Finally I've changed the ability cost to 4.
As Devourer wrote and I totally agree with, a HP decrease (at least for the unupped version) is the best way to balance it.
A creature cost of 4 with 1|2 stats wasn't reasonable in my oppinion, so I've changed the cost to 3
.
A cost of 3
doesn't allow an easy first turn play, so I guess it's ok.
Upped it's a bit tougher.
The
production increase in the upped gameplay is much higher, than the increase in the quanta production of most monos (compared to unupped).
So I want the Grinch not to be an easy first turn play, too. Plus its cost/stats ratio should be better (or at least the same) than that of the unupped version.
Also I want to keep the possibility to use it with Butterfly Effect. And I don't want to put it out of the range of most CC cards.
Because of that I came up with what you see above. I'm still thinking about reducing its ATK or HP by 1.
An ATK reduce would make a shutdown with the Grinch not that powerful.
A HP reduce would add the Fire Lance (and Pandemonium receiving Fire Lance effect) to the early one hit CC possibilitys.
I'm not sure if one of the stat decreases is necessary or which of them. So tell me what you're thinking.