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Offline EssenceTopic starter

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A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg49982#msg49982
« on: April 08, 2010, 12:25:37 am »
This was intended to balance out the number of cards in each element by bringing every element up to the number of cards the most-populated element has, NOT including adding a rare card to the 9 elements that don't already have one.


Take them apart or not at your leisure.  Sorry for the crappy formatting, I'll come back and fix it when I have an hour (which I currently don't.)

Upgraded elements are in parenthesis.


****


GRAVITY
Weighted Strike (Kinetic Strike) 4Gravity (3Gravity).  Target creature with
Power<HP gains Power= it's HP (Max 10) until the start of your next turn.

Focused Gravity (Crushing Gravity) 3 Gravity (2Gravity)  Target creature's
power becomes zero. I want this so my FFQs/Squids/whatnot don't die to Fire Shield anymore!


LIFE  (As printed in their own thread)
(Elite) Alpha Wolf 4Life, 2/2 (3/2).  When Alpha Wolf comes into play,
summon 2 (Elite) Pack Wolves.

(Elite) Pack Wolf 1Life (0), 2/1.


FIRE
Orb of Mania (Orb of Frenzy) 7 Fire. (5 Fire).  Permanent.  Whenever a
creature with Power>HP dies, deal it's Power in damage to it's opponent.


WATER
Sip (Drink) From The Grail 1Water.  You gain 2 points of Regeneration (3
points of Regeneration.) Regeneration stacks with itself and cancels Poison
1-to-1.


LIGHT
Refractive Lens (Holy Prism) 4Light.  Permanent.  3Light (2Light): The next
card you cast has it's casting cost paid entirely in Light Quanta.

Cherub (Seraph) 4Light.  3/6 (6/3).  You gain 4 life at the end of each turn.


AIR
(Elite) Bird of Prey  4Air.  2/1.  Whenever an enemy creature takes damage,
Bird of Prey gains +1/+0 until end of turn.  (4Air: Dive.)

Mocking Sylph (Taunting Sylph) 5Air.  3/2 (3/3).  Whenever an enemy
creature attacks you and misses, gain 2 (3) life.


TIME
Set's Hound (Set's Jackal)   4Time.  3/2 (5/2).  If Set's Hound/Jackal is
killed, it goes to the bottom of your deck.

(Elite) Erosion 4Time.  Permanent.  3Water (2Water): Put an Erosion
Counter on Erosion, and destroy a permanent with a casting cost no higher
than the number of counters on Erosion. 


DARKNESS
Foul Summoning (Dark Summoning)  2Darkness.  All Permanent cards in your
hand are transmuted into Minor Vampires (Vampires).

Backstab (Assassinate)
7Darkness (5Darkness).  Your weapon attacks twice
per turn. Cannot be cast with no weapon in play.

Swarm of Bats (Plague of Bats) 1/1 (1/4).  2Air: Growth.


AETHER
(Elite) Normalize  2Aether(1Aether).  Target creature is removed from play
and immediately recast at no cost. Normalize can target immaterial
creatures.

Etherial Feedback (Etherial Rebuke).  4Aether.  Target player takes 2 (4)
damage for every non-pillar permanent he controls.

(Elite) Aetheric Eggs  1Aether.  0/1.  Each turn, put a counter on Aetheric
Eggs.  At the end of your turn, before your attack, if Aetheric Eggs have 3
counters on them, they become a Phase Spider (Phase Recluse). 

If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Kameda

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50007#msg50007
« Reply #1 on: April 08, 2010, 01:06:25 am »
Wow o.o
I kinda like those cards ^^

Gravity - Not sure if I understand Weighted Strike.
I like the Focused Gravity.

Water - The "cancels poison" part means that if you're poisoned you remove one poison? No healing when that happens? If is like this, I like it.

Light - That Cherub is a little too good. Four quanta for three damage and four healing are good. But more three damage when upped make it a really good creature that even heals you.

Air - The Bird of Prey is good. I imagine this with Aflatoxin and Unstable Gas. The opponent has a 23 creatures in his field and you use the Gas. Then you attack for 50 plus the number of Birds you have. Maybe OP o.o

Time - I really liked the Erosion.

Aether - Normalize is my favorite among all this cards.
The Etherial Feedback may be OP, it almost cancels a Shard of Gratitude and do damage for the other permanents too. Maybe make the damage be 1~2(2~3).

Offline Glitch

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50014#msg50014
« Reply #2 on: April 08, 2010, 01:17:28 am »
Weighted Strike:
Basically this is for Armagio.  It's kind of specific... but I suppose it's okay.  It would make a good deck with titan, but you've got that limitation.... I'll give it a meh/10

 Focused gravity looks like a great card. I might call it friction or something, but I would totally love to use it.  It gets a =)/10

Alpha Wolf.  It's pretty much overpowered.  Combined with EB... and they're even within adrenaline range.  I'll give it a boo/10

Orb of Mania.  Holy crap OP!  In fire, with cremations?  It's the first broken card I've seen on here.  I'm going to give it an boo/10

Sip from the grail.  This is like an anti-poison?  Cool idea.  I might like this on a stick somehow, maybe give that to trident instead of tsunami?  It gets a =)/10

Refractive lens.  I can see some good combos with this, but it's a little bit situational.  If anything I'd put this in a RoL fractal deck.  HOLY CRAP THIS IN A ROL FRACTAL DECK.  I'd use this in RoL + rustler too.  This gets a =D/10

Cherub.  It's a good card, life needs more cards like this.  It gets a =)/10

Bird of prey.  It's dive cost is a little bit high.  If the damage stacks, and the dive price is dropped, it's a good card.  For now it's just a meh/10

Mocking Sylph.  Great synergy card.  =)/10

Set's Hound.  Time already has a lot of anti-deckout cards.  I'd rather see more spells for it.  That being said... it's not a bad card.  It'll get a meh/10

Erosion.  It seems like a good card, but time+water doesn't work well.  It's a cool idea, but putting this in water+earth would be cooler.  For now, it'll just get a meh/10

Foul Summoning.  Great idea!  My first deck was vampire (for the life gain) and I would have loved this card.  It'll get a =)/10

Backstab is a good card, but I'd lower the cost, or make it more powerful.  It gets a meh/10

Swarm of bats.  I like!  I'm not sure how dark+air would work, but it's fun.  =)/10

Normalize.  Does this card also kill stuff...?  I'm not sure how I would use it.... meh/10

Ethereal feedback.  Again, a situational card.  It's be good for antirainbow,  but there's not enough non-permanent pillars to make this effective.  Increase the damage to make it less UP.  meh/10

Aethric Eggs.  Uhhhhhhh....... I guess it'll be nice for Aether to have a cheap card, but I guess I don't see what this card is good for.  It gets a boo/10

Great thread!  I'd love art with refractive, and might go make some myself.  Hope you liked the scoring system =P

Kameda

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50048#msg50048
« Reply #3 on: April 08, 2010, 02:53:05 am »
Orb of Mania.  Holy crap OP!  In fire, with cremations?  It's the first broken card I've seen on here.  I'm going to give it an boo/10
o.o I reas it wrong. I thought that the damage was supposed do be to his owner.
Maybe if the restricition is removed and the damage is changed to the ower this card could be nice.

Bird of prey.  It's dive cost is a little bit high.  If the damage stacks, and the dive price is dropped, it's a good card.  For now it's just a meh/10
You read my post?? If the damage stacks this things will be more over than it already is. It will be a Condor that gain +2/0 every time the opponent 's creatures take damage. They don't even have to die.

Normalize.  Does this card also kill stuff...?  I'm not sure how I would use it.... meh/10
You use this to make that super size GG Otyugh return to be 0/5.
Or to make that Aflatoxined guy that you have don't create a Malignant Cell.

dragonhuman

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50064#msg50064
« Reply #4 on: April 08, 2010, 03:23:28 am »
GRAVITY
Weighted Strike: really good idea, possibly overpowered but not really

Focused Gravity: also good for screwing over fire decks


LIFE 
(Elite) Alpha Wolf.  deifently overpowered


FIRE
Orb of Mania good idea but overpowered, could be worked into something else like maybe entropy


WATER
Sip  From The Grail  Might make more sense if instead it was just a permanent that gave you regeneration, and stopping posion would be nice


LIGHT
Refractive Lens seems overpowered but the cost of this card is high so seems fair, possibly easily exploatiable

Cherub definetly overpowered, but lower attack (0/3) (3/3)? and it would be good


AIR
(Elite) Bird of Prey  very good idea but easily exploiatable yet also easily stopped

Mocking Sylph very good idea, mez likeys (especially if you used those shields)


TIME
Set's Hound   seems really good but maybe make it cost some time mana to trigger its effect?

(Elite) Erosion good idea but do you have to destory something when you put a counter on it? also maybe something other than water or follow Kamedas (err gl1tch) idea of earth water


DARKNESS
Foul Summoning seems way overpowered

Backstab is it a permanent or a spell? if spell underpowered but a good idea especially with arsenic, vampire dagger, or farenight (feared)

Swarm of Bats seems like a good idea


AETHER
(Elite) Normalize  I don't think it should be able to target immortal peeps, but good idea. Also heres an idea make a mass version of this that affects all creatures

Etherial Feedback  seems way overpowered but thats because I use a lot of permanents (and so does time peeps)

(Elite) Aetheric Eggs  seems like a very good idea, maybe make an egg for each elementum hmm?

Offline coinich

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50164#msg50164
« Reply #5 on: April 08, 2010, 09:21:35 am »
Orb of Mania is a good idea, but it might be a bit strong with the current Cremation + Phoenix or even Ball Lightening.

Offline vrt

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50217#msg50217
« Reply #6 on: April 08, 2010, 01:54:52 pm »
Weighted Strike (Kinetic Strike) 4Gravity (3Gravity).  Target creature with
Power<HP gains Power= it's HP (Max 10) until the start of your next turn.
Hasn't this been suggested, or at leats in similar ways, a lot of times before? I like the cap, but it seems pretty unlikely to be included.

Focused Gravity (Crushing Gravity) 3 Gravity (2Gravity)  Target creature's
power becomes zero. I want this so my FFQs/Squids/whatnot don't die to Fire Shield anymore!
Total golem reset isn't cool. Next to that, it's basically instakill against cards without abilities.

LIFE  (As printed in their own thread)
(Elite) Alpha Wolf 4Life, 2/2 (3/2).  When Alpha Wolf comes into play,
summon 2 (Elite) Pack Wolves.

(Elite) Pack Wolf 1Life (0), 2/1.
That's a lot of damage. The main problem I see, is that you create 18 creatures with 6 cards, and if you get em out early, they're practically impossible to get rid of in time. It fits with the liferush, but it might just overpower it a bit buch.


Orb of Mania (Orb of Frenzy) 7 Fire. (5 Fire).  Permanent.  Whenever a
creature with Power>HP dies, deal it's Power in damage to it's opponent.
Again, this makes an already good strategy incredibly strong by being able to double up damage. This with a golem and immolation would be very, very strong.


Sip (Drink) From The Grail 1Water.  You gain 2 points of Regeneration (3
points of Regeneration.) Regeneration stacks with itself and cancels Poison
1-to-1.
'points of regeneration'? Doesn't make much sense, leave it for the shards.

Refractive Lens (Holy Prism) 4Light.  Permanent.  3Light (2Light): The next
card you cast has it's casting cost paid entirely in Light Quanta.
Combined with luciferin, this becomes a very cheap rush enhancement.

Cherub (Seraph) 4Light.  3/6 (6/3).  You gain 4 life at the end of each turn.
Now this one, I like. The stats for the upped one could be lowered (or the cost upped), but the ability is a lot like Jade's staff, and fits with the theme of Light.


(Elite) Bird of Prey  4Air.  2/1.  Whenever an enemy creature takes damage,
Bird of Prey gains +1/+0 until end of turn.  (4Air: Dive.)
Could make a way powerful mix with thunderstorm, especially because you can repeat it while your opponents creatures live (unlike with the condor).

Mocking Sylph (Taunting Sylph) 5Air.  3/2 (3/3).  Whenever an enemy
creature attacks you and misses, gain 2 (3) life.
Somewhat alright, I suppose, but I'd go with 1 and 2 for the healing. The combination with aether would grow quite strong.


Set's Hound (Set's Jackal)   4Time.  3/2 (5/2).  If Set's Hound/Jackal is
killed, it goes to the bottom of your deck.
In a scarab deck, this is a deckout preventer almost worse than eternity/photon, because it lets you keep growing your creatures as well..

(Elite) Erosion 4Time.  Permanent.  3Water (2Water): Put an Erosion
Counter on Erosion, and destroy a permanent with a casting cost no higher
than the number of counters on Erosion.
This just seems like a pretty complex way to get some permanent destruction into Time.


Foul Summoning (Dark Summoning)  2Darkness.  All Permanent cards in your
hand are transmuted into Minor Vampires (Vampires).
Way overpowered combined with Nightfall; you only need one on the field, so you can get 11 vampies out for 4+2 damage/healing each.



Backstab (Assassinate)
7Darkness (5Darkness).  Your weapon attacks twice
per turn. Cannot be cast with no weapon in play.
Pretty lethal combined with Discord, and Darkness/Entropy already has good synergies.

Swarm of Bats (Plague of Bats) 1/1 (1/4).  2Air: Growth.
Would form a nice link between Darkness and Air, I'm all for it, though I'd make the upped one start at 3 HP so it can be taken out more easily at an early stage, much like the other growth creatures.


(Elite) Normalize  2Aether(1Aether).  Target creature is removed from play
and immediately recast at no cost. Normalize can target immaterial
creatures.
I suppose this would be Aether's answer to the Thorn Carapce, but there's a pretty big flaw in this; Flying Weapons would come back into the weapon slot.

Etherial Feedback (Etherial Rebuke).  4Aether.  Target player takes 2 (4)
damage for every non-pillar permanent he controls.
If those are 6 shards, this doesn't do much. A little underpowered and situational.

(Elite) Aetheric Eggs  1Aether.  0/1.  Each turn, put a counter on Aetheric
Eggs.  At the end of your turn, before your attack, if Aetheric Eggs have 3
counters on them, they become a Phase Spider (Phase Recluse).
Again, seems like a pretty complex thing to do. Especially with Phase Recluses already being low-cost attackers. I think there's more to gain from this one; perhaps a hatch using Life quanta or something.



I realise this might sound a bit negative, but I can just see a lot of strategies gaining a heap of extra power with such cards. :)
So long and thanks for all the fish!

Offline Glitch

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50220#msg50220
« Reply #7 on: April 08, 2010, 02:01:17 pm »
Bird of prey.  It's dive cost is a little bit high.  If the damage stacks, and the dive price is dropped, it's a good card.  For now it's just a meh/10
You read my post?? If the damage stacks this things will be more over than it already is. It will be a Condor that gain +2/0 every time the opponent 's creatures take damage. They don't even have to die.
Okay, bear in mind that the buff goes away at the end of the turn.

Kameda

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50224#msg50224
« Reply #8 on: April 08, 2010, 02:22:48 pm »
Okay, bear in mind that the buff goes away at the end of the turn.
You talking about the Dive or the bonus? The Dive you just have to recast it.
If you're talking about the bonus I don't know what you mean with "damage stacks".


Backstab (Assassinate)
7Darkness (5Darkness).  Your weapon attacks twice
per turn. Cannot be cast with no weapon in play.
Pretty lethal combined with Discord, and Darkness/Entropy already has good synergies.
Discord scramble the quanta in the end of the turn, not in every attack. At least I think it's that way cause Adrenaline doesn't work with it.

Etherial Feedback (Etherial Rebuke).  4Aether.  Target player takes 2 (4)
damage for every non-pillar permanent he controls.
If those are 6 shards, this doesn't do much. A little underpowered and situational.
Doesn't do much? It does 24 damage. This if you only have one Feedback on play.

Offline vrt

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50253#msg50253
« Reply #9 on: April 08, 2010, 03:43:54 pm »
Discord scramble the quanta in the end of the turn, not in every attack. At least I think it's that way cause Adrenaline doesn't work with it.
Try a flying discord deck. Every hit will scramble once.

Doesn't do much? It does 24 damage. This if you only have one Feedback on play.
I'm taking it as this is a spell card. If it's a permanent, it's actually overpowered. As a spell, however, it's way too situational and weak. It'll only work against permanent-heavy decks when you have multiple in your hand.. So no, doesn't really do it.
So long and thanks for all the fish!

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50322#msg50322
« Reply #10 on: April 08, 2010, 06:38:51 pm »
definatly a host of various cards that could be used and implemented with some good synergy. i'd say 2 out of 3 are good enough for serious consideration even if it was slightly altered. very nicely done, and i hope to see some of these in game at some point.

specifically, the one card i truely enjoyed was the swarm of bats. would be cool to write up a vampire/bat darkness deck.

did i say that outloud? ><

alienorigin

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Re: A buttload of card ideas https://elementscommunity.org/forum/index.php?topic=5006.msg50331#msg50331
« Reply #11 on: April 08, 2010, 07:08:18 pm »
Well most of my concerns about the cards have already been addresed. 


AETHER
(Elite) Normalize  2Aether(1Aether).  Target creature is removed from play
and immediately recast at no cost. Normalize can target immaterial
creatures.
seeing as this could be used as an anti-quint card I think maybe upping the cost just a bit.  probably 1 on both upped/unupped

also vrt said that it's a flaw because it would go back into weapon slot, but that could be a good control I think, zap your opponents flying weapon to get rid of the multiple weapons on the field. 

 

anything
blarg: