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Offline EmeraldTigerTopic starter

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg474990#msg474990
« Reply #12 on: March 28, 2012, 03:48:28 am »
updated
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Offline Pineapple

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg475490#msg475490
« Reply #13 on: March 29, 2012, 05:28:29 pm »
If there's no reason to increase a creature's age counters after 4 (because nothing scales with the quantity of age counters like the previous version's weapon damage did), then what's the reason of having the effects at all?

Offline Poker Alho

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg475494#msg475494
« Reply #14 on: March 29, 2012, 05:48:13 pm »
If there's no reason to increase a creature's age counters after 4 (because nothing scales with the quantity of age counters like the previous version's weapon damage did), then what's the reason of having the effects at all?
the weapon itself is its counter. If the opponent also uses one of these, it can put those additional age counters to weaken your creatures, although it should probably destroy the other weapon first because it would grow even stronger then

Offline Pineapple

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg475499#msg475499
« Reply #15 on: March 29, 2012, 06:02:39 pm »
If there's no reason to increase a creature's age counters after 4 (because nothing scales with the quantity of age counters like the previous version's weapon damage did), then what's the reason of having the effects at all?
the weapon itself is its counter. If the opponent also uses one of these, it can put those additional age counters to weaken your creatures, although it should probably destroy the other weapon first because it would grow even stronger then
I don't see how making a card "its [own] counter", mechanic aside, helps this card thematically or balance-wise. Doesn't it just over-complicate the card?

Offline Poker Alho

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg475502#msg475502
« Reply #16 on: March 29, 2012, 06:12:09 pm »
If there's no reason to increase a creature's age counters after 4 (because nothing scales with the quantity of age counters like the previous version's weapon damage did), then what's the reason of having the effects at all?
the weapon itself is its counter. If the opponent also uses one of these, it can put those additional age counters to weaken your creatures, although it should probably destroy the other weapon first because it would grow even stronger then
I don't see how making a card "its [own] counter", mechanic aside, helps this card thematically or balance-wise. Doesn't it just over-complicate the card?
the mechanic is not made to be its counter, its just a consequence of the way it works and i actually think in terms of theme with time, it makes sense

Offline OdinVanguard

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg475571#msg475571
« Reply #17 on: March 29, 2012, 09:45:47 pm »
Wow... thats a change. Kind of cool though. Makes a creature grow up, spawn offspring then grow old and keel over... The age counter mechanic itself could become interesting for use in other cards as well... For instance maybe one which lets a particular card (or card type) continue growing stronger rather than fading with age or gaining additional traits or even transform into something else... Caterpillar anyone?
This could be very fun to play with.
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Offline eaglgenes101

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg475593#msg475593
« Reply #18 on: March 29, 2012, 10:55:47 pm »
I wonder what you could do with a couple of flying Æons.
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Offline Pineapple

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg475805#msg475805
« Reply #19 on: March 30, 2012, 02:46:55 pm »
If there's no reason to increase a creature's age counters after 4 (because nothing scales with the quantity of age counters like the previous version's weapon damage did), then what's the reason of having the effects at all?
the weapon itself is its counter. If the opponent also uses one of these, it can put those additional age counters to weaken your creatures, although it should probably destroy the other weapon first because it would grow even stronger then
I don't see how making a card "its [own] counter", mechanic aside, helps this card thematically or balance-wise. Doesn't it just over-complicate the card?
the mechanic is not made to be its counter, its just a consequence of the way it works and i actually think in terms of theme with time, it makes sense
Yes, but a thematic sub-mechanic that never actually comes to light is the same as having no sub-mechanic at all.

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg476639#msg476639
« Reply #20 on: April 01, 2012, 07:42:24 am »
I like the aging idea, but why would you ever go past 4 age counters? Obviously not efficient enough against enemy creatures.

Instead, it should affect all creatures in play (including enemy). The aging cycle should be much shorter, and less boosting, like:
(all end-of-turn effects)
1 age counter: +0/+1
2 age counters: +1/+0, gain mitosis
3 age counters: nothing
4 age counters: -1/-1, lose mitosis
5 age counters: die.

Offline Drake_XIV

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg476877#msg476877
« Reply #21 on: April 01, 2012, 09:25:50 pm »
I like the aging idea, but why would you ever go past 4 age counters? Obviously not efficient enough against enemy creatures.

Instead, it should affect all creatures in play (including enemy). The aging cycle should be much shorter, and less boosting, like:
(all end-of-turn effects)
1 age counter: +0/+1
2 age counters: +1/+0, gain mitosis
3 age counters: nothing
4 age counters: -1/-1, lose mitosis
5 age counters: die.
Why make 3rd counter useless?  That removes more incentive to use the ability.  Personally, I'd streamline it to:
CounterBuff
1+1|+1
2+1|+1; Gain Mitosis
3-2|-2; Lose Mitosis
Every counter from 4 on would give -2|-2.  Compared to Owl's Eye's Sniper (2 :air for 3 damage), the light buffs and then the eventual damage would seem more balanced and worthwhile as opposed to have to wait 4~5 turns for a negative effect to kick in.

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg477092#msg477092
« Reply #22 on: April 02, 2012, 07:39:14 am »
Why make 3rd counter useless?  That removes more incentive to use the ability.  Personally, I'd streamline it to:
CounterBuff
1+1|+1
2+1|+1; Gain Mitosis
3-2|-2; Lose Mitosis
Every counter from 4 on would give -2|-2.  Compared to Owl's Eye's Sniper (2 :air for 3 damage), the light buffs and then the eventual damage would seem more balanced and worthwhile as opposed to have to wait 4~5 turns for a negative effect to kick in.
Good point. I like yours. The main reason I gave it a "nothing" was so that if you were doing it every turn there would be two turns of mitosis, but since you are controlling when it happens, you can wait for a turn when it is worth it.

Offline EmeraldTigerTopic starter

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Re: Æon | Æon https://elementscommunity.org/forum/index.php?topic=37795.msg533194#msg533194
« Reply #23 on: August 14, 2012, 10:44:11 pm »
reviving, still needs work
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