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Offline jippy99

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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg330331#msg330331
« Reply #108 on: May 10, 2011, 02:35:22 am »
Team Name: Emerald Blade Runners
Name of Teammate: Jippy99
Requirement Number: 
I. 52 The card must be from the Air element.
II.  91 Cannot be of the Water element. *
III. 81 Cannot be from the Aether or Life elements.*
IV.  66 The cost must be a prime number for only the non-upgraded card.
V.  67 The spell should not be able to provide healing or creature generation.
VI.  67 Must have a name that includes a word created from your Team Name.
VII.  70 Its cost should be an odd number.
VIII.  74 The text of the card must be in 3 lines or less.
IX.  76 The card must include the name of a skill found in one of the WoE trees.
X . 64 The card cannot be from the Death, Entropy, or Fire element.
Think you got what it takes?  Test out your skills in some Tournaments! http://elementscommunity.org/forum/index.php/board,77.0.html

Offline Jocko

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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg330784#msg330784
« Reply #109 on: May 10, 2011, 07:27:19 pm »
Team Name: The Silver Lotus
Name of Teammate: Jocko
Requirement Number: Insane set
List of requirements:
60 - Cannot provide any form of healing to a player or another creature.
62 - The name of the card must include any 4 letters of the name of the Team Name that posts this card idea.
63 - If it is a creature or permanent, it must have one-time use ability; if it’s a spell, it must target the player in order to work.
70 - Its cost should be an odd number.
79 - It cannot require Fire quanta in order to play or use its ability.
89 - The card name must include at least 3 different vowels.
91 - The card name should be based on a type of animal or structure found in real life.
92 - The cost of the card must be generic for both versions, but it doesn’t mean that the card must be an Other card.
93 - Must have a card name that has no resemblance with the poster’s name.
   - Cannot be posted by the person who has the most cards in the Forge, Armory, or Reliquary areas.



Offline Rutarete

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  • Creativity should be nurtured.
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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg330947#msg330947
« Reply #110 on: May 10, 2011, 10:34:52 pm »
Team Name: Transcendental Blood
Name of RutareteRutarete
Requirement Number: Insane set
84. Must involve some form of new creature protection.
54. Must have a unique passive skill.
91. Cannot be of the Water element.
55. The card must be from the Earth element.
78. Must be posted by the person who is listed first or last on the Team Roster lists.
86. Must be a creature that has ATK equal to the amount of numbers (or digits) in the teammates name.
84. Must have its cost based on the average number of letters within your team name (rounded down).
91. The cost of the card must be greater than the number of the cards posted by the person (who is posting this idea) in the submissions thread.
68. The cost of the card must be greater than 5 for both versions.
67. It cannot be from the Aether or Light elements.

[/quote]
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Flayne

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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg331115#msg331115
« Reply #111 on: May 11, 2011, 01:29:41 am »
Team Name: Transcendental Blood
Name of Teammate: Flayne
Requirement Number: Insane
List of requirements:
83. Must grant the player a benefit if they are poisoned, silenced, or at full HP.
85. Cannot be from the Gravity or Time elements.
94. Cannot be posted by a person who has the most card ideas in the Crucible polls.
80. Cannot be from the Entropy or Light elements.
68. The name of the card needs to have more characters than its actual cost.
74. Cannot have an ability (if it’s a creature or permanent) that requires a target in order to work. If it’s a spell, it must work without targeting anything either.
91. The cost of the card must be greater than the number of the cards posted by the person (who is posting this idea) in the submissions thread.
91. It needs to be either a permanent or spell.
92.If the card is a spell or permanent, it cannot affect quanta or a person’s hand in any way, shape, or form.
65. The name of the card must include one letter from all of your Teammate’s names.


Offline PlayerOa

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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg331440#msg331440
« Reply #112 on: May 11, 2011, 01:34:49 pm »
Team Name: The Silver Lotus
Name of Teammate: PlayerOa
Requirement Number: Insane
List of requirements:
51. The artwork and name of the card cannot have anything to do with the following words: “Electricity”, “Lightning”, “Dimension”, “Space”, and “Aether”.
52. The card must be from the Air element.
52. The sum of its stats (ATK & HP) must be equivalent to its cost.
55. The card name cannot have more characters than the name of the person who posts this idea.
56. Cannot be targeted by the Butterfly Effect spell.
65. The card cannot be from the Darkness, Earth, or Gravity element.
70. Must be immaterial.
74. Cannot have an ability (if it’s a creature or permanent) that requires a target in order to work. If it’s a spell, it must work without targeting anything either.
86. Should be Airborne.
95. Must enter play immaterial, poisoned, or stunned.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline Thalas

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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg331504#msg331504
« Reply #113 on: May 11, 2011, 04:06:13 pm »
Team Name: The Silver Lotus
Name of Teammate: Thalas
Requirement Number: Insane
List of requirements:
52 The card must be from the Air element.
60 Cannot provide any form of healing to a player or another creature.
68 The name of the card needs to have more characters than its actual cost.
65 The card cannot be from the Darkness, Earth, or Gravity element.
66 The card cannot be from the Life, Time, or Water element, and it cannot be a spell.
72 Must consume quanta from the player while it is in play, or provide a short term burst of quanta disruption for both players.
83 Cannot have the following words in its name: “Fire”, “Lance”, “Bolt”, “Siphon”, “Skin”, “Drain”, “Ice”, “Stone”, or “Life”.
84 Must have a limited duration or special constraints if it’s applied by a spell, or only works for non-Aether creatures if applied by a permanent.
85 Must also affect cards that are either Burrowed or Immaterial.
87 Should reduce a creature’s ATK as a one-time use if the card idea is a spell, or repeatedly if the card is a permanent or a creature.


Offline Rutarete

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  • Creativity should be nurtured.
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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg331848#msg331848
« Reply #114 on: May 11, 2011, 11:38:15 pm »
Team Name: Transcendental Blood
Name of Rutarete
Requirement Number: Insane
83. Must grant the player a benefit if they are poisoned, silenced, or at full HP.
75. Cannot affect another creature’s stats, cost, or ability.
65. The name of the card must include one letter from all of your Teammate’s names.
76. The card mechanics must be written in 3 lines or less.
91. It needs to be either a permanent or spell.
65. If it is a creature, it should be a poor target when used with Liquid Shadow or Acceleration; if it is a permanent or spell, it cannot deal with any form of permanent control or protection.
71. Its cost should be an even number.
95. Cannot be posted by the person who has the most card ideas in the Forge, Armory, and Reliquary areas.
60. Cannot provide any form of healing to a player or another creature.
62. The name of the card must include any 4 letters of the name of the Team Name that posts this card idea.

It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Flayne

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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg331872#msg331872
« Reply #115 on: May 12, 2011, 12:23:05 am »
Team Name: Transcendental
Name of Teammate: Flayne
Requirement Number: Insane
List of requirements:

86. Should be Airborne.
73. It cannot be a spell.
60. Cannot provide any form of healing to a player or another creature.
81. Cannot be from the Aether or Life elements.
90. Should have ATK and HP equal to each other, and must have a cumulative sum that can’t exceed 7.
95. Can only be posted if there have been at least 20 cards ideas submitted within the submissions thread for the TCD (Team Card Design) comp.
65. If it is a creature, it should be a poor target when used with Liquid Shadow or Acceleration; if it is a permanent or spell, it cannot deal with any form of permanent control or protection.
93. Must involve one or more of the following elements: Life, Fire, Time, Earth, or Air.
87. Must be able to affect either a certain element of creatures or multiple creatures when used.
68. The name of the card needs to have more characters than its actual cost.


Offline Rutarete

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  • Creativity should be nurtured.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeRuby Shard of DeckbuildingSlice of Elements 3rd Birthday Cake
Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg331984#msg331984
« Reply #116 on: May 12, 2011, 03:51:39 am »

Team Name: Transcendental Blood
Name of Rutarete
Requirement Number: Insane
85. Must also affect cards that are either Burrowed or Immaterial.
68. The name of the card needs to have more characters than its actual cost.
65. if is a permanent or spell, it cannot deal with any form of permanent control or protection.
56. The card must be from the Entropy element.
94. The text of the card must be written in a way such that all four lines of the card are used up.
87. Must be able to affect either a certain element of creatures or multiple creatures when used.
85. Cannot be from the Gravity or Time elements.
83. Should not be able to damage a player.
79. It must involve some form of either creature control if it’s a spell or a permanent
74. Cannot have an ability (if it’s a creature or permanent) that requires a target in order to work.

It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Offline ZephyrPhantom

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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg332052#msg332052
« Reply #117 on: May 12, 2011, 06:22:07 am »
Team Name:
Name of Teammate:
Requirement Number: Insane
List of requirements:
81
The card should be able to break the 6-card limit by either generating more of a card (Fractal) or simply being able to include more of itself in a deck (Pendulums).
87
Should reduce a creature’s ATK as a one-time use if the card idea is a spell, or repeatedly if the card is a permanent or a creature.
91
Cannot be of the Water element.
79
It cannot require Fire quanta in order to play or use its ability.
52
The name of both cards cannot start with a vowel.
53
The active, auto-triggered, or passive skill given to it should avoid anything regarding healing, quanta denial, or permanent control.
83
Cannot have the following words in its name: “Fire”, “Lance”, “Bolt”, “Siphon”, “Skin”, “Drain”, “Ice”, “Stone”, or “Life”.
70
Its name must start or end with the letter “K”.
74
The text of the card must be in 3 lines or less.
75
Should have its non-upped cost halved in comparison to the upgraded cost.

Flayne

  • Guest
Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg332261#msg332261
« Reply #118 on: May 12, 2011, 04:01:54 pm »
Team Name: Transcendental Blood
Name of Teammate: Flayne
Requirement Number: Insane
List of requirements:
66. If it’s a creature, it must have its HP grow over time. If it’s a permanent, it must have ‘counters’ and a way to add additional counters on top of the stack.
66. It must also have an additional passive or active skill in addition to the skill above.
54. The card must be from the Death element.
55. The card name cannot have more characters than the name of the person who posts this idea.
56. Must have an auto-triggered ability that works upon dealing damage to the enemy player.
59. Should not be able to penetrate a Diamond Shield.
62. The name of the card must include any 4 letters of the name of the Team Name that posts this card idea.
65. The name of the card must include one letter from all of your Teammate’s names.
68. The cost of the card must be greater than 5 for both versions.
70. Its cost should be an odd number.

.

Offline OldTrees

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  • I was available for questions.
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Re: Team Card Design PvP SUBMISSIONS Thread https://elementscommunity.org/forum/index.php?topic=25674.msg332366#msg332366
« Reply #119 on: May 12, 2011, 08:28:03 pm »
Team Name: Sunland Baobab
Name of Teammate:
OldTrees
Requirement Number: Insane
List of requirements:
52.5 The name of both cards cannot start with a vowel.
53.2 It must be a creature that is either resistant or immune to the effects of the Holy Light spell.
53.4 The active, auto-triggered, or passive skill given to it should avoid anything regarding healing, quanta denial, or permanent control.
56.1 The card must be from the Entropy element.
59.4 Should not be able to penetrate a Diamond Shield.
60.5 Cannot hit through the shield, Wings.
63.2 It cannot penetrate Jade Shield.
72.3 Must be a poor target for Protect Artifact or Quintessence (if it’s a permanent or a creature).
76.4 The card mechanics must be written in 3 lines or less.
94.2 Cannot be posted by a person who has the most card ideas in the Crucible polls. (Zblader has the most)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

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