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Spamalot

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9468#msg9468
« on: December 15, 2009, 10:10:15 pm »

Idea:  A card that, when used on an upgraded card, gives a small % chance that the target card will become a permanent addition to your deck.

Pros: Would allow you to upgrade cards with blessing/momentum/devour/etc, and if the card is successfully copied to your deck, it will always go into play with those permanent modifiers.

Cons:
1. If the spell fails, the target card is permanently deleted from your deck.
2. The chance for success would be extremely low (0.5% or so).
3. Every bonus modifier increases the quantum cost of the card.  Something like:
Every additional attack: +2 summoning cost.
Every additional defense: +1 summoning cost.
Immortal: +10 summoning cost
Momentum: + 4 summoning cost
Poisoned: -1 summoning cost for every counter
Frozen: -1 summoning cost
So on and so forth.
4. "Alternate Reality" cards all count as both their target creature and as a general "alternate reality" creature, so you can only have 6 of them in your deck at any given time.  (E.g. you couldn't have 6 AR otyughs and 6 elite otyughs in your deck, and if you already have 6 AR otyughs in your deck, you can't put another AR card in.)

Balance Issues: The possibility of gaining permanent, powerful cards is offset by the extremely slim chance of it actually working, and the increased cost of summoning these powerful creatures.  Additionally, since it can only be used on upgraded cards, the average cost per card achieved this way would be somewhere in the ballpark of 30,000 electrum (assuming a 0.5% success rate).  Finally, you could only have 6 of these in your deck at any given time.

Spamalot

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9469#msg9469
« Reply #1 on: December 15, 2009, 10:10:15 pm »

Alternate Alternate Reality Idea!: A card that allows you to make mutants that you've created with Fallen Druids permanent additions to your collection.

Pros: You can now have that 10/5 burrowed light dragon with the freeze ability that you've always wanted.

Cons:
1. If the spell fails, it kills the creature.
2. The chance of success would be extremely small (~1%).
3. All mutated creatures cost +5 quanta to summon, compared to their base creature.

bobcamel

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9470#msg9470
« Reply #2 on: December 15, 2009, 10:10:15 pm »

So, in addition to winning rares with a random chance, and repeating matches a lot to get chances, I will now want to win strange cards with a random chance and play even more matches for the chances?

BAD

Spamalot

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9471#msg9471
« Reply #3 on: December 15, 2009, 10:10:15 pm »

So, in addition to winning rares with a random chance, and repeating matches a lot to get chances, I will now want to win strange cards with a random chance and play even more matches for the chances?

BAD
The grinding aspect could be removed, I guess.  But then, what would be the challenge?

bobcamel

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9472#msg9472
« Reply #4 on: December 15, 2009, 10:10:15 pm »

Is there challenge in grinding?

Offline jmizzle7

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9473#msg9473
« Reply #5 on: December 15, 2009, 10:10:15 pm »

First of all, cast blessing on your Elite Otyugh a few times, cast this card, have a 9/14 oty PERMANENTLY in your deck that costs 4 gravity? That's only one example, but enough to show why this is a terrible, terrible idea.

Spamalot

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9474#msg9474
« Reply #6 on: December 15, 2009, 10:10:15 pm »

First of all, cast blessing on your Elite Otyugh a few times, cast this card, have a 9/14 oty PERMANENTLY in your deck that costs 4 gravity? That's only one example, but enough to show why this is a terrible, terrible idea.
A 9/14 otyugh would cost 27+9+4=40 gravity to summon, based on the suggestions in my OP.  If you -really- want that in your deck, more power to you.  By the time  you could afford to summon this with your average rainbow deck, you've probably already effectively won the match.

As opposed to say, putting some otyughs, blessings, and heavy armor in your deck so you can have a 9/20 otyugh for 4 gravity, 6 light, and 1 earth...not to mention having the cards available in case you didn't want/need an uber otyugh.

Spamalot

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9475#msg9475
« Reply #7 on: December 15, 2009, 10:10:15 pm »

Is there challenge in grinding?
I didn't invent the paradigm, I'm just rolling with it.

Offline Bloodshadow

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9476#msg9476
« Reply #8 on: December 15, 2009, 10:10:15 pm »

Permanently DELETE a card from your deck? I will never use that card then.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline jmizzle7

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9477#msg9477
« Reply #9 on: December 15, 2009, 10:10:15 pm »

I agree, especially now that I know that the intended outcome could create a new permanent creature with astronomical costs, effectively making it a bad card, or making it worse by permanently deleting the original. I would only collect six of this spell only to say I have six, but would never use it, ever.

Spamalot

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9478#msg9478
« Reply #10 on: December 15, 2009, 10:10:15 pm »

Permanently DELETE a card from your deck? I will never use that card then.
There are plenty of folks who already have more than 6 upgraded versions of the cards they ordinarily use, I imagine.  I've won dozens of Supernovas from Chaos Lord, dozens of Graboids from Seism, dozens of Firefly Queens from Fire Queen, etc.

If you've got 8 Elite Firefly Queens lying around...why not try putting blessing on the one on the table and trying to get a 6/10 FFQ permanently?  (Note: a 6/10 FFQ would cost 15 air quanta to summon...which would put a pretty serious opening-game burden on the average Rainbow deck...but that's the balancing factor.)

Offline jmizzle7

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Alternate Reality https://elementscommunity.org/forum/index.php?topic=997.msg9479#msg9479
« Reply #11 on: December 15, 2009, 10:10:15 pm »

I have 6 of every card in the game upgraded, and I see no reason to change any of them, because there are no underpowered creatures worth improving at the cost of quantum requirements. As this spell would only be used on buffed creatures or to replicate permanents, this card's utility is very limited.

 

anything
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