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Offline KamietsuTopic starter

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Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395420#msg395420
« on: September 19, 2011, 08:02:32 am »
NAME:
Firebreather
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
0|5
TEXT:
Firebreather gains +0|1 every turn you produce at least 1 :fire. Firebreather loses 1hp every turn you don't.
NAME:
Firebreather
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
0|6
TEXT:
Firebreather gains +0|1 every turn you produce at least 1 :fire. Firebreather loses 1hp every turn you don't.
ART:
Kamietsu (yeah, i didn't try too terribly hard this time around. Lost motivation.)
IDEA:
Kamietsu
NOTES:
The health doesn't raise for every quanta you produce, only once per turn as long as you produce fire quanta. I will be raising the quanta requirement, something like 7 or something. I don't know for certain.
SERIES:
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
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Offline karis

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395429#msg395429
« Reply #1 on: September 19, 2011, 08:23:10 am »
but i suggest to reduce it cost....    ^-^

Offline KamietsuTopic starter

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395430#msg395430
« Reply #2 on: September 19, 2011, 08:25:12 am »
How come?
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Offline OldTrees

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395470#msg395470
« Reply #3 on: September 19, 2011, 10:20:09 am »
How come?
It requires Rage, Catapult or Gravity Pull to do any damage.
0|10+ stats are theoretically only worth 2 :gravity+1card.
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Offline karis

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395473#msg395473
« Reply #4 on: September 19, 2011, 10:28:57 am »
and what if adrenaline?

Offline The_Mormegil

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395480#msg395480
« Reply #5 on: September 19, 2011, 11:02:29 am »
Pretty weak as it is. I'd suggest making it cost 1 | 1. Also, I find it rather odd as a Fire card.
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Offline KamietsuTopic starter

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395489#msg395489
« Reply #6 on: September 19, 2011, 11:49:29 am »
Hmm. I see what you all mean. Lowering the cost would be a good idea. 1 |1 sounds good actually.

I was mostly just going for a fun Rage Pot creature.
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Offline Zaealix

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395600#msg395600
« Reply #7 on: September 19, 2011, 03:24:10 pm »
That may be, but such a mechanic is more  :gravity than anything, especially when you consider  :gravity's synergy with high HP creatures. I suggest an elemental shift to  :gravity, but I presume that the difficulty in making it thematically fit with  :gravity could make the effort not worth it. Plus, if acceleration didn't lobotomize the creature's current skill, this would have a devastating combo effect, the creature would continually gain HP, cancelling out the accelleration power.
Thematic to fire I think would be as thus: as long as you generate  :fire this creature gets +1|+0 or +1|-1.
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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395926#msg395926
« Reply #8 on: September 20, 2011, 02:39:36 am »
That may be, but such a mechanic is more  :gravity than anything, especially when you consider  :gravity's synergy with high HP creatures. I suggest an elemental shift to  :gravity, but I presume that the difficulty in making it thematically fit with  :gravity could make the effort not worth it. Plus, if acceleration didn't lobotomize the creature's current skill, this would have a devastating combo effect, the creature would continually gain HP, cancelling out the accelleration power.
Thematic to fire I think would be as thus: as long as you generate  :fire this creature gets +1|+0 or +1|-1.
yes thats what i was thinking. thematically its actually not that hard. call it Dwarf Star|Star and when it gets above X hp, it triggers the black hole effect. every turn you generate :fire quanta it gains +0|+1 and every time you dont it generates +1|-1. make the cost the same amount but :gravity.

Offline NikaZaslavsky

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395939#msg395939
« Reply #9 on: September 20, 2011, 02:53:41 am »
The concept Is awesome, but fire looks more like an offensive element. I'm not sure that increasing HP is a fire-like idea, even though it has synergy with rage potion. Maybe it could be a fish instead.
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Offline Rutarete

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg395964#msg395964
« Reply #10 on: September 20, 2011, 03:58:10 am »
Ah. Fanning the Flames. I was talking with a friend about making a card based on this phrase earlier today. Guess I was beat to the punch.  ;)

Although all I can seem to picture this in right now is a Firestall.
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Offline mildlyfrightenedboy

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Re: Firebreather | Firebreather https://elementscommunity.org/forum/index.php?topic=31192.msg396103#msg396103
« Reply #11 on: September 20, 2011, 11:10:57 am »
I think you should change "loses 1hp" to "gains 0|-1".
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
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anything
blarg: