*Author

bobcamel

  • Guest
A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9403#msg9403
« on: December 15, 2009, 10:10:15 pm »

HI BOBCAMEL HERE

This was a small project of mine. It was rated as balanced on some other forums.

Description: One non-rare weapon for every single element. Weaker than the corresponding rare.

Point: So you don't have to shortsword until you win a rare.

Shortswords' opinion on this: "We still cost only 1 for 3 damage per turn, so we may be used."

Template:

Bold weapon name: "weapon damage" Weapon ("quanta cost")
"Ability name" ("ability cost"): "What it does"



Jade Wand: 1 Weapon (4 Life quanta)
Aid (1 Life): Heal a creature or you for 3.

Icespear: 3 Weapon (5 Water quanta)
Stop (1 Water): Freeze a creature for one turn.

Gianthammer: 7 Weapon (6 Gravity quanta)

Titanium mace: 4 Weapon (6 Earth quanta)
Reinforce (2 Earth): Target creature gets 0/+2

Heataxe: 3 Weapon (4 Fire quanta)
Starts with Momentum status.
Fire Aura (2 Fire): Target creature gets +2/0

Sosusling: 4 Weapon (5 Air quanta)
Blow (2 Air): Target creature gets -2/0

Syringe Rapier: 4 Weapon (7 Darknesse quanta)
Drain (7 Darknesse): Target creature gets 2 damage, you are healed for 2.

Mirror: 2 Weapon (4 Light quanta)
Starts with Momentum status.
Flash (3 Light): Blind the target. (Blind = 70% miss chance, wears off after 3 turns)

Ancient Crossbow: 1 Weapon (3 Death quanta)
Bolt (2 Death quanta): Deal 2 damage and 1 poison to enemy.

Absence: 4 Weapon (6 Aether quanta)
Momentum, Protected

Discard: 3 Weapon (5 Entropy quanta)
Discard (2 Entropy quanta): Put 2 random enemy’s in-hand cards into his deck in random places, and then he draws 2 cards.

While: 2 Weapon (3 Time quanta)
Forward (2 Time quanta): Target a player to cast Hasten on him (card draw). Target a creature to make it get -1/-1.


Diccuss, comment, tell me if something is too strong or not strong enough, tell me if the names are bad, that stuff.

A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9404#msg9404
« Reply #1 on: December 15, 2009, 10:10:15 pm »

First, i would say these cards are balanced (except the Entropy and Light ones). But some of them are better than the rare of the corresponding element, well, it may be the corresponding weapon is too weak.

Second, i assume all your card is un-upgraded version.

Jade Wand: It is ok. (A little bit weak in my opinion when compare to short sword)

Icespear: More thing for water to stop a creature every turn! and using the same element quantum as activation cost. I will use it if i have no way to use the trident ability. Well, actually that squid or octopus is annoying enough (It is rare...)...XD. I think 2/3 Water as activation cost is more suitable.

Gianthammer: Ok. But, will it be a little bit too weak?...

Titanium mace: I like it. Otyugh just gets another friend.

Heat Axe: Very good. The ability is powerful. Non-mono-fire deck will be happy with it. I like it.

Sosusling: So, Air have weapon that deal 3 hp dmg to creature, and -2 power to creature?... It also have flying weapon...Though, it is clearly that eagle's eye is more powerful than this.

Syringe Rapier: The ability is very powerful and it is much more useable than that vampire dagger.... A creature control + Healing + direct damage all in one! I think the activation cost need to be 2/3 Darkness.

Mirror: Very good. Give a damage control to Light. But, is 70% miss chance a little bit too high? The creature still need to pass thought the shield you have, and even the miracle you hold....

Anicent Crossbow: Interesting. But the effect is too similar to the corresponding rare weapon.

Absence: OK. Though, i think too much weapon with momentum will make Titan less impressive.

Discard: I think the effect is too difficult to program (just think about if opponent have 7 cards, can they draw to 9?)... and if the wording is like that, it can even return immaterial creature or permanent @@ (Wait, if you say it can't touch protected permanent/creature, i will use Protect Artifact to protect their Pillar and then use this ability. Though, this is a combo clearly that require 2 different element). Actually, if opponent has a low pillar cost, or you even use quicksand... A very brokeable ability.

While: So, it needs to choose 2 target? If there is only 1 target, can the ability be used? The card draw also need a bit program due to the maximum 8 card slot and maximum 7 cards at end of turn rules. It needs to be clear that animate weapon would make the problem a little bit more serious.

bobcamel

  • Guest
A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9405#msg9405
« Reply #2 on: December 15, 2009, 10:10:15 pm »

Answers

Jade Wand: Well, I can increase the healing to 4. And you can gain the health or a target creature.

Icespear: Just one creature is stopped, and for 1 quantum each turn. Squid can stop 3 creatures. And this is wepon, remember.

Gianthammer: 9 damage? More? But it exceeds the Titan by then.

Titanium mace: Oh. Well, glad you like.

Heataxe: Glad you like.

Sosusling: Well, it is.

Syringe: Okay, raisin the activation cost.

Mirror: 50% when blinded? ...ah. The Blind should go off after 3 turns or so. Then it becomes a bit like the Squid, but with 30% chance to fail on each creature, and they ability. No, I think it is alright.

Crossbow: I know it is, but what could I have given? Also, it is direct poison, so it's like a 3/perm Chrysaora.

Absence:

Discard: The enemy, when he has 3 cards in the hand, say an Otyugh, Charger and Gravity Pull, gets, for example, the Otyugh and Pull from his hand to his deck to random places, and then draws the next 2 cards he has, for example Plate Armor and Plate Armor, so now he has a Charger and 2 Plate Armors in his hand. His field creatures remain untouched.

While: No. If you target a creature, then it does the one thing, if you target a player, it does the other. The effect depends on the target. But you target one thing.

A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9406#msg9406
« Reply #3 on: December 15, 2009, 10:10:15 pm »

My thoughts:

Jade Wand: I think that damage should just be upped by 1

Icespear: Wada mean?

Gainthammer: Titan has momentum remember? But I think the cost should be lowered a bit.

Mirrior: ???

Crossbow: ... How about the Posion doesn't stack

bobcamel

  • Guest
A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9407#msg9407
« Reply #4 on: December 15, 2009, 10:10:15 pm »

Jade Wand: But it is a weak wepon

Icespear: ...A wepon that can freeze things for one turn.

Gianthammer: Titan does, this doesn't.

Mirror: !!!. Also, a weapon that can reduce the accuracy of things.

Crossbow: No, that would be against all the rules of poison.

Offline Terroking

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9408#msg9408
« Reply #5 on: December 15, 2009, 10:10:15 pm »

Quote
Jade Wand: 1 Weapon (4 Life quanta)
Aid (1 Life): Heal a creature or you for 3.

Icespear: 3 Weapon (5 Water quanta)
Stop (1 Water): Freeze a creature for one turn.

Gianthammer: 7 Weapon (6 Gravity quanta)

Titanium mace: 4 Weapon (6 Earth quanta)
Reinforce (2 Earth): Target creature gets 0/+2

Heataxe: 3 Weapon (4 Fire quanta)
Starts with Momentum status.
Fire Aura (2 Fire): Target creature gets +2/0

Sosusling: 4 Weapon (5 Air quanta)
Blow (2 Air): Target creature gets -2/0

Syringe Rapier: 4 Weapon (7 Darknesse quanta)
Drain (1 Darknesse): Target creature gets 2 damage, you are healed for 2.

Mirror: 2 Weapon (4 Light quanta)
Starts with Momentum status.
Flash (3 Light): Blind the target. (Blind = 70% miss chance)

Ancient Crossbow: 1 Weapon (3 Death quanta)
Bolt (2 Death quanta): Deal 2 damage and 1 poison to enemy.

Absence: 4 Weapon (6 Aether quanta)
Momentum, Protected

Discard: 3 Weapon (5 Entropy quanta)
Discard (2 Entropy quanta): Put 2 random enemy’s cards into his deck in random places, and then he draws 2 cards.

While: 2 Weapon (3 Time quanta)
Forward (2 Time quanta): Target a player to cast Hasten on him (card draw). Target a creature to make it get -1/-1.
jade wand seems good, but perhaps another idea would be to have it generate a leaf rustler

i think the icespear should cost 2 quanta, even though it is only for one turn. i'd probably use it in place of arsenic in a poison deck if it was 1. don't know what you mean about squid freezing 3 creatures

giant hammer does seem weak, and a good idea could be "crush" that either deals 1 damage to all enemy creatures or 1 damage to all creatures, even burrowed. if that doesn't work placing grav pull on a target for 2 quanta may be better

titanium mace looks very good, giving more power to earth/gravity

heat axe looks very good.

sosuling kind of doesn't fit air very well, but the best idea would have been to copy the heat axe's so i'm at a loss there.

syringe rapier is a very good card, probably what vampire dagger should be. if this is un-upped then it completely overpowered vamp dagger which only deals 2 damage and won't heal unless it hits.

mirror looks usefull, but 70% IS a bit high, considering what that would be paired with dusk shield. and mirror blade is probably a better name

i think ancient crossbow is meant as creature control, not as 1 poison to the opponent.

absence seems powerful, as it is unstoppable, you WILL take 4 damage every turn, its the reason you aren't allowed to momentum phase dragons and such, they are unstoppable damage. only way around is to use momentum and then anubis on other creatures. i think immortal is the way to go with aether though, but its already taken by morning glory

i like discard

i think while is supposed to either choose a player or a creature, but that isn't done with any other ability so i don't see it getting implemented. 2/3 time for hasten seems like a good idea though. having 6 of these out wouldn't be too different from having 6 hourglasses out, it always happens with decks involving lots of card drawing.

animate would probably throw all these cards balancing out of whack, but there isn't much to do but try o balance them




I ask nothing of humanity but fairness in all things, but I do not expect even that.

bobcamel

  • Guest
A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9409#msg9409
« Reply #6 on: December 15, 2009, 10:10:15 pm »

Anwsers again (I know I'm just fastly racking up posts, but a post to answer multiple 12 card criticisms would be crowded and such)

Jade Wand: No, it has to heal. Life heals.

Icespear can keep one creature frozen permanently for 1 Water quantum per turn, Arctic Squid can keep three creatures frozen permanently for 1 Water quantum per turn. Costraisin isn't needed.

Gianthammer: Those your suggestions would make it a thunderstorm spammer, and they are a strong things mate. I was trying to go along Gravity and just make something with a lot of damage and no special stuff on it.

Titanium mace: If you think so.

Heataxe: Glad you like

Sosusling: Well, I bind the Wind power with weakeneing the enemy's attacks with things such as blowing dust and unorganizing attacks with wind or even slowing the enemy's charge. A hurricane could possibly blow tanks and such away.

Syringe: Well, it is very good, and it is costly. The Dagger needs a reVamp, then.

Mirror: But it wears out, Frozen creatures can't do a thing and the Blinded ones can occasionally hit and use their ability without problems.

Crossbow: No, you shoot the opponent only with it.

Absence: So what that you WILL take this 4 damage? Any sort of healing, even the Holy Light, can balance that out.

Discard: I'm glad you do

While: Yes it is. And I may raise the cost, and make the ability a bit stronger.

A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9410#msg9410
« Reply #7 on: December 15, 2009, 10:10:15 pm »

Jade Wand: Yeah well, it's weaker than the Dagger the last time I checked... And it's costs way more!

Icespear: Ah I get it... the squid freezes monsters for Three turns, and your spear only freezes for one turn!

Mirrior: Still confused.... but it doesn't really fit in with the other Light weapons

Crossbow Yeah well, it's either that, or it's well to like the current Death Weapon

bobcamel

  • Guest
A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9411#msg9411
« Reply #8 on: December 15, 2009, 10:10:15 pm »

Jade Wand: But it can heal you for up to 4 HP each turn, or a your creature.

Icespear: C? You can understand when you put a bit into it.

Mirror: Yeah, it is a bit unfitting with this new Blinding thing, but... well, it's Light. It should be blinding.

Crossbow: It'ssimilar to Arsenic, but it deals a bit more damage, and costs a lot more. ARSEnic is just the 2 Death quanta and then it deals damage and poison unless blocked.

A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9412#msg9412
« Reply #9 on: December 15, 2009, 10:10:15 pm »

Jade Wand: I still think is should just be heal a creature for 3 and do 2 damage.

Icespear: would of been easier if you explained it better...

Mirrior: Light's more... well, healing and buffing then debuffing

Crossbrow: True...

bobcamel

  • Guest
A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9413#msg9413
« Reply #10 on: December 15, 2009, 10:10:15 pm »

Jade Wand: Then think that. Maybe if you get more people thinking this way, I'll change this.

Icespear: Jeer... It was explained simply, as there was nothing to explain.

Mirror: Would you kindly start spelling it correctly? Also, Light is about light. And about preventing damage to self.

Crossbow: C

A wepon for each element https://elementscommunity.org/forum/index.php?topic=992.msg9414#msg9414
« Reply #11 on: December 15, 2009, 10:10:15 pm »

Yes, Light is Light, but we already have a Mirror in Light, plus it may be defeneding use, but Light isn't about chance, light is always there.

 

blarg: