NOTES: | Nature is a pseudo-cost. The theme of nature is that it grows on itself and builds more, yet decays at the same time, staying alive as much as it can.
The way Nature quanta works, is that it doesn't always use quanta. It will, primarily, take one attack or one hp from a creature you control, or a status from that creature, and convert it into a boost for itself. Things like freeze, delay, and poison take priority over plain stats. If there are no creatures, it then goes for quanta (any pool).
Since the cost is 2 Nature here, it will take 2 things. It could be 1 attack and 1 hp, or 2 of both, or 1 turn of freeze and 1 poison counter. Other Nature ideas could extend to permanents, or even with the opponent's things. Didn't find any art
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