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Offline whatifidogetcaught?Topic starter

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Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035078#msg1035078
« on: January 24, 2013, 05:48:30 pm »
NAME:
Air Strike
ELEMENT:
Air
COST:
5 :air
TYPE:
Spell
ATK|HP:

TEXT:
Destroy 2 random permanents.
NAME:
Precision Air Strike
ELEMENT:
Air
COST:
4 :air
TYPE:
Spell
ATK|HP:

TEXT:
Destroy 2 random permanents.

ART:
Free domain.
IDEA:
whatifidogetcaught?
NOTES:
This would give Air some desperately needed PC.
SERIES:
Technology
« Last Edit: January 25, 2013, 07:27:16 pm by whatifidogetcaught? »
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Offline Rutarete

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035093#msg1035093
« Reply #1 on: January 24, 2013, 06:15:12 pm »
An air strike uses explosives, no? Thus, wouldn't this be better built as an air-fire card? (Ability of one element and playing cost of the other) we have SoFo, how much more PC does the game need? Not having PC is one thing that sets Air apart.
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Offline Drake_XIV

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035096#msg1035096
« Reply #2 on: January 24, 2013, 06:24:25 pm »
Do you target both permanents?  If so, then it should be noted that double targeting is currently not viable in the game.

Offline whatifidogetcaught?Topic starter

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035118#msg1035118
« Reply #3 on: January 24, 2013, 07:27:34 pm »
Do you target both permanents?  If so, then it should be noted that double targeting is currently not viable in the game.

It isn't? That is unfortunate because it does in fact allow you to target two permanents.

An air strike uses explosives, no? Thus, wouldn't this be better built as an air-fire card? (Ability of one element and playing cost of the other) we have SoFo, how much more PC does the game need? Not having PC is one thing that sets Air apart.

I originally wanted to make this a CC or HP affecting card, but for Air and Fire I figured it to be overkill. Do you have any suggestions?
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Offline OdinVanguard

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035121#msg1035121
« Reply #4 on: January 24, 2013, 07:33:01 pm »
You could have it destroy 1 target permanent and then a second random permanent.
Alternately, you could have it destroy the targeted permanent plus another permanent in the nearest permanent slot.

Either option should get around the no double target nix... The second one even gives a moderate amount of control over the secondary target.

My only issue is that it will probably overshadow deflag a bit since even with the cost doubled it still provides a card advantage over deflagrate...

One interesting thing to set it apart and give a stronger thematic tie would be to have it stun a random allied flying creature when used (e.g. someone to "drop" the payload).
« Last Edit: January 24, 2013, 07:36:05 pm by OdinVanguard »
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Offline Rutarete

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035123#msg1035123
« Reply #5 on: January 24, 2013, 07:35:46 pm »
Make it a cross between the current version and RoF!

Wording- May destroy permanents and or damage nearby creatures.

But have it only affect the row of creatures closest to the permanents.
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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035135#msg1035135
« Reply #6 on: January 24, 2013, 07:57:04 pm »
Another option would be to have it destroy up to two permanents but they have to be in the same stack.  Thus, in many cases, it would simply be a more expensive explosion, but against decks with a bunch of SoG or SoV, you could destroy them two at a time.  It could also be used as a mini-earthquake in that case.  It would also destroy 2 bone walls if you wanted to do that.

One other thing you could do if you think it needs nerfing (either my version or laxa's) is to require a sacrifice, immolation-style, of a nonquantum permanent.

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035141#msg1035141
« Reply #7 on: January 24, 2013, 08:07:55 pm »
Make it a cross between the current version and RoF!

Wording- May destroy permanents and or damage nearby creatures.

But have it only affect the row of creatures closest to the permanents.

Um, Meteor Crash...

http://elementscommunity.org/forum/index.php/topic,40689.0.html

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035144#msg1035144
« Reply #8 on: January 24, 2013, 08:12:59 pm »
Make it a cross between the current version and RoF!

Wording- May destroy permanents and or damage nearby creatures.

But have it only affect the row of creatures closest to the permanents.

Um, Meteor Crash...

http://elementscommunity.org/forum/index.php/topic,40689.0.html
Oh well then. But it's in the archive, so this can go in.
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Offline whatifidogetcaught?Topic starter

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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035145#msg1035145
« Reply #9 on: January 24, 2013, 08:13:50 pm »
I would prefer not to make a carbon-copy of Meteor Crash =p

So, it could destroy 2 permanents in the same stack, but that would be way too weak (pathetic version of EQ, only hurts SoV and SoG...)

What do you guys think if it could target one creature and then one permanent?
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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035261#msg1035261
« Reply #10 on: January 25, 2013, 05:46:53 am »
Just crash two random permanents. That way, the cost can also be reduced, making this usable much faster before the permanents become dangerous.
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Re: Air Strike | Precision Air Strike https://elementscommunity.org/forum/index.php?topic=46234.msg1035263#msg1035263
« Reply #11 on: January 25, 2013, 05:49:44 am »
How about having it worded as :

"Destroy target permanent. A random enemy permanent is destroyed."?

I'm not sure how effective or unique this would be if you made it CC + PC, since Air already has decent damage CC.

 

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