Jade Wand: 1 Weapon (4 Life quanta)
Aid (1 Life): Heal a creature or you for 3.
Icespear: 3 Weapon (5 Water quanta)
Stop (1 Water): Freeze a creature for one turn.
Gianthammer: 7 Weapon (6 Gravity quanta)
Titanium mace: 4 Weapon (6 Earth quanta)
Reinforce (2 Earth): Target creature gets 0/+2
Heataxe: 3 Weapon (4 Fire quanta)
Starts with Momentum status.
Fire Aura (2 Fire): Target creature gets +2/0
Sosusling: 4 Weapon (5 Air quanta)
Blow (2 Air): Target creature gets -2/0
Syringe Rapier: 4 Weapon (7 Darknesse quanta)
Drain (1 Darknesse): Target creature gets 2 damage, you are healed for 2.
Mirror: 2 Weapon (4 Light quanta)
Starts with Momentum status.
Flash (3 Light): Blind the target. (Blind = 70% miss chance)
Ancient Crossbow: 1 Weapon (3 Death quanta)
Bolt (2 Death quanta): Deal 2 damage and 1 poison to enemy.
Absence: 4 Weapon (6 Aether quanta)
Momentum, Protected
Discard: 3 Weapon (5 Entropy quanta)
Discard (2 Entropy quanta): Put 2 random enemy’s cards into his deck in random places, and then he draws 2 cards.
While: 2 Weapon (3 Time quanta)
Forward (2 Time quanta): Target a player to cast Hasten on him (card draw). Target a creature to make it get -1/-1.
jade wand seems good, but perhaps another idea would be to have it generate a leaf rustler
i think the icespear should cost 2 quanta, even though it is only for one turn. i'd probably use it in place of arsenic in a poison deck if it was 1. don't know what you mean about squid freezing 3 creatures
giant hammer does seem weak, and a good idea could be "crush" that either deals 1 damage to all enemy creatures or 1 damage to all creatures, even burrowed. if that doesn't work placing grav pull on a target for 2 quanta may be better
titanium mace looks very good, giving more power to earth/gravity
heat axe looks very good.
sosuling kind of doesn't fit air very well, but the best idea would have been to copy the heat axe's so i'm at a loss there.
syringe rapier is a very good card, probably what vampire dagger should be. if this is un-upped then it completely overpowered vamp dagger which only deals 2 damage and won't heal unless it hits.
mirror looks usefull, but 70% IS a bit high, considering what that would be paired with dusk shield. and mirror blade is probably a better name
i think ancient crossbow is meant as creature control, not as 1 poison to the opponent.
absence seems powerful, as it is unstoppable, you WILL take 4 damage every turn, its the reason you aren't allowed to momentum phase dragons and such, they are unstoppable damage. only way around is to use momentum and then anubis on other creatures. i think immortal is the way to go with aether though, but its already taken by morning glory
i like discard
i think while is supposed to either choose a player or a creature, but that isn't done with any other ability so i don't see it getting implemented. 2/3 time for hasten seems like a good idea though. having 6 of these out wouldn't be too different from having 6 hourglasses out, it always happens with decks involving lots of card drawing.
animate would probably throw all these cards balancing out of whack, but there isn't much to do but try o balance them