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Offline xray1324Topic starter

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Attribute: Burning | Attribute: Burning https://elementscommunity.org/forum/index.php?topic=60018.msg1210152#msg1210152
« on: October 13, 2015, 08:11:33 pm »
NAME:
Attribute: Burning
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains Attribute: Burning
Burning = 0|-1 each turn.
NAME:
Attribute: Burning
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains Attribute: Burning
Burning = 0|-1 each turn.

ART:

IDEA:
Xray1324
NOTES:
Attributes are unlobitomizable.
This is the first one out of 12 that im planning to make.
They also are similar to passive effects on creatures (like devourer)

SERIES:
Attributes

Offline Zyardran

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Re: Attribute: Burning | Attribute: Burning https://elementscommunity.org/forum/index.php?topic=60018.msg1210153#msg1210153
« Reply #1 on: October 13, 2015, 08:12:38 pm »
hrmm? two elements?
EDIT WITH FIX:interesting concept, i like it
« Last Edit: October 13, 2015, 08:15:32 pm by Discord »
Team :entropy War #14
The :light of my :fire guides the way...
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Offline CuCN

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Re: Attribute: Burning | Attribute: Burning https://elementscommunity.org/forum/index.php?topic=60018.msg1210155#msg1210155
« Reply #2 on: October 13, 2015, 08:29:15 pm »
Quote
[16:21:00] ‹CuCN› ‹@xray1324› how is an "attribute" any different from a status effect?
[16:21:30] xray1324 [»] CuCN: Different word, same meaning

[16:22:46] ‹MeowMeowCat› @xray1324 So you remade a poison that can't be purified


Offline iDaire

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Re: Attribute: Burning | Attribute: Burning https://elementscommunity.org/forum/index.php?topic=60018.msg1210157#msg1210157
« Reply #3 on: October 13, 2015, 08:42:39 pm »
Can I comment on your series in general?
If you're planning to make attributes for all of the elements, take note of the ones already there.
 :entropy = None
 :death = Poison
 :gravity = Gravity Pulling
 :earth = Procrastinated (6x)
 :life = Adrenaline
 :fire = None
 :water = Frozen
 :light = None
 :air = Airborne
 :time = Procrastinated
 :darkness = Cloaked*
 :aether = Wisdom Effect

Keeping note of the attributes already there, one would have to avoid making an attribute that is already similar to one in the game, which would mean, no attributes that damage creatures directly, no attributes that stop a creature from attacking, and no attributes that stop a creature from doing anything for a certain number of turns. This card fits into one of those categories.

Offline OdinVanguard

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Re: Attribute: Burning | Attribute: Burning https://elementscommunity.org/forum/index.php?topic=60018.msg1210171#msg1210171
« Reply #4 on: October 13, 2015, 09:21:08 pm »
 :entropy = mutant (this is indeed an attribute as it interacts with PU)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Monox D. I-Fly

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Re: Attribute: Burning | Attribute: Burning https://elementscommunity.org/forum/index.php?topic=60018.msg1210255#msg1210255
« Reply #5 on: October 14, 2015, 11:40:32 am »
Also:
 :earth = Burrowed (opposite of Airborne)
 :light = Bioluminescense
 :aether = Immaterial
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

 

blarg: