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Offline PineappleTopic starter

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Aether Animus | Aether Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442196#msg442196
« on: December 24, 2011, 06:28:02 pm »
NAME:
Aether Animus
ELEMENT:
Other
COST:
5
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
2 turns after you summon or generate Aether Animus, copy 1 card in enemy's hand plus 1 per :aether creature in your deck.
NAME:
Aether Animus
ELEMENT:
Other
COST:
5
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
2 turns after you summon or generate Aether Animus, copy 1 card in enemy's hand plus 1 per :aether creature in your deck.
ART:
IDEA:
patchx94
NOTES:
V2: Aether, copy from hand
V1: Entropy, draw from deck

"summon" means play from hand, "generate" means to make it appear on your side of the field through any other way.
The effect is activated at the beginning of your turn after you draw your card.
If the creature has been removed, is frozen, or is delayed during the period of time when the effect would be activated, then the effect is negated.

"copy 1 card in enemy's hand" means that you copy 1 random card from your opponent's hand and add it to your hand. If your hand is full, then no cards are added to your hand deck upon the activation of this effect.
"plus 1 per :aether creature in your deck" means that the effect "copy 1 card in enemy's hand" is activated (after the initial activation) once for each Aether creature remaining in your deck (not including your hand).
SERIES:
Animi

Firenotes

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442199#msg442199
« Reply #1 on: December 24, 2011, 06:46:48 pm »
Hopefully when you say draw its just randomly generated and not directly taken from thier deck because that would be uber powerful and this card would give rise to hundreds of mill decks that would flood the arena. Even if it didn't this card is broke 3 ways to sunday. Mindgate 2 turns later for free and definitly going to fill my hand full of cards, with an empty hand thats an 8 card advantage swing and would most likely win you the game. The reason SoSe is so awesome is because it's a 2 card swing for only 3 random quantum.

Personally I think that any card giving "draw cards = to" is going to be too OP for EtG in it's current state.

Offline PineappleTopic starter

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442211#msg442211
« Reply #2 on: December 24, 2011, 07:15:36 pm »
Hopefully when you say draw its just randomly generated and not directly taken from thier deck because that would be uber powerful and this card would give rise to hundreds of mill decks that would flood the arena. Even if it didn't this card is broke 3 ways to sunday. Mindgate 2 turns later for free and definitly going to fill my hand full of cards, with an empty hand thats an 8 card advantage swing and would most likely win you the game. The reason SoSe is so awesome is because it's a 2 card swing for only 3 random quantum.

Personally I think that any card giving "draw cards = to" is going to be too OP for EtG in it's current state.
1. About the general power of the card. For one, the max cards it can mill per Entropy Animus is 7. Second, this assumes that you have 6+ entropy creatures still in your deck and you can play all the cards in your hand. Playing all the cards in your hand is a problem when using this card repeatedly, as you are drawing what the opponent would have drawn and what the opponent has been prepared to power with the previous half of his deck. Surely you don't expect to be able to match the opponent's quanta generation and play all the entropy creatures that you've drawn from your deck?

2. About its power in relationship to Mindgate. It's not free, it's much slower, and Mindgate can be paced as required by the user. The best part about Mindgate is being able to not only match/surpass your opponent's draw advantage but also to maintain that advantage for the rest of the game. This card's usage is much more limited because of the high cost in deck space (entropy quanta generation and entropy creatures, in addition to the Entropy Animi).

3. About its power in relationship to Serendipity. This card costs almost double in quanta and is not an instant spell, i.e. it can be countered easily. In addition, Serendipity's cards are usually of different elements, making them easier to power by (the superior to mono) rainbrow quanta generation. The cars that are gained from Entropy Animus, however, may very well be of one or two elements. So even if you gain more cards, it'll be disproportionately more difficult to use them.

Firenotes

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442231#msg442231
« Reply #3 on: December 24, 2011, 08:43:39 pm »
Hopefully when you say draw its just randomly generated and not directly taken from thier deck because that would be uber powerful and this card would give rise to hundreds of mill decks that would flood the arena. Even if it didn't this card is broke 3 ways to sunday. Mindgate 2 turns later for free and definitly going to fill my hand full of cards, with an empty hand thats an 8 card advantage swing and would most likely win you the game. The reason SoSe is so awesome is because it's a 2 card swing for only 3 random quantum.

Personally I think that any card giving "draw cards = to" is going to be too OP for EtG in it's current state.
1. About the general power of the card. For one, the max cards it can mill per Entropy Animus is 7. Second, this assumes that you have 6+ entropy creatures still in your deck and you can play all the cards in your hand. Playing all the cards in your hand is a problem when using this card repeatedly, as you are drawing what the opponent would have drawn and what the opponent has been prepared to power with the previous half of his deck. Surely you don't expect to be able to match the opponent's quanta generation and play all the entropy creatures that you've drawn from your deck?

2. About its power in relationship to Mindgate. It's not free, and Mindgate can be used more than once. The best part about Mindgate is being able to not only match/surpass your opponent's draw advantage but also to maintain that advantage for the rest of the game. This card's usage is much more limited because of the high cost in deck space (entropy quanta generation and entropy creatures, in addition to the Entropy Animi).

3. About its power in relationship to Serendipity. This card costs almost double in quanta and is not an instant spell, i.e. it can be countered easily. In addition, Serendipity's cards are usually of different elements, making them easier to power by (the superior to mono) rainbrow quanta generation. The cars that are gained from Entropy Animus, however, may very well be of one or two elements. So even if you gain more cards, it'll be disproportionately more difficult to use them.
Regarding

1) Any rainbow can generate enough quantum to power an opponents deck and when this goes off its like a first turn with his deck on an empty hand. 6 lycans and however many maxwells should suffice, double for arena. And a 7 card mill is alot when a good portion of decks are 30 cards.

2) Your right. I did mean that it's "free" the turn the ability goes off.

3) Good point. Though SoSe uses quantum towers much like this would prolly use quantum towers so you'll prolly be able to use them as effectively + you get more of them.

And all this is just this card in a few decks, but in those decks this thing can be sick.

Edit*
An added note, this card gives nightmare another use besides Ghostmare.

Offline PineappleTopic starter

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442321#msg442321
« Reply #4 on: December 25, 2011, 05:16:26 am »
1) Still regarding the general power of Entropy Animus

    a) "any rainbow can generate enough quanta to power the opponent's deck"
        Try taking any mono deck and replacing its towers with quantum towers..That's how effective the cards you gain through Entropy Animus's effect will be

    b) "when this goes off it's like a first turn with his deck"
        Again, these cases are rare, since you need 6+ Entropy creatures in your deck and enough quanta to play the Entropy creatures you drew and the extra Entropy Animi.

    c) "6 lycans [...] and many maxwells should suffice"
        So you want quantum towers for rainbow quanta generation...and run all those entropy creatures off the mark?!

    d) "7 card mill is a lot when a good portion of the decks are 30 cards"
        While this may sound counter-intuitive, Entropy Animus is actually weaker against 30-card decks. The most viable 30-card decks are rushes, and the 3rd turn card advantage gained from using Entropy Animus will be quite worthless because you are already half dead. Most domin decks, being slower, have more than 30-cards so that decking out other domins is feasible. What Entropy Animus will affect the most, I reckon, are these domin decks (who already have low damage potential) and hourglass heavy decks that rely on key cards that can be stolen by Entropy Animus


"An added note, this card gives nightmare another use besides Ghostmare."
It does?


As you can see, I personally do not believe that this card is overpowered. However, if more and more people agree with your opinion, then I will change the card (it's better to be UP than to be OP).

The problem is that the mechanic can't really be nerfed without taking this card out of the Animi series. The units in which cards are stolen are the smallest possible ones. If cards are not stolen, it'd be more of an effect fit for Aether Animus, but I'm not too keen on changing both the mechanic and theme.

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442329#msg442329
« Reply #5 on: December 25, 2011, 05:43:32 am »
I do wish more people would reply, I'd like to see this card get some spotlight time actually ^_^. I like it, it's my favorite out of the series thus far, hence why I'm here. I only fear it's too strong. It may very well not be, idk.

Nightmare counters this cards effect, well the half that puts those cards into your hand anyway.

2 notes:
it is easy to run 6 lycans on just a mark, and add towers and theres the max's too. It's not a stretch in the least.

in arena where those 6 entropy creatures become 12 means its going at full potential nearly every time it goes off.

Offline rickerd

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442363#msg442363
« Reply #6 on: December 25, 2011, 11:10:00 am »
Sorry, but I just don't like it
drawing a card from your opponents deck just sux and it would be a nerf to mindgate
If you're weak, then run, but toward your enemy

Offline PineappleTopic starter

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442382#msg442382
« Reply #7 on: December 25, 2011, 03:07:28 pm »
drawing a card from your opponents deck just sux
So you'd support making copies and changing it to Aether?

and it would be a nerf to mindgate
About its power in relationship to Mindgate. It's not free, it's much slower, and Mindgate can be paced as required by the user. The best part about Mindgate is being able to not only match/surpass your opponent's draw advantage but also to maintain that advantage for the rest of the game. This card's usage is much more limited because of the high cost in deck space (entropy quanta generation and entropy creatures, in addition to the Entropy Animi).

Offline rickerd

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Re: Entropy Animus | Entropy Animus https://elementscommunity.org/forum/index.php?topic=35086.msg442527#msg442527
« Reply #8 on: December 26, 2011, 10:34:17 am »
drawing a card from your opponents deck just sux
So you'd support making copies and changing it to Aether?
yeah, like that.
otherwise it becomes kind of a deck out card
If you're weak, then run, but toward your enemy

Offline PineappleTopic starter

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Re: Aether Animus | Aether Animus https://elementscommunity.org/forum/index.php?topic=35086.msg447073#msg447073
« Reply #9 on: January 08, 2012, 09:04:14 pm »
V2 Marker.

 

anything
blarg: