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Offline maverixkTopic starter

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Age | Decay https://elementscommunity.org/forum/index.php?topic=28727.msg367163#msg367163
« on: July 16, 2011, 09:47:23 pm »
Ok, so I seem to remember another card idea recently that was something like this, but for creatures. (I'll put in the card picture soon. btw, I need art.)
So I've been using time recently and I'v realized that it could use some kind of PC. (this is a spell, just in case you were confused)
Age | Decay
2 :time   3 :time
After two turns(opponent's), target permanent is destroyed
Upped: Target permanent is delayed for one turn, then destroyed

I just thought it would be an interesting mechanic. The unupped cost as much as reverse time and doesn't work as well as deflagration. The upped acts sort of like a viridium warden for permanents.
"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House

Offline XYTWO

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Re: Age | Decay https://elementscommunity.org/forum/index.php?topic=28727.msg367167#msg367167
« Reply #1 on: July 16, 2011, 10:00:41 pm »
Alright. So let's break this down.
Unupped: It's literally Deflag where you wait two turns beforehand, including waiting for it first. Definitely buff this.
Upped: If it's delayed a turn before being destroyed where it can't do a thing, what's the difference?

Offline Nepycros

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Re: Age | Decay https://elementscommunity.org/forum/index.php?topic=28727.msg367169#msg367169
« Reply #2 on: July 16, 2011, 10:03:42 pm »
Deflag is definitely the better one.

I haz an idea...

Targets a stack of pillars. Once per turn, has a 5*X% chance to destroy a pillar, where X is the number of pillars in that stack. (costs 9 :time)
Perception is the source of misunderstanding.

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Offline maverixkTopic starter

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Re: Age | Decay https://elementscommunity.org/forum/index.php?topic=28727.msg367170#msg367170
« Reply #3 on: July 16, 2011, 10:07:09 pm »
Alright. So let's break this down.
Unupped: It's literally Deflag where you wait two turns beforehand, including waiting for it first. Definitely buff this.
Upped: If it's delayed a turn before being destroyed where it can't do a thing, what's the difference?
Yeah...for the unupped I was trying to avoid a deflag that cost time, any buff ideas?
upped:hmm..I guess I missed that, whoops. Well, should I just reduce cost or make it deflag or what?
nepy: nice idea. but what about other permanents? I was mainly trying to counter the other permanents, not really pillars.
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Offline moomoose

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Re: Age | Decay https://elementscommunity.org/forum/index.php?topic=28727.msg367179#msg367179
« Reply #4 on: July 16, 2011, 10:43:00 pm »
this seems more appropriate for the pre-smithy forum:
http://elementscommunity.org/forum/index.php/board,442.0.html
moose dont say moo.

Offline maverixkTopic starter

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Re: Age | Decay https://elementscommunity.org/forum/index.php?topic=28727.msg367261#msg367261
« Reply #5 on: July 17, 2011, 01:26:28 am »
"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House

 

anything
blarg: