Prime is not a new cost mechanics, but a new element, with its own thematics (as such the quanta is obtained from pillars, pendulumns, marks, etc.). The main idea is that Prime is the source of magic in the EtG universe. As such it has a strong connection with spells and abilities, with creatures less focused on dealing damage. Prime can also be channeled directly to cause damage, but magic in such a raw state is harder to control, meaning these effects also harm their user.
Overall, it has creatures that have a comparatively lower attack, while having a higher HP and useful abilties to make up for it. The spells from this element, as well as the abilities of the creatures and its permanents have three types of focus:
- Interfering on spells and abilities, making them either more powerful, weaker, expensive or cheaper. Or even temporarily preventing spells from being cast or abilities from being used
- Interfering with the quanta production, enhancing it or making it less reliable
- Double-edged spells, that cause direct damage, but also adverse effects
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NAME: | Prime Spirit
| ELEMENT: |
| COST: | 3 prime
| TYPE: | Creature
| ATK|HP: | 1 | 4
| TEXT: | (2 Prime) Spell Potence: The power of your spells is increased for 1 turn.
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| NAME: | Prime Spectre
| ELEMENT: |
| COST: | 3 prime
| TYPE: | Creature
| ATK|HP: | 2 | 5
| TEXT: | (2 Prime) Spell Potence: The power of your spells is increased for 1 turn.
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ART: | Shameless rip-off from EtG (creature image) and andretimpa (for the mark)
| IDEA: | andretimpa (the element is inspired by the tabletop game 'Mage: The Ascension' from White Wolf)
| NOTES: | Spell Potence doesn't stack. When activated the following effect take place -"Bolts" (Fire bolt, Ice bolt and Drain Life) cause 20% more damage (rounded down) -Other spells that cause damage deal one extra damage -Spells that don't cause damage become 1 quanta cheaper (Rage Pots and Acceleration don't count as causing damage)
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