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Offline ThalasTopic starter

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4 weak cards + 1 https://elementscommunity.org/forum/index.php?topic=3593.msg32642#msg32642
« on: March 04, 2010, 03:55:16 pm »
Sonic Bird
Damage: 3 Hp: 2 Cost: 2  :air
Slash :air: creature attack opponent.

Fisherman
Damage: 1 Hp: 2 cost: 1  :water
Fishing 1 random quantum : inflict 1 damage to the opponent and gain 2  :water.

Mad Guy
Damage: 3 Hp: 1 Cost: 2  :fire
Destroy 1 one your permanent and inflict 5 damage to the opponent.

Empty Nightmare
Damage: 3 Hp: 3 Cost: 4  :darkness
when you have no permanents this card gains +20/+20       ( i'm not sure about this card.)

M3D1C0
Damage: -4  Hp: 2 Cost: 3 :entropy
Teleport  :entropy: creature goes to the opponent's field

Belthazar666

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Re: 4 weak cards + 1 https://elementscommunity.org/forum/index.php?topic=3593.msg32679#msg32679
« Reply #1 on: March 04, 2010, 05:42:27 pm »
I actually like that last one, but instead of "Teleport" I think the ability should be something different. Perhaps, "Desertion", as the creature is abandoning you for another, rather than teleporting away.

Kameda

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Re: 4 weak cards + 1 https://elementscommunity.org/forum/index.php?topic=3593.msg32712#msg32712
« Reply #2 on: March 04, 2010, 07:39:14 pm »
Actually the creature is not abandoning you, is helping you since his attack is negative.

@Empty Nightmare
Destroy your own Pillars to make that thing 23/23?

@Fisherman
Photosynthesis with damage. The ability is like. Gain 1 quantum and inflict 1 damage to the opponet o.o

Belthazar666

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Re: 4 weak cards + 1 https://elementscommunity.org/forum/index.php?topic=3593.msg32717#msg32717
« Reply #3 on: March 04, 2010, 07:54:36 pm »
Actually the creature is not abandoning you, is helping you since his attack is negative.

I was thinking more so that he was abandoning your owner ship for another, not of how him abandoning would affect you.

ScytherLoL

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Re: 4 weak cards + 1 https://elementscommunity.org/forum/index.php?topic=3593.msg32727#msg32727
« Reply #4 on: March 04, 2010, 08:16:14 pm »
Well done Thalas the cards aren't that weak but could do with a tweak.

Fisherman reminds me a lot of another water card in this thread, I will have to find it but well done.

As above you have already had feedback on most of them I will cover a few quick things:

 1. Sonic Bird: I assume the ability means you can attack during your turn and then also at the end of your turn, basically doing double damage. Am I right? Would be good if the upgrade attacked either opponent or a creature.

 2. Fisherman: As i said the idea has been put forward, I'd prefer a higher cost for him. A little on the cheap side for permanent healing.

 3. Mad Guy: Good card for destruction and fits well with Empty Nightmare but I am still unsure even with the 5 damage why you would destroy a permanent but I suppose if you had a better weapon in your hand you could destroy the one out rather than discarding it so could work. You have the Attack|Hp about right but once again a little more cost may be in order.

 4. Empty Nightmare: Couple this with the above and you can really neuter someone. As already said a 23|23 for 4 Quanta is a heck of a lot of power. If you put out a permanent it automatically takes away the bonus? This would end game in like 1 turn for a lot of people.

 5. M3D1C0: Personally I hate this type of writing but thats up to you. The card is good just to clarify though whilst on your side of the field it damages you and heals them? Only when you teleport it will it work to heal you?

Great work and well done.

Thanks

Scyther

bobcamel

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Re: 4 weak cards + 1 https://elementscommunity.org/forum/index.php?topic=3593.msg33270#msg33270
« Reply #5 on: March 05, 2010, 11:37:31 am »
Sonic Bird: Sounds like a real cheap Diver from the wording, but I can't tell, really. I'd say this is much cheaper than a Wyrm while being marginally worse... verdict: Card is too cheap, up the cost, card is too similar to Wyrm, make it differ somehow.

Fisherman: Great quantum acceleration and a 2/2 creature for 1 :water. I'd say it's fine, but all the Brimstone Eaters/Gnome Gemfinders/whatever do sound weak in comparision.

Mad Guy: ...so, is the ability an one-time thing on playing, or a free ability, or something? Still... could be a bit useful when sacrificing pillars, but in the long run it's not effective.

Empty Nightmare: So if I don't have even a pillar, it's 23/23, but I'm practically helpless? Not sure what could this be for, then. It can kill the enemy in 5 turns unless some shields or any control, but it'll cost me a total 9 turns as I have to markfuel the quanta for it, and 9 turns is enough to kill me while helpless... again, sounds pretty useless.

Medick: A griefer. Been there, done that.  Sounds fine if the ability can only be used on it, otherwise horribly broken.

 

blarg: