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Offline ParticlemanTopic starter

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Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102785#msg1102785
« on: October 12, 2013, 03:51:32 am »
NAME:
Inferno
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Double your fire quanta. At the end of your turn, all remaining fire quanta is consumed.
NAME:
Conflagration
ELEMENT:
Fire
COST:
10 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Double all your quanta. At the end of your turn, all remaining quanta is consumed.

ART:

IDEA:

NOTES:
Doubles maximum quanta for one turn, up to 150. Consumes quanta after your pillars & ect. have generated, so you will have no quanta at the end of your turn.
SERIES:


I would like to see every element have its own "Last Ditch" type card (i.e.: one that consumes all remaining quanta). This is my submission for Fire.
« Last Edit: October 12, 2013, 03:53:14 am by Particleman »

Offline CuCN

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102788#msg1102788
« Reply #1 on: October 12, 2013, 04:00:59 am »
Could this be played more than once in a turn?

Offline ParticlemanTopic starter

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102792#msg1102792
« Reply #2 on: October 12, 2013, 04:22:09 am »
While I want to say yes, I can see how that would get out of hand quickly. Still, with your max quanta capped at 150 for one turn, and losing all of it at the end (and starting your next turn with no quanta), that means you are limited by the number of cards you have in your hand. There are not that many cards that are based off the number of quanta you have (I can think of three: Fire bolt, Fahrenheit, and Stone skin), but those three could prove extremely potent. I don't know; it could go either way. What do you think?

Offline dawn to dusk

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102793#msg1102793
« Reply #3 on: October 12, 2013, 04:27:03 am »
also ice bolt and drain life

the double quanta part, a simple mono fire can turn into an unupped godkilling otk with 6 bolts and 150 fire quanta...

Offline Elbirn

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102798#msg1102798
« Reply #4 on: October 12, 2013, 04:44:38 am »
I don't wanna nitpick here, especially when it's hardly the point, but isn't the cap 75?
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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102799#msg1102799
« Reply #5 on: October 12, 2013, 04:47:56 am »
75 doubled is 150.

Offline Elbirn

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102801#msg1102801
« Reply #6 on: October 12, 2013, 05:15:30 am »
Yes, but the cap is 75. If you're at 75 quanta, and you double it, you still have 75 quanta, because you can't go over that.

Edit, I seem to have misunderstood. The card text was misleading, I thought it meant you double the amount of fire quanta you currently have.

What I thought this did = OP
What it actually does = not possible as defined by the structure of the game
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Offline ParticlemanTopic starter

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102817#msg1102817
« Reply #7 on: October 12, 2013, 07:17:23 am »
Yes... these do pose problems. I mean, I like the idea of having a card that is a quick burst that sacrifices the rest of your quanta to do it (essentially a final blaze of glory). Although, getting to 75 quanta isn't something that happens quickly. Let's figure a perfect hand for dusk to dawn's unupped firebolt deck. 8 fire pillars on the first turn, draw two more on the next turn. That puts you at 75 fire quanta at the end of turn eight. Turn 4-8 draw fire bolts, turn 9 draw inferno. Turn 9 use inferno, go to 140 fire quanta (75-5=70x2=140) Firebolt at 140 quanta does 42 damage, times 5 is 210. So yeah, in 9 turns, assuming a perfect hand. But that's 9 turns of doing nothing to your opponent, and that deck is completely shattered by a reflection shield.
Still, that's only one possible scenario. I'm sure there are others equally and more broken.
So... what would you propose to balance it?

Offline Elbirn

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102868#msg1102868
« Reply #8 on: October 12, 2013, 03:41:53 pm »
Well first..I don't mean to be a drag, or to complain that "Wah you're disobeying a game rule, it's not like this wahh", but increasing the max quanta..I don't think it's a good idea. Yes I suppose you could do it. Any idea is possible. Your idea could really be whatever the 'ell you want. But I think there are certain guidelines that cards should follow, and that includes staying within the structure of the game as it is. Meaning in this case to stick to the max quanta rule. There was a reason Zanz implemented a lower cap in the first place; it used to be 500, and my oh my were bolt decks ever too powerful :P

Even in the case of the cap being cap at 75, let's analyze a bolt deck with this.

1. Get 43 fire quanta
2. 43 - 5 = 38, 38 * 2 = 76, becomes 75 because cap
3. Bolts round down. 7*3 = 21 damage, 4 firebolts = any 100hp enemy dead. If you have 6 firebolts plus a fahrenheit or whatever, you have a powerful arena grinder. If this IS your arena deck and you have double draw...

Idk. This card is basically a buff to firestall, an already powerful deck. The upped form is basically a buff for rainbows, an already powerful deck type. I'm not even horribly opposed to some kind of quanta acceleration, I just don't know if this is the right way to do it, and I don't really have an answer to the problem myself :/

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Offline ParticlemanTopic starter

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1102954#msg1102954
« Reply #9 on: October 13, 2013, 12:28:09 am »
Well, my idea was to only double the max for one turn, a sort of bending of the rules rather than outright breaking them. It would give the card some value even if you were already at max quanta. But yeah, fire makes for a plenty powerful rush deck already. What if it was a different element, like life?

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Re: Inferno | Conflagration https://elementscommunity.org/forum/index.php?topic=51707.msg1103404#msg1103404
« Reply #10 on: October 15, 2013, 07:44:28 pm »
This would be way to powerful even with the cap issue aside.
Fire already has immolate to provide heavy burst fire quanta production.

I like the effect, I just don't think the fire element needs any more help in this particular area.

This spell would do the most good in an element that currently lacks quanta production boosts... like :time , :aether , :earth , or :gravity

As for the quanta cap issue. I do have to agree with Elbirn here. There was a time when there were no caps whatsoever. People complained incesantly that fire bolt rush was WAY too powerful. And they did have a point since spell damage has so few counters.

These caps are in place precisely to prevent bolt rush abuse. ESPECIALLY for the fire element.

Adding the drop to zero at the end of turn will help deal with Farenheit abuse, but bolt abuse will still be a balance issue.

If enough cards introduced to mitigate spell damage then maybe this will change. For now, though, I don't think buffing firebolts is a good idea.

... On the other hand, this could be very interesting if you allow it to produce quanta for other elements, and more importatnly, if you were to restrict it from being spent on spells... I think you might have something then.
« Last Edit: October 15, 2013, 07:52:08 pm by OdinVanguard »
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