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bobcamel

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Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12219#msg12219
« on: December 15, 2009, 10:10:32 pm »

Well, this isn't a card suggestion, but rather a suggestion about cards.

To the point, many people think Pulverizer is overpowered, costing just 4+1perability to remove a permanent. To rebalance this, they suggest a simple way - upping the cost. However, I have a different idea.


After a Pulverizer Shatters, it is put into stasis until the end of next turn. Simple, working, and hampers the thing a bit.

This could also be applied to other cards that need rebalancing, like Otyugh, Hourglass or whatever.

So, what do you think?

Offline coinich

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Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12220#msg12220
« Reply #1 on: December 15, 2009, 10:10:32 pm »

Kindov like a recharge time?

bobcamel

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Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12221#msg12221
« Reply #2 on: December 15, 2009, 10:10:32 pm »

Kindof.

Please note it also stops the weapon from attacking for 2 turns, although the damage is insignificant.

Offline coinich

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Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12222#msg12222
« Reply #3 on: December 15, 2009, 10:10:32 pm »

Kindof.

Please note it also stops the weapon from attacking for 2 turns, although the damage is insignificant.
I meant a recharge for the entire card, not just the ability.  Though both would work depending on the situation...

Offline Bloodshadow

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Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12223#msg12223
« Reply #4 on: December 15, 2009, 10:10:32 pm »

Maybe some abilities should have cooldown times. It would only apply to the ability, and the ability must be active.
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bobcamel

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Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12224#msg12224
« Reply #5 on: December 15, 2009, 10:10:32 pm »

That's what I said, coinch - the whole card is put into stasis like it hit a Procrastination.

The ability-only delay sounds good too, though. Comment more!

Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12381#msg12381
« Reply #6 on: December 15, 2009, 10:10:33 pm »

i love this idea, it would make matches less boring and longer, instead of 2 mins like speed decks make it, but it would also make god farming ALOT longer and ALOT more boring, its boring enough. not to mention alot harder

Offline coinich

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Delay as a way of balancing https://elementscommunity.org/forum/index.php?topic=1286.msg12382#msg12382
« Reply #7 on: December 15, 2009, 10:10:33 pm »

i love this idea, it would make matches less boring and longer, instead of 2 mins like speed decks make it, but it would also make god farming ALOT longer and ALOT more boring, its boring enough. not to mention alot harder
Or you don't use those cards.

 

anything
blarg: