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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg218441#msg218441
« Reply #12 on: December 07, 2010, 12:13:04 am »
~fixed~

And in looking at this card more, I'm not sure if it's that OP. You'd have to spend lots of quanta to fuel it's power.
Also about fractaling Squids?? Why wouldn't you just fractal Abyss Crawlers?
Sure, it'd be costly, but say you DID have 100 or so :water. A fractal on a Squid, a dozen or so Water Towers, and you can "grow" the Yeti constantly each turn by 8 (or 16) attack/defense. That is an incredible growth. Fractaling Abyss Crawlers would be a one time thing. If you're working against an opponent that heals themselves constantly via SoG, Feral Bond, Miracle, etc, then a growth concept would work better.  But only in that case.

Keep in mind that this is only my opinion. Not like it affects how it will be voted for or accepted/denied into the competition. Just stating my views on its potential flaws.
If you had 100+ :water... why not just save up more and get a OTK with ice lances? That's pretty much the only deck that'd save up that much :water, aside from a false god.

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg218459#msg218459
« Reply #13 on: December 07, 2010, 12:26:14 am »
Well in that case, you could just fractal Lava Destroyers. Or with that much quanta, just Ice Lance them to death.

Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg218465#msg218465
« Reply #14 on: December 07, 2010, 12:30:20 am »
fractal lava destroyers?
they won't do anything...
it's water quanta not fire

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg218559#msg218559
« Reply #15 on: December 07, 2010, 02:16:06 am »
fractal lava destroyers?
they won't do anything...
it's water quanta not fire
I meant save up  :fire and fractal Lava Destroyers.

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg218610#msg218610
« Reply #16 on: December 07, 2010, 03:26:04 am »
~fixed~

And in looking at this card more, I'm not sure if it's that OP. You'd have to spend lots of quanta to fuel it's power.
Also about fractaling Squids?? Why wouldn't you just fractal Abyss Crawlers?
Sure, it'd be costly, but say you DID have 100 or so :water. A fractal on a Squid, a dozen or so Water Towers, and you can "grow" the Yeti constantly each turn by 8 (or 16) attack/defense. That is an incredible growth. Fractaling Abyss Crawlers would be a one time thing. If you're working against an opponent that heals themselves constantly via SoG, Feral Bond, Miracle, etc, then a growth concept would work better.  But only in that case.

Keep in mind that this is only my opinion. Not like it affects how it will be voted for or accepted/denied into the competition. Just stating my views on its potential flaws.
If you had 100+ :water... why not just save up more and get a OTK with ice lances? That's pretty much the only deck that'd save up that much :water, aside from a false god.
Against a healing enemy, as mentioned before, it might not be possible to gather enough :water to just take them out with Ice Lances. In fact, you could probably go mad with :water and do both of the above.

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg218613#msg218613
« Reply #17 on: December 07, 2010, 03:30:46 am »
Lances are generally nice against healing because they go for the OHKO. It's creatures that don't like healing.

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg220030#msg220030
« Reply #18 on: December 09, 2010, 04:39:16 am »
This card takeslonger than fractal to get it to an OP state. Look at the levels we have to chose from. A binch of decks beat level threes faster than amy deck containing this could hope to go, all t50 decks except farms could beat this before he set up was finished, level fives arent farmer unless u have an nemndeck, and level sixes would pwn this befoee ir nset nup. Make a new concept,  no aediocre copy of annold skill. Its not even like freeze nis commonl used sonnoonenwould actually find this card annoying

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg220032#msg220032
« Reply #19 on: December 09, 2010, 04:42:33 am »
i'm sure your comment is very much appreciated but people would appreciate it more if you did it while you're sober

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg220033#msg220033
« Reply #20 on: December 09, 2010, 04:45:40 am »
i'm sure your comment is very much appreciated but people would appreciate it more if you did it while you're sober
Agreed

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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg220034#msg220034
« Reply #21 on: December 09, 2010, 04:46:15 am »
LOL! Love this thread now :)
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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg220035#msg220035
« Reply #22 on: December 09, 2010, 04:47:01 am »
Kobis... you've just made my day (sorry Will :P)
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Re: Yeti | Yeti King https://elementscommunity.org/forum/index.php?topic=16949.msg220039#msg220039
« Reply #23 on: December 09, 2010, 04:59:05 am »
This card takeslonger than fractal to get it to an OP state. Look at the levels we have to chose from. A binch of decks beat level threes faster than amy deck containing this could hope to go, all t50 decks except farms could beat this before he set up was finished, level fives arent farmer unless u have an nemndeck, and level sixes would pwn this befoee ir nset nup. Make a new concept,  no aediocre copy of annold skill. Its not even like freeze nis commonl used sonnoonenwould actually find this card annoying
just in case he removes it, i want this to live on forever.

 

blarg: