Some food for thought:
The only electric, or "electrogenic" animals, that exist today are monotremes (echidnas & platypusses...er, platypi?) and fish (eels, some sharks, rays & skates). Electrogenesis in land animals is really only used for tracking prey (on the basis that all animals give off some sort of weak electrical field). Fish, on the other hand, may use it as an aversion tactic or as a means of stunning prey.
As for plants, that's a debatable thing, depending on who you talk to. Without getting into it too much, the only real electricity-producing plants are fungal in nature, and I can't really see any of them working out well in an Elements situation. Maybe an algae or something that produces
/
each turn? Hell, it could even be a water creature. Also note that most of these types of plants are subterranean in nature. Furthermore, let's not confuse
electrogenesis with
photosynthesis (
/
). The two are similar, but work in different ways.
Back onto the subject of electrogenesis, after tinkering around with it, I propose something akin to this:
Creature Variant | Permanent Variant |
| |
Though the two are similar, I think it would work better as a perm, guided by a counter system rather than HP (comes into play with 3-5 counters/HP, lose a counter/get -0|-1 every time the ability is activated).