=42157.msg524782#msg524782
« Reply #14 on: July 24, 2012, 01:01:23 am »
Possible changes:

1: Make it lobotomizable, with an increase in cost or decrease in stats. The thee in this feels a bit off to me, but it's doable.
2: Add something like  :time :time :time :time: Awaken... with a slight increase in cost or decrease in stats. This would fit the best thematically, and boost existing synergies, while still being usable in mono-gravity with the chimera combo.
3: Just needs to wait for more combo cards.
4: Give it some other skill.

Offline Naesala

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Re: Ancient Golem | Ancient Destroyer https://elementscommunity.org/forum/index.php?topic=42157.msg524786#msg524786
« Reply #15 on: July 24, 2012, 01:39:44 am »
Actually rather than time, why not have it "awaken" with fire? Jump start the engine, get it running again. Makes sense along the same lines as Steam Machines, and increases the synergy between fire and gravity. That would make for a cool duo deck, this, fire eaters, and chimera with utility cards from both elements.
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Offline furballdn

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Re: Ancient Golem | Ancient Destroyer https://elementscommunity.org/forum/index.php?topic=42157.msg524787#msg524787
« Reply #16 on: July 24, 2012, 01:43:08 am »
Possible changes:

1: Make it lobotomizable, with an increase in cost or decrease in stats. The thee in this feels a bit off to me, but it's doable.
2: Add something like  :time :time :time :time: Awaken... with a slight increase in cost or decrease in stats. This would fit the best thematically, and boost existing synergies, while still being usable in mono-gravity with the chimera combo.
3: Just needs to wait for more combo cards.
4: Give it some other skill.

1. Making it an active skill means you have to drop the stats quite a bit or bump up the price. Because right now, with LS, 3 :darkness + 3 :gravity + 2 cards (Around 9 cost) for a vampire 13|13 is insane.
2. 4 :time + 3 :gravity + 1 turn for 13|13? Yeah, drop the stats a bit.
3. Why don't you go make some more card ideas that create combos?

 

blarg: