| |
NAME: | Lampade
| ELEMENT: | Fire
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 4 | 2
| TEXT: | : Flare Both Players draw a card from their decks.
|
| NAME: | Lampade
| ELEMENT: | Fire
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 6 | 3
| TEXT: | : Flare Both Players draw a card from their decks.
|
|
ART: | No art because Card Competitions should have no art!
| IDEA: | Zawadx
| NOTES: | The Lampades are the nymphs of the underworld, a gist of the goddess Hecate from Zeus. They lit her dark paths beneath the surface with their lamps.
This doesn't work like Shard of Bravery and so you draw the card even if your opponent has a full hand.
| SERIES: | Summer and Winter
|
|
| |
NAME: | Sea Witch
| ELEMENT: | Water
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 3 | 2
| TEXT: | : Curse of the Deep Deal 1 damage to target for each card in your opponent's hand.
|
| NAME: | Sea Witch
| ELEMENT: | Water
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 4 | 3
| TEXT: | : Curse of the Deep Deal 1 damage to target for each card in your opponent's hand.
|
|
ART: | No art because Card Competitions should have no art!
| IDEA: | Zawadx
| NOTES: | On the abyssal plain, the pressure of the water above is equal to 20 elephants piled on top of you. Down there, each of your cards will just pull down.
Nightmare makes this very potent, but I'm not sure if OP.
| SERIES: | Summer and Winter
|
|
Logged
When you play the game of thrones, you win or you die. There is no middle ground.