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Offline ddevans96

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Re: Aerial Assault | Aerial Assault https://elementscommunity.org/forum/index.php?topic=34368.msg433985#msg433985
« Reply #24 on: December 02, 2011, 07:51:59 pm »
I would put 'Art from Elements' until you find out which of the Spore artists made it, as I'm fairly certain it's not Zanz's art.
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Offline LegitTopic starter

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Re: Aerial Assault | Aerial Assault https://elementscommunity.org/forum/index.php?topic=34368.msg434159#msg434159
« Reply #25 on: December 03, 2011, 01:45:14 am »
The name/theme/concept etc isn't the important part, we can always change that later. The main thing is fixing the ability to be balanced and effective in its purpose.

I agree that this card is too limited in its current form, but I think expanding it to all airborne creatures is too OP, it will weaken all shields in the game, and it doesn't really fit the theme I had in mind (indirect PC for Air).

Here are my thoughts:
The ability "All non-dragon airborne creatures ignore shields" may be more reasonable.
However, now that I think about it, potentially giving momentum to whole fields of creatures may be OP and I do not want to undermine entire decks such as RoL/Hope. However I DO want to weaken decks like Mono Aether. (The difference here is that Hope is Immaterial and is not used as often). I will change this card accordingly when I think of a better ability.

Offline moomoose

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Re: Aerial Assault | Aerial Assault https://elementscommunity.org/forum/index.php?topic=34368.msg434161#msg434161
« Reply #26 on: December 03, 2011, 01:50:44 am »
could adjust it to all airborne creatures having a chance to ignore shields, just spitballing and dont have a theme to justify it, or a balanced %/cost
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Re: Aerial Assault | Aerial Assault https://elementscommunity.org/forum/index.php?topic=34368.msg434557#msg434557
« Reply #27 on: December 03, 2011, 09:35:39 pm »
could adjust it to all airborne creatures having a chance to ignore shields, just spitballing and dont have a theme to justify it, or a balanced %/cost
Theme: The sky is a larger surface area. A shield might not be covering the right area.
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Offline Rutarete

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Re: Aerial Assault | Aerial Assault https://elementscommunity.org/forum/index.php?topic=34368.msg434559#msg434559
« Reply #28 on: December 03, 2011, 09:41:39 pm »
could adjust it to all airborne creatures having a chance to ignore shields, just spitballing and dont have a theme to justify it, or a balanced %/cost
Theme: The sky is a larger surface area. A shield might not be covering the right area.
So something like creatures in these X slots, like how flooding is worded?
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Re: Aerial Assault | Aerial Assault https://elementscommunity.org/forum/index.php?topic=34368.msg434569#msg434569
« Reply #29 on: December 03, 2011, 10:04:30 pm »
could adjust it to all airborne creatures having a chance to ignore shields, just spitballing and dont have a theme to justify it, or a balanced %/cost
Theme: The sky is a larger surface area. A shield might not be covering the right area.
So something like creatures in these X slots, like how flooding is worded?
No.
Imagine a dome around your enemy describing where creatures can start their attack.
    ___
  /       \
 /       s \
|     E s  |          Y

Against grounded creatures the enemy knows where to put the shield. Against airborne it becomes tougher.
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anything
blarg: