Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Daguerreo on September 14, 2011, 05:04:56 pm

Title: [Series] Underwater 1.1
Post by: Daguerreo on September 14, 2011, 05:04:56 pm
(http://imageplay.net/img/m7Gbd229541/venus.jpg)
Series NameUnderwater
Num. of cards13
Cards working stageA : 1 Card
B : 0 Cards
C : 3 Cards
D : 3 Cards
E : 2 Cards
F : 2 Cards
Version:
1.2
Update:
Modified:
Atlantis
Pryntil
Flatworm
Enanched Sea
Amphibious

Legenda for cards working stage:
A - Submitted to Cruicible
B - Ready for Cruicible
C - Balancing
D - Alpha Card Version
E - Idea Concept
F - Need a complete rebuild

CREATURES (5)



C:  Water Elemental
(http://imageplay.net/img/m7Gbd231384/waterelementalunup00.png)  (http://imageplay.net/img/m7Gbd231383/waterelementalup00.png)



C:   Sea Wave (http://elementscommunity.org/forum/index.php/topic,31652.0.html)
(http://imageplay.net/img/m7Gbd228258/seawave00.png) (http://imageplay.net/img/m7Gbd228257/seawaveup00.png)



D:  Pryntil
(http://i.imgur.com/GSMUo.png)  (http://i.imgur.com/FKzaz.png)



D:  Flatworm
(http://i.imgur.com/M8gZu.png)  (http://i.imgur.com/KtkOh.png)



E:  Ghost Ship | Flying Dutchman
(http://imageplay.net/img/m7Gbd231387/ghostshipunup00.png)


PERMANENTS (4)


DAtlantis | Atlantis (http://elementscommunity.org/forum/index.php/topic,31232.0.html)
(http://i.imgur.com/UP9o4.png)  (http://i.imgur.com/VSYn1.png)



F:  Enchanted Sea
(http://i.imgur.com/M5iri.png) (http://i.imgur.com/UVKjn.png)



F:   High Tide | High Tide (http://elementscommunity.org/forum/index.php/topic,30967.0.html)
 (http://imageplay.net/img/m7Gbd227504/hightide02unup.png)  (http://imageplay.net/img/m7Gbd227503/hightide02up.png)



D:  Stalagmites
(http://imageplay.net/img/m7Gbd231386/stalagmites00.png)  (http://imageplay.net/img/m7Gbd231385/stalagmitesup00.png)


SPELL (4)



A:   Avalanche | Avalanche (http://elementscommunity.org/forum/index.php/topic,30778.0.html)
(http://imageplay.net/img/m7Gbd224503/avalanche05_unup.png)  (http://imageplay.net/img/m7Gbd224502/avalanche05_up.png)



C:  Frost
(http://imageplay.net/img/m7Gbd231389/frost00.png)  (http://imageplay.net/img/m7Gbd231388/frostup00.png)



E:  Amphibious, Lollest Art Ever.
(http://i.imgur.com/35rVO.png)  (http://i.imgur.com/U6Zjo.png)



F:  Purifyng Tear
(http://imageplay.net/img/m7Gbd225707/purifyingtear00_unup.png) (http://imageplay.net/img/m7Gbd225706/purifyingtear00_up.png)

Title: Re: [Series] Underwater
Post by: Pineapple on September 14, 2011, 05:23:14 pm
Fire hosing. I like it.
Add some other elements. How do you build a snorkel out of water particles? Maybe make that life, like "amphibian morph"
Just make High Tide a gravity card, and instead of flooding your whole field only do 1 extra space, so it's not dangerously specific like Flooding atm.
Fix your grammar/spelling, run it through a grammar check application, "cumulative" and "all of your field" and "every stack of pillars you control"
Title: Re: [Series] Underwater
Post by: Daguerreo on September 14, 2011, 05:52:01 pm
Thank you for your suggestion.

Fire hosing. I like it.
Add some other elements.
Yes, is still under costruction :)

How do you build a snorkel out of water particles? Maybe make that life, like "amphibian morph"
I know, but that art I made make me laugh too much xD




Title: Re: [Series] Underwater
Post by: ralouf on September 14, 2011, 11:07:50 pm
Snorkel's picture really made me lol ^^
Title: Re: [Series] Underwater
Post by: russianspy1234 on September 14, 2011, 11:57:52 pm
Snorkel's picture really made me lol ^^
qft
Title: Re: [Series] Underwater
Post by: Hyroen on September 15, 2011, 06:09:07 am
I really happen to like the name Atlantis and the potential it has considering that Flooding is in the game.
Title: Re: [Series] Underwater
Post by: Daguerreo on September 19, 2011, 08:12:21 pm
I really happen to like the name Atlantis and the potential it has considering that Flooding is in the game.
I know :)
I would like to recieve some suggestion to builid this card... My wish is to create to stop the fire-deck rule...
Title: Re: [Series] Underwater
Post by: jacker on September 19, 2011, 08:26:25 pm
snorkel image: rotfl
Title: Re: [Series] Underwater
Post by: yumeku on September 27, 2011, 01:48:02 pm
I like enchanted sea, It would be nice if Its a permanent  that raises the attack or defense of water creatures because it is their habitat just like nightfall






http://elementscommunity.org/forum/index.php/topic,31623.msg427977#msg427977 (http://elementscommunity.org/forum/index.php/topic,31623.msg427977#msg427977)
Title: Re: [Series] Underwater
Post by: Naesala on September 27, 2011, 02:05:33 pm
Love the art for snorkel, like all the card ideas too.
Title: Re: [Series] Underwater
Post by: ndclub on September 27, 2011, 02:11:27 pm
As far as creative/needed/balance goes high tide seems to blow the other suggestions out of the water. Excellent concept but I can see it only usable in very situational settings.
Title: Re: [Series] Underwater
Post by: oblivion1212 on September 27, 2011, 02:17:30 pm
i think enchanted see|enchanted ocean is too situational (only nymph queen|nymph queen and arctic squid|arctic octopus has  :water skill cost)
maybe go with yumeku's idea?? :)))

atlantis = enchant artifact-ish in effect? pillars + pends, right? sweet...

underwater colossal dragon = infinite amount of win

purifying tear is scary :O
Title: Re: [Series] Underwater
Post by: Daguerreo on September 27, 2011, 09:59:35 pm
i think enchanted see|enchanted ocean is too situational (only nymph queen|nymph queen and arctic squid|arctic octopus has  :water skill cost)
maybe go with yumeku's idea?? :)))
You're right, is the same comment of light_sefi talking about High Tide (look that thread), I have to modify that effect :)

atlantis = enchant artifact-ish in effect? pillars + pends, right? sweet...
Yes, but I'm thinking to change it, look here:
Atlantis | Atlantis (http://elementscommunity.org/forum/index.php/topic,31232.0.html)

underwater colossal dragon = infinite amount of win
Lollest Art Ever.  ^-^

Title: Re: [Series] Underwater
Post by: Daguerreo on October 16, 2011, 04:50:50 pm
Update:

-Fixed first post.
-Added summary table.

Card Added:
-Water Elemental
-Pryntil
-Flatworm
-Ghost Ship
-Stalagmites
-Frost
Title: Re: [Series] Underwater 1.1
Post by: OldTrees on October 16, 2011, 05:55:06 pm
General Comments:
1) You have proof of permission to use these images right?
2) Criteria 1: Can be used with or without Flooding and not be UP/OP. Forced combos are not as valuable to the game as voluntary combos.

Water Elemental
Typos: par -> per, lost -> lose (although "lose 1 hp, deal 2 damage to target creature" would be more normal for a card effect)
Comments:
It does not need flooding to be useful. Flooding does not make it OP. [Criteria 1 achieved]
Fairly balanced. Within +/- 1 :water casting cost.

Sea Wave
Reword?: "Gain +0|+1 if underwater."
Comments:
UP without flooding, possibly too powerful with flooding. [Criteria 1 failed]
Very redundant with Spark|Ball Lightning IMO.

Pryntil
Typo?: Charme -> Charm
Reword?: takes -> gains
Comments:
Compare with Warden as you flesh it out.
It has potential to synergize with Flooding in a way similar to Antimatter or Squid does.
Title: Re: [Series] Underwater 1.1
Post by: Daguerreo on October 16, 2011, 07:00:51 pm
Water Elemental
Typos: par -> per, lost -> lose (although "lose 1 hp, deal 2 damage to target creature" would be more normal for a card effect)
Comments:
It does not need flooding to be useful. Flooding does not make it OP. [Criteria 1 achieved]
Fairly balanced. Within +/- 1 :water casting cost.
http://elementscommunity.org/forum/index.php/topic,32544.0.html
Thanks for suggestion, I'm going to rewrite

Sea Wave
Reword?: "Gain +0|+1 if underwater."
Comments:
UP without flooding, possibly too powerful with flooding. [Criteria 1 failed]
Very redundant with Spark|Ball Lightning IMO.
http://elementscommunity.org/forum/index.php/topic,31652.0.html

To gain +1/+0 it have to be underwater, is not enough a flooding played, but I now, it can be OP in that situation so I'm looking for suggestion for balancing :)


Pryntil
Typo?: Charme -> Charm
Reword?: takes -> gains
Comments:
Compare with Warden as you flesh it out.
It has potential to synergize with Flooding in a way similar to Antimatter or Squid does.
Charme is french :D
I don't undersanding well your comments sorry :\
Title: Re: [Series] Underwater 1.1
Post by: OldTrees on October 16, 2011, 08:05:14 pm
I have no solutions for Sea Wave.

Pryntil
Comments:
Warden (an Earth card in EtG) and Squid are both used to neutralize attackers. Pryntil has a similar role although it uses a different method.
This role synergizes well with Flooding because only 5 creatures need to be neutralized.
Title: Re: [Series] Underwater 1.1
Post by: Daguerreo on October 16, 2011, 08:35:04 pm
I have no solutions for Sea Wave.

Pryntil
Comments:
Warden (an Earth card in EtG) and Squid are both used to neutralize attackers. Pryntil has a similar role although it uses a different method.
This role synergizes well with Flooding because only 5 creatures need to be neutralized.
Pryntil is slow to neutralize attacker, but it can contine to use skill for an antimatter like effect 0-1 = -1 -1 = -2 ecc...
Title: Re: [Series] Underwater 1.1
Post by: OldTrees on October 16, 2011, 08:42:21 pm
I have no solutions for Sea Wave.

Pryntil
Comments:
Warden (an Earth card in EtG) and Squid are both used to neutralize attackers. Pryntil has a similar role although it uses a different method.
This role synergizes well with Flooding because only 5 creatures need to be neutralized.
Pryntil is slow to neutralize attacker, but it can contine to use skill for an antimatter like effect 0-1 = -1 -1 = -2 ecc...
Yes.

I was giving advice on what to use as a very rough basis for comparison when moving on to steps D and C.
Title: Re: [Series] Underwater 1.1
Post by: Daguerreo on November 01, 2011, 08:15:42 pm
I have no solutions for Sea Wave.

Pryntil
Comments:
Warden (an Earth card in EtG) and Squid are both used to neutralize attackers. Pryntil has a similar role although it uses a different method.
This role synergizes well with Flooding because only 5 creatures need to be neutralized.
Pryntil is slow to neutralize attacker, but it can contine to use skill for an antimatter like effect 0-1 = -1 -1 = -2 ecc...
Yes.

I was giving advice on what to use as a very rough basis for comparison when moving on to steps D and C.
Which cost/atk/def do you think Pryntil should have?
Title: Re: [Series] Underwater 1.1
Post by: OldTrees on November 01, 2011, 09:04:15 pm
I have no solutions for Sea Wave.

Pryntil
Comments:
Warden (an Earth card in EtG) and Squid are both used to neutralize attackers. Pryntil has a similar role although it uses a different method.
This role synergizes well with Flooding because only 5 creatures need to be neutralized.
Pryntil is slow to neutralize attacker, but it can contine to use skill for an antimatter like effect 0-1 = -1 -1 = -2 ecc...
Yes.

I was giving advice on what to use as a very rough basis for comparison when moving on to steps D and C.
Which cost/atk/def do you think Pryntil should have?
cheap/weak/resilient
cheap so it can be played early
resilient so it will be out long enough to have a decent effect
weak so it can be cheap and resilient
blarg: