Don't be too harsh on me if these ideas have already been suggested, I'm new to the forums (but not the game
)
No pics because I can't really think up of one
And if you could suggest an element for these cards, it would be nice
Persuasion
Cost: 10
quantums
Type: Spell, Rare
Description: Moves target monster to your team/side. (Basically you are stealing their monster)
Seduce (upgraded version)
Cost: 7
quantums
Type: Spell, Rare
Description: Same as above
Slow Time
Cost: 4
quantums
Type: Permanent, Rare
Description: Lasts for 3 turns. While the card is active, any attack done to YOU (not monster) is completely ignored (meaning you don't take the damage). After this card has disappeared, the damage is dealt.
Ok, sounds confusing. E.g You play this card and the opponent deals 5 damage to you, next turn they deal 10 damage to you and after that, they deal 5 damage to you which equals 20 damage. You will not take this damage
until the card is destroyed/stolen/ or expires, so you take 20 damage after the card disappears
Slow Reaction (upgraded)
Cost: 4
quantums
Type: Permanent, Rare
Description: Same as above except it lasts 4 turns instead of 3
Ignorance
Cost: 10
quantums
Type: Spell, Rare
Description: Target creature's attacks are ignored for 4 turns
Exclusion (upgraded)
Cost 8
quantums
Type: Spell, Rare
Description: Same as above
And another question, would these cards be overpowered?
EDITED