The Pendulums are a VERY cool addition to the Trainer. Although, I would love to see something that works with them a bit more. So here's an idea of mine. ^^
Gear Assaulter | Gear Assaulter
15 Random Quanta
Enchantment
You may only have one on the field. If you control any Pillars/Towers, destroy this card. Each time a pendulum changes, inflict 1 damage per pendulum that changed.
Next up is something for Ball Lightning Decks.
Generation Armor | Spark Armor
12
Quanta
Shield
: Generate a Spark (Ball Lightning, if upgraded).
And a little something for Darkness Decks.
Shade Embodiment | Ruler of Darkness
10
Quanta
0/0 (1/1, if upgraded)
Discard 1 Darkness card: Increase this card's Power and Health my the Mana cost of the discarded card. This ability can be used as soon as this card is played.
I love the new Poison ability from Dune Scorpions. So why not have a couple cards for it?
Age Elixir | Intense Age Elixir
2
Quanta
Instant
Inflict 1 (2) Time-Poison counters to the opponent.
Aging Field | Elite Aging Field
3
Quanta
Enchantment
Every time your opponent plays a spell, inflict 1 (2) Time-poison Counter(s) to them.
And finally, one last Mark. Just to mix things up.
Mark of Existance
Generates 3 random Quanta each turn.
So here are my ideas. Please comment and give critique. ^^