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Offline Ekki

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg280239#msg280239
« Reply #12 on: February 28, 2011, 07:57:01 am »
I like the suggestion, but I feel like filling your opponents hand with creature buffers is OP'd, especially considering the upgraded power and speed in Recluses and Phase Spiders. Maybe if you make the effects not stack, +2|+1, and give a time limit and a limit for the amount of Arachnophobia's in play.

Still a good suggestion SnoWeb
Including time or amount limit is to complicated IMO. It has to be simple to be fun to play. I didn't want to add any HP buff. This way all arachnid stay fragile and keep their main weakness.
Concerning the OPness. Remember that you are not obliged to play the cards or to discard them, you could simply discard or play (if you have enough quanta) another card. Moreover, your opponent could also have arachnids in his hand (like a dune scorpion - oooh).
I'll wait for other critics before I modify anything. First I wanted to see the general reaction. Thanks for your comments anyway.
I think that Aracnophobia should cost 0 and last for only 1 turn. This is another buff to nightmare, maybe an unneeded one. And IDK about double mechanics in spells. Maybe someone that knew a tad bit about the game coding could tell you, but I guess it may be a problem.

Offline SnoWebTopic starter

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Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg295871#msg295871
« Reply #13 on: March 22, 2011, 09:45:01 am »
I didn't touch this for a while but today I felt like bumping it.

I added two new version of the card in the OP:
version 1 : All arachnids gain +1|+0. Inflict 1 poison per arachnid in play to the owner of this card when discarded.
version 2 : All arachnids gain +1|+0 (do not stack). Inflict 1 poison per arachnid in play to the owner of this card when discarded.
version 3 : All arachnids gain +1|+0 for one turn. Inflict 1 poison per arachnid in play to the owner of this card when discarded.

The first one can be abusable indeed. The problem is that you could generate up to 8 copies of the buff per use of nightmare. It means up to 6x8x+1=+48 per arachnid. sic
The second one overcomes the problem as the effect doesn't stack the arachnids can only go to +1|+0 and this until they die. The cost of 3 quanta is here the only effect that forbid the opponent to play all the cards at once.
The third version also overcomes the problem. Here the effect stacks. The more cards the opponents plays, the stronger the buff is. However, tis only last for one turn. It the version I prefer.

What do you guys think?

Re: A new passive ability : Arachnid https://elementscommunity.org/forum/index.php?topic=21682.msg295881#msg295881
« Reply #14 on: March 22, 2011, 10:38:59 am »
I like the third version best. The first one feels a bit overpowered. The second one might be fine, but the secondary (poison) effect becomes rather redundant. Why would you discard it if playing multiple ones won't hurt you anyway? Especially as 3 quanta isn't all that much.
So third one it is for me.

 

blarg: