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Offline eljoemoTopic starter

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Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172241#msg1172241
« on: December 21, 2014, 08:09:19 am »
NAME:
Guiding Star
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light :Guide.
Your creatures will not fail to attack this turn. Immaterial.
NAME:
Christmas Star
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light :Guide.
Your creatures will not fail to attack this turn. Immaterial.

ART:

IDEA:

NOTES:
Throwback to some old skool Christmas right here.

Just like the star that guided the wise men to Bethlehem back in the day, this star will lead you directly to your opponent, so that you can give them the gift of a face-full of damage.

The effects include:
- Your creatures will not be affected by Sundial
- Your creatures will not be blocked or miss due to any shield effect (Phase, Fog, Dusk, Gravity, Dissipation etc)
- Creatures that have their attack fully blocked by a damage reduction shield will deal full damage

This card will not:
- Negate shield effects (Spines, Fire, Ice, Procrastination etc)
- Cause delayed or frozen creature to attack
- Negate damage reduction for creatures that would still deal some damage
- Effect Antimatter or SoSac statuses

It's immaterial because, let's be honest, do you really think a Pulverizer would work on a star? (We'll just ignore the fact that you can destroy Nightfall and an Eclipse with a mace)
SERIES:

In Zanz we trust
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Offline bossitron

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172246#msg1172246
« Reply #1 on: December 21, 2014, 08:24:12 am »
very situational.

oh wait dims.

10/10 HAVE BEEN WAITING FOR THIS MOMENT ALL OF MY LYFE!!!

this probably needs a buff though. like giving  :light creatures +1 l +l/+2 l +1 when they successfully attack due to this or something?
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Offline Avenger

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172256#msg1172256
« Reply #2 on: December 21, 2014, 10:35:26 am »
very situational.

oh wait dims.

10/10 HAVE BEEN WAITING FOR THIS MOMENT ALL OF MY LYFE!!!

this probably needs a buff though. like giving  :light creatures +1 l +l/+2 l +1 when they successfully attack due to this or something?
It is pretty good as it is. Mono light would get shield bypass.

Offline flyingcat

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172265#msg1172265
« Reply #3 on: December 21, 2014, 12:29:59 pm »
Thank you so much for this! But doesn't this kind of make momentum obsolete?
The important thing about a low probability is that it's not zero
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Offline kirbylover314

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172278#msg1172278
« Reply #4 on: December 21, 2014, 06:04:19 pm »
Thank you so much for this! But doesn't this kind of make momentum obsolete?

Momentum is lobotomizable, while with this, as long as you pay upkeep, no more pesky dims. Also, with DR and CC shields, their effects still happen unlike Momentum

Offline eljoemoTopic starter

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172293#msg1172293
« Reply #5 on: December 21, 2014, 07:00:35 pm »
Plus momentum is a lot cheaper with no upkeep, which makes it more splashable of just a mark. Momentum is also excellent for scorpions too, since it still gives a buff unlike this.
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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172294#msg1172294
« Reply #6 on: December 21, 2014, 07:02:12 pm »
Yes, I do think pulverizer would work on a star.

Give us a proper, balance reason for it to immaterial.

Offline iancudorinmarian

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172298#msg1172298
« Reply #7 on: December 21, 2014, 07:16:09 pm »


A star can explode. (I don't think it can be stolen though...)

Offline eljoemoTopic starter

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172304#msg1172304
« Reply #8 on: December 21, 2014, 07:37:47 pm »
The reason is because you can't pulverize a star. It's immaterial for thematic reasons, just like Hope (I'd imagine) is immaterial for thematic reasons. You can destroy a shield with a explosion or steal someone's Hourglass, but I'd like to see you destroy a star (just because they can explode, doesn't mean you can make one explode). To compensate for the immaterial, the upkeep is 2 :light per turn, a somewhat sizeable amount. The cost would be less if it weren't immaterial, but it doesn't make sense (to me at least) for it to be effected by PC.
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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172306#msg1172306
« Reply #9 on: December 21, 2014, 07:43:05 pm »
Hope is immaterial because what you have to do to make it powerful is quite a few hoops. And if the end-goal just gets destroyed, what's the point?

And if this can destroy certain cards and shields, I see no reason for it to be immaterial.

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172371#msg1172371
« Reply #10 on: December 21, 2014, 10:03:33 pm »
What about SoPa? If it attacks through SoPa, it becomes OP. There is now zero downside to using SoP, although it is costly and requires duo.
And how does this interact with Adrenaline?
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Offline eljoemoTopic starter

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Re: Zanz's Christmas Present - eljoemo https://elementscommunity.org/forum/index.php?topic=57171.msg1172407#msg1172407
« Reply #11 on: December 22, 2014, 01:15:54 am »
Hope is immaterial because what you have to do to make it powerful is quite a few hoops. And if the end-goal just gets destroyed, what's the point?

And if this can destroy certain cards and shields, I see no reason for it to be immaterial.

Are you saying this card shouldn't be immaterial, or that you don't understand why it is?

What about SoPa? If it attacks through SoPa, it becomes OP. There is now zero downside to using SoP, although it is costly and requires duo.
And how does this interact with Adrenaline?

For all intents and purposes with this card, SoPa delays your creatures before they attack. So basically, no it doesn't, because that would be too powerful. As for adrenaline, I'd be tempted to say first attack only each turn.
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anything
blarg: