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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg3171#msg3171
« Reply #24 on: December 15, 2009, 10:09:48 pm »

Hmm, I think that this could be a way to even out rainbow decks between mono and dual decks.
Exactly! =D

oaky180

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg3172#msg3172
« Reply #25 on: December 15, 2009, 10:09:48 pm »

Hmm, I think that this could be a way to even out rainbow decks between mono and dual decks.
That was the exact reason I "created" these heroes

And cause they rock

Tobriand

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg3530#msg3530
« Reply #26 on: December 15, 2009, 10:09:49 pm »

One way to avoid the inevitable difference between veterans and newbies might be to make heroes such that rather than having a specific level, they had a maximum level.

A hero's maximum level would be two levels beyond the highest (max)leveled hero in your opponent's deck, with a deck lacking a hero only allowing a level 2 hero (i.e. no hero counts as L0).

If the hero still had to pay a "training cost" (i.e. the upgrade fee), and the upgraded abilities weren't too major for each increment, then the idea probably could have merit, though. It would certainly be fun.

I suspect the coding work to implement the idea might be a touch hard though...

Offline Zetra

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg3531#msg3531
« Reply #27 on: December 15, 2009, 10:09:49 pm »

I agree with scaredgirl, the leveling up part may be a bad idea, but the overall idea is an excellent one. there would be a hero that YOU CHOSE from a list once you get to 1k score. i think that is an excellent excellent idea, and congratulate you for thinking of it. They also have to be quite expensive, so all the more reason that they'd be valuable.

Kumlekar

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg4120#msg4120
« Reply #28 on: December 15, 2009, 10:09:51 pm »

I'm concerned heroes would become the focus of any deck, making gameplay predictable and one-dimensional.

For example, Darkness versus Death would merely be a test of whether Vampire Lord was better than Demilich, or whatever the cards you were talking about were.
But if there were multiple choices of heros per element, you might end up with more variety, not less.

 

blarg: