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Offline PineappleTopic starter

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Summer and Winter - Pineapple https://elementscommunity.org/forum/index.php?topic=55204.msg1148515#msg1148515
« on: July 31, 2014, 05:50:02 am »
NAME:
Sunflare
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:
5 | 4 when flying
TEXT:
Weapon: Deals 5 damage.
Enrage (+5/-5) a random creature when cast/flown.
:light :light :light : Heal
NAME:
Sunflare
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:
7 | 4 when flying
TEXT:
Weapon: Deals 7 damage.
Enrage (+5/-5) a random creature when cast/flown.
:light :light :light : Heal

ART:
Pineapple
IDEA:
Pineapple
NOTES:
Clarifications:
1. When flown, the first ability comes into effect before Sunflare hits the field, as it having a chance to explode with each first use of Flying Weapon is a bit mean. Of course, if you fly one while another is already on the field, the previous one has a chance to die.
2. When judging balance, assume Shard of Patience doesn't exist, haha.
3. The extreme overpricing of the ability is intentional, as it should not overshadow cards like Guardian Angel.
SERIES:


NAME:
Moontide
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
6 | 6 when flying
TEXT:
Weapon: deal 6 damage.
Freeze enemy weapon when cast/flown.
:darkness : Uncast target card.
NAME:
Moontide
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
7 | 7 when flying
TEXT:
Weapon: deal 7 damage.
Freeze enemy weapon when cast/flown.
:darkness : Uncast target card.

ART:
Pineapple
IDEA:
Pineapple
NOTES:
Clarifications:
1. Freezes for 3 turns
2. Ability effect "uncast" returns the target card to the hand and refunds quanta.
EDIT: changed the ability range from permanents to "new cards"
3. Phrase "new card" refers to creature and permanent cards played after this card is cast. This clause was added in not only to keep the card balanced but also to prevent stepping on Eternity's toes.

3. Phrase "target card" refers to target creature or permanent currently on the field.
4. For balance reasons, ability cannot target permanents with timers, e.g. Dimensional Shield and Sundial. Thematic reasoning is that if a card is changed after it is cast, it cannot be uncast.
5. Similarly, the ability cannot target permanents that do not have an original card form, such as Bonewall stacks. EDIT: also cannot target cards that are currently affected by a status, such as freeze/delay, creatures that have had their ATK/HP/abilities modified, or flying weapons. The card must be identical to what the card would look like after it is played.
6. You cannot uncast anything of a player whose hand is full.
SERIES:

« Last Edit: August 08, 2014, 05:50:23 am by Pineapple »

Offline Espithel

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Re: Summer and Winter - Pineapple https://elementscommunity.org/forum/index.php?topic=55204.msg1148587#msg1148587
« Reply #1 on: July 31, 2014, 01:53:15 pm »
Given how I can't see the image and there's no fire card with light synergy, I'll assume this thread is a work in progress.
That's fine.
You've got another eight days.

As for the card we have:
Weapon, yay.
I feel that the ability is... odd.
Why do you need to freeze the weapon AND uncast the spell?
Feels weird that it does both.

Uncast target new spell gets the gist of what the card does down... But it's ambiguous.
And why would I ever use it?
Eternity drains quanta and does card lockdown.
This... actually does nothing unless we're talking hourglasses or mindgate.

Offline PineappleTopic starter

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Re: Summer and Winter - Pineapple https://elementscommunity.org/forum/index.php?topic=55204.msg1148588#msg1148588
« Reply #2 on: July 31, 2014, 01:59:57 pm »
Given how I can't see the image and there's no fire card with light synergy, I'll assume this thread is a work in progress.
That's fine.
You've got another eight days.

As for the card we have:
Weapon, yay.
I feel that the ability is... odd.
Why do you need to freeze the weapon AND uncast the spell?
Feels weird that it does both.

Uncast target new spell gets the gist of what the card does down... But it's ambiguous.
And why would I ever use it?
Eternity drains quanta and does card lockdown.
This... actually does nothing unless we're talking hourglasses or mindgate.

You can uncast this weapon to play it again and refresh the freeze.
You can uncast this weapon or a dragon to give you a slight quanta boost so you have more options, or to reach the next Ice Bolt/Drain Life stage.
You can uncast shields, making the opponent's shield slot useless (as long as it's not a Dimensional Shield).
You can repeatedly uncast an Otyugh or similar creature until you can draw a proper response to it.
You can uncast SoP to keep it in your hand.

Yeah, it would definitely be more useful if there were more "when this creature/permanent is cast" effects in the game, but meh.

EDIT: Added to notes - you cannot uncast anything of a player whose hand is full.
EDIT2: Although, given the restrictions on the targeting already, I may change this to an insta-kill for balance reasons.
« Last Edit: July 31, 2014, 02:03:54 pm by Pineapple »

Offline Espithel

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Re: Summer and Winter - Pineapple https://elementscommunity.org/forum/index.php?topic=55204.msg1148589#msg1148589
« Reply #3 on: July 31, 2014, 02:10:56 pm »
...I...

Damn it.
I take back what I said about the water card being unuseful.
(So used to every card being the centrepiece of every deck. ¬_¬)
Okay, poop moment aside,
Fire card woo.

I'd actually reduce the cost of healing. Healing doesn't come out that often.

Edit1: I feel it should instakill.


Offline PineappleTopic starter

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Re: Summer and Winter - Pineapple https://elementscommunity.org/forum/index.php?topic=55204.msg1148613#msg1148613
« Reply #4 on: July 31, 2014, 04:03:13 pm »
Haha, no worries. Personally, I wouldn't use the water card specifically for its ability either, and I definitely wouldn't rely on it to deal with any threats, e.g. I'd still pack Steals for shields or Liquid Shadow for lobotomizing.
But yeah, it may come in handy in a game when I'm on the ropes, and even without the ability it has some pretty good cost/damage ratios.

As for the fire card, again, it's all about the cost/damage ratios. This card is basically the weapon (read: cheaper) form of a Golem/Destroyer, which are pretty staple in Cremation decks, and possibly pop an enemy creature when it comes into play. Worst case scenario, it may pop a Phoenix into an Ash, depending on your deck.
The reason why the Heal costs so much is that it's already a really good card without the ability, and I don't want it to overshadow Guardian Angel in a Fire/Light duo. With this one too, the ability isn't something meant to be relied on during deck-building.


Offline PineappleTopic starter

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Re: Summer and Winter - Pineapple https://elementscommunity.org/forum/index.php?topic=55204.msg1149795#msg1149795
« Reply #5 on: August 07, 2014, 11:47:52 am »
First official version uploaded.

 

blarg: