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Offline CalambarTopic starter

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Zanz's Christmas Present - Christmas Spirit https://elementscommunity.org/forum/index.php?topic=57150.msg1171940#msg1171940
« on: December 19, 2014, 09:27:21 am »
NAME:
Christmas Spirit
ELEMENT:
Aether
COST:
10 :aether
TYPE:
Creature
ATK|HP:
4| 1
TEXT:
:light Pacify:Spirit turns into 0|- immaterial; damage taken by the owner is reduced equally to HP of this creature (max 8 )
NAME:
Christmas Spirit
ELEMENT:
Aether
COST:
9 :aether
TYPE:
Creature
ATK|HP:
4| 1
TEXT:
:light Pacify:Spirit turns into 0|- immaterial; damage taken by the owner is reduced equally to HP of this creature (max 8 )

ART:

IDEA:
Krzysiekxd
NOTES:
It's Christmas, time of Peace and Love, not war, so that's why Christmas Spirit pacifies your enememies and actually itself. You can now peacefully spend your Christmas ^^

The cost is so high because it can become broken with Fractal, Mitosis and Shard of Patience.

I hope it is balanced. Titanium Shield reduces 2 for 4 quanta, my card is 10 for max 8 damage reduction, but it needs to be buffed, otherwise it reduces only 1 damage. It also needs  :light to be activated.

Activation takes place only once and this creature can't turn back into its previous state (like Lycanthope).

0|- means that after you activate its skill, HP remains the same (but max 8HP), yet attack is reduced to 0. It becomes immaterial.

This card reduces physical and spell damage, but not poison damage. Plus I mean sum of damage, not a damage dealt from one source like in Hope.
SERIES:


^BEFORE COMMENTING THIS CARD PLEASE READ NOTES ABOVE^
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Offline Devourer

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Re: Zanz's Christmas Present - Christmas Spirit https://elementscommunity.org/forum/index.php?topic=57150.msg1172236#msg1172236
« Reply #1 on: December 21, 2014, 06:41:52 am »
It actually seems underpowered at first glance, because it costs a lot for little effect. Shield uses 1 :rainbow to reduce damage by 1. This uses 10 :aether 1 :light to reduce damage by 1. With buffs it becomes significantly greater, and blessing has a natural synergy, but I still wonder how useful this is in practice, because it doesn't block from a single source, like Hope. Hope doesn't block ONLY 23 damage. It blocks maximum 23^2, 529, if each creature has 23 attack and the board is filled. This blocks maximum 8x6, 48 damage total. And it does that for a very high cost, and with a lot of buffs. Theoretically, you can only reach the amount of reduction that you can buff the spirit, which requires a looot of buff cards. Blessing for example only offers 18 max, plus the 1 it already has, for 24 reduction. That seems like a lot, but requires an insanely good draw and well built deck, and only deducts the equivalent of, say, 3 unupped shriekers. Hope, with 8 RoL, protects from infinite shriekers. It does protect from SoW and Psion decks, unlike most DR shields, which is nice.

Here are my suggestions: Reduce cost to 9|8 :aether , up the health cap to 10, and clarify the card info to " :light Pacify: Spirit's attack is reduced to 0, becomes immaterial, and damage taken by the player is reduced by HP(Max 10)."
Another thing that might be cool is giving it 1 or 2 attack when immaterial? Just a thought.

Also, Basilisk Blood + Christmas Spirit is actually really interesting, because its an instant 10 DR, but takes 6 turns to go into effect.
There is a darkness inside every person. The only difference is how long it takes to come out.

Offline CalambarTopic starter

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  • Calambar is a Gargoyle, dangerous and everlasting.Calambar is a Gargoyle, dangerous and everlasting.Calambar is a Gargoyle, dangerous and everlasting.Calambar is a Gargoyle, dangerous and everlasting.Calambar is a Gargoyle, dangerous and everlasting.Calambar is a Gargoyle, dangerous and everlasting.Calambar is a Gargoyle, dangerous and everlasting.
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Re: Zanz's Christmas Present - Christmas Spirit https://elementscommunity.org/forum/index.php?topic=57150.msg1172301#msg1172301
« Reply #2 on: December 21, 2014, 07:20:36 pm »
It actually seems underpowered at first glance, because it costs a lot for little effect. Shield uses 1 :rainbow to reduce damage by 1. This uses 10 :aether 1 :light to reduce damage by 1. With buffs it becomes significantly greater, and blessing has a natural synergy, but I still wonder how useful this is in practice, because it doesn't block from a single source, like Hope. Hope doesn't block ONLY 23 damage. It blocks maximum 23^2, 529, if each creature has 23 attack and the board is filled. This blocks maximum 8x6, 48 damage total. And it does that for a very high cost, and with a lot of buffs. Theoretically, you can only reach the amount of reduction that you can buff the spirit, which requires a looot of buff cards. Blessing for example only offers 18 max, plus the 1 it already has, for 24 reduction. That seems like a lot, but requires an insanely good draw and well built deck, and only deducts the equivalent of, say, 3 unupped shriekers. Hope, with 8 RoL, protects from infinite shriekers. It does protect from SoW and Psion decks, unlike most DR shields, which is nice.

Here are my suggestions: Reduce cost to 9|8 :aether , up the health cap to 10, and clarify the card info to " :light Pacify: Spirit's attack is reduced to 0, becomes immaterial, and damage taken by the player is reduced by HP(Max 10)."
Another thing that might be cool is giving it 1 or 2 attack when immaterial? Just a thought.

Also, Basilisk Blood + Christmas Spirit is actually really interesting, because its an instant 10 DR, but takes 6 turns to go into effect.

Thanks for your opinion!

Your suggestions to change this card are valid, but not so significant.

I didn't want to make OP card, I have fractal/mitosis + SoP in mind, that's why cost is so high. BTW, I know Hope is also immaterial, but creatures that make it work can be killed, this card cannot be killed (its attack is reduced to 0, so even Fire Shield is useless here). Actually, it can be useful in any deck as it requires only one  :light quantum to activate (so nova does the trick).

I know the card description is not perfect and I prefer your suggestion, but unfortunately it doesn't fit the card :( It's too long.

I'm open to make some changes, but I'm waiting for more opinions (which don't come). Comment please, any other suggestions? :)



nai calambar onnalda ter coivierya

Offline Devourer

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Re: Zanz's Christmas Present - Christmas Spirit https://elementscommunity.org/forum/index.php?topic=57150.msg1172361#msg1172361
« Reply #3 on: December 21, 2014, 09:46:17 pm »
Its just too expensive for fractal or mitosis to be a viable option, even with a 1 cost reduction. And even then, you would need buffs. SoP only goes so far, with the HP cap.
I still think the cost should be lowered and cap should be raised.

EDIT: Yay, this was my 30th post!
There is a darkness inside every person. The only difference is how long it takes to come out.

 

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