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Offline ManuelTopic starter

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Staring Sphinx [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281537#msg1281537
« on: October 20, 2018, 02:12:30 am »
NAME:
Click here to add title
ELEMENT:
Time
COST:
X :time
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:

NAME:
Staring Sphinx
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
4 | 5
TEXT:
:time : Prophecy. Target a card in play.  Everytime u draw a copy of the same card deal 2 damage to your opponent.

ART:

IDEA:

NOTES:
card for paradox

deja vu (paradox main's card) in the past was supposed to be a sort of prophecy or precognition
the sphinx fits the egyptian theme of time
this card still use the 8 copies of deja vu, rol and blessing in paradox's deck as an advantage to increase the chance to draw a copy of the card


the damage is catapult damage, it is dealt automatically
u can target one time only
the skill last until sphinx is in play
u can target multiple cards with multiple sphinx
multiple sphinx targetting the same card stack
u can ofc target pillars
if u lobo it after you pick the card the "damage" end.
if u use sor on it, like fate egg that transfrom in 2 copies of a card, u can prophecy 2 cards (or 2 times the same)
SERIES:

« Last Edit: October 30, 2018, 07:16:27 am by Manuel »

Offline dragtom

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Re: Fatalism [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281538#msg1281538
« Reply #1 on: October 20, 2018, 02:19:07 am »
Edit: ninja'd.
You failed to mention what fg this card is added to. (though the word 'destiny' is in the flavor text).
Also, although it's optional, you may want to describe why this card fits for the chosen fg.
be quick- time is quanta.

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Re: Fatalism [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281544#msg1281544
« Reply #2 on: October 20, 2018, 03:00:43 am »
Reminds me that other day I made a 30-chroma Dragon back when I was new here.

The thing is that, assuming perfect luck, you can run into a ply two unavoidable kill: two upped Entropy Pends + Supernova + three Novae + Fatalism + Protect Artifact. Hell, substitute the Entropy Pends with an upped Earth Pend and Lightning, Rewind, or Shockwave (just to nail the Singularity that ensues because you casted three Novae in one turn) to really ensure shitstorm.

Fucking unlikely, yes. Destiny don't really have those cards, definitely. But there's nothing you can do once your opp threw that one very early in the game since the game have no option to make anything but weapons and shields lose its protection (and even then, you can't make your opponent's weapons or shields lose protection).
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Offline Aves

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Re: Fatalism [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281548#msg1281548
« Reply #3 on: October 20, 2018, 03:38:27 am »
I think this overshadows the rest of the deck a little too much. You don't have to consider normal game balance in creating the card, that's true. I think it would still be a good idea to do so, if only because you're not providing an easy frame of reference to compare your card to. After all, they're False Gods, not True Gods.
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Offline ManuelTopic starter

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Re: Fatalism [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281549#msg1281549
« Reply #4 on: October 20, 2018, 03:41:30 am »
it's a card supposed to be strong (think about the rate 2 of the in 100 cards to a 4 fractal in 30 cards)
it is also supposed be owned only by destiny and played by ai (which can't play optimal), it's the sense of the competition, it's normal if it is played by a player it's broken

if the sense of the competition wasn't this restricting the new "normal" and balanced card to 2 copies makes the card irrelevant
i see only after the new poll for changing the number of copies, i'll edit if something change
« Last Edit: October 20, 2018, 03:49:30 am by Manuel »

Offline Aves

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Re: Fatalism [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281613#msg1281613
« Reply #5 on: October 21, 2018, 09:01:25 pm »
I think part of the reason why this card doesn't click with me is that it's an Other card, and the mechanic doesn't really fit the theme of 'Other.' Consider luciferase.

The other part is that I'm not too sure about a mechanic with that big an effect.
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Offline ManuelTopic starter

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Re: Fatalism [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281736#msg1281736
« Reply #6 on: October 25, 2018, 06:35:43 am »
changed, goodnight sweet fatalism u will be always in my heart the world wasn't ready for u

Spoiler for Hidden:
NAME:
undefined
ELEMENT:
undefined
COST:
X :undefined
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:

NAME:
Fatalism
ELEMENT:
Other
COST:
52
TYPE:
Permanent
ATK|HP:

TEXT:
Immaterial,  Acceptance for 2 turns. Destroy every card in your oppo's deck except one at the end of the Acceptance.

ART:

IDEA:

NOTES:
Fatalism is a philosophical doctrine that stresses the subjugation of all events or actions to destiny.
Fatalism generally refers to any of the following ideas:

The view that we are powerless to do anything other than what we actually do.[1] Included in this is that humans have no power to influence the future, or indeed, their own actions.[2] This belief is very similar to predeterminism.
An attitude of resignation in the face of some future event or events which are thought to be inevitable. Friedrich Nietzsche named this idea "Turkish fatalism"[3] in his book The Wanderer and His Shadow.[4]
That acceptance is appropriate, rather than resistance against inevitability.

yes it's wikipedia

the card is for the fg destiny

u play this card
2 turns (u have a counter on it like dims) nothing happens
after the "timer" goes to 0 and your turn ends, all the cards in your's opponent deck are destroyed (except 1)

destiny can already manipulate your deck with rt and eternity, this add another step to his power after he/she is sick to lose against monoaether
philosophically really fits the theme of the fg

if u think it is op, read the competition, figure out using your brain, look at the cost, ri-read the card use your fingers to count
SERIES:


sleep well 2

Spoiler for Hidden:
NAME:
Bertr
ELEMENT:
Time
COST:
X :time
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:

NAME:
Bertrand's Box
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:
6/6 when flying
TEXT:
Everytime u draw 2 copies of the same card in a turn, your opponent skip is next draw.

ART:

IDEA:

NOTES:
made for paradox
somewhat inspired by Bertrand's Box paradox

this card use the 8 copies/card of paradox for trigger his ability
your opponent in the same turn is "silenced" can draw he can use hg or sobr for drawing
2 copies does not stack
if your opponent can't draw because nightmare or sobr idk, he can't draw next hand?

i also decided to follow the paradox's paradox and make this a double paradox (!!!) at the same :time SO

u can play animate weapon and create a flying box that hit your opponent, with already a weapon in the slot (not animated) the priority will be always the weapon slot

SERIES:

« Last Edit: October 30, 2018, 06:57:57 am by Manuel »

Offline dragtom

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Re: Bertrand's Box [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281739#msg1281739
« Reply #7 on: October 25, 2018, 01:48:01 pm »
why would this have such a weird interaction with animate weapon?
Paradox doesn't even have any animate weapons.
Since this isn't balanced for players to use, steal or mindgate are the only ways to animate this.
It doesn't seem to be worth the effort, resulting in an unnecessary quirk.

What happens if multiple of these are on the field?
what if 2 different cards are drawn twice in 1 turn?
In case more than 1 draw can be prevented, what if 3 of the same card are drawn? and 4?
does sanctuary protect against this?
if you have a sanctuary out, and your opponent triggers the box, and then plays SoBr, what prevents the draw? sanctuary or the box?

I like the trigger mechanism. Between paradox' rule-breaking and hourglasses, this is bound to trigger regularly. Due to the 60 card deck, this wont trigger consistently.
I don't like the effect. It will still trigger way too often as to completely destroy almost any deck.
In addition to that, it prevents you from drawing an answer. Most decks will just hope paradox doesn't draw this card. Just like with fatalism.
Also, Paradox currently completely lacks control; the effect just doesn't suit it.

Paradox has a problem with :time quanta, so raising the cost isn't a good idea.

I'd suggest changing the effect to buffing or copying creatures. Since Paradox already floods the board, i'd stick to buffing.
be quick- time is quanta.

Offline ManuelTopic starter

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Re: Bertrand's Box [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281741#msg1281741
« Reply #8 on: October 25, 2018, 05:22:14 pm »
broken what? if this is broken eternity what is? it's even too similar to the mechanic of reverse time, i'll probably change it again because is way too similar

or u don't read the description or u make these questions because u want some attention
it clearly says what u need to do to trigger the card, all that 3 in a row 4 in a row isn't write nowhere
it clearly says it doesn't stack
u all cried for making a card that must be used by players and not resctricted only to the fg, since it is very UP for a players without double draw and 8 copies
so i made it at least a decent target for aw in some restricted metagames using the paradox-theme of the fg and the card

Quote
Also, Paradox currently completely lacks control; the effect just doesn't suit it.

lol?

Quote
Paradox has a problem with :time quanta, so raising the cost isn't a good idea.

wat? 50 cards, 12 are time one and 8 of them cost 1  :time

Offline dragtom

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Re: Bertrand's Box [Divine Artifice] https://elementscommunity.org/forum/index.php?topic=66398.msg1281749#msg1281749
« Reply #9 on: October 25, 2018, 10:38:39 pm »
or u don't read the description or u make these questions because u want some attention
I am trying to help, and I dont think I want attention - not in here.
So I probably misunderstood some things. Please bear with me while I'll walk through both our posts- in a different order as I hope to explain myself better that way.

it clearly says it doesn't stack
Indeed it does- my apologies for completely reading over this.

all that 3 in a row 4 in a row isn't write nowhere
Which is exactly why I asked the questions!
EDIT: I've written what I think will be your answer a bit lower.
Now, to explain this: (a reminder that I missed this line in the first place, but the questions still stand)
2 copies does not stack
2 copies. not 1 copy with itself.
Let's imagine a boardstate that allows me to describe what exactly I meant.
I have a Bertrand's Box on the battlefield. I have a bunch of Electrum Hourglasses.
I have plenty of :time quanta.
The remainder of my deck is only time factories.
I draw my first card of the turn, a time factory. The box does not trigger, of course.
I use hourglass to draw an additional card. It is a 2nd time factory. Obviously, the box triggers.
Then, I draw my 3rd card. Another time factory. Does the box trigger?
Either it sais 'yes, you've already drawn a time factory. Trigger!'
Or it sais 'no, the time factories already drawn are alreay used for a trigger'.
If the latter is the case:
then I draw my 4th card. Another time factory. The box triggers'.

All these options would result in the first two cards drawn to be prevented.
Now, i think it is nowhere mentioned, but perhaps you meant that never more than 1 draw could be prevented at the same time.
This would still have an edge case: I first draw 2 time factories (trigger), then I use SoBr (with mark of :fire), the opponent draws 2 cards because of the box. I draw 2 additional time factories. Is the opponent's next turn draw prevented or not?
Perhaps any number of boxes only can trigger once per turn?

Note that I actually stated this in my original post:
what if 2 different cards are drawn twice in 1 turn?
In case more than 1 draw can be prevented, what if 3 of the `

if this is broken eternity what is? it's even too similar to the mechanic of reverse time,
I disagree with this being too similar to reverse time. It is no more similar than nightmare.

Eternity is more expensive- even just using it is more expensive than playing this.
Eternity needs a creature to target.
Of course, eternity deals 4 damage, deals with creatures, and mostly, is reliable.
However, on the other hand, you can play around eternity. If you really want to get deeper into your deck, you can stop playing creatures. This does give eternity a lot of power of course, but it's not nearly as frustrating as 'you wont draw cards anymore'.
In addition to that, if you happen to have an explosion in hand: with eternity you are up 3 quanta; with this card you are even in quanta.
With reactive cards you are typically up in quanta- look at almost every explosion target; at steal targets; at lightning bolt/shockwave.
Having a strong effect on a low cost makes for a very difficult balance. Just look at SoP and SoFr.

I think if you build your deck around the card, it is way more reliable than what you seem to think.
Paradox has quite a decent build for this card. (I like this fact- I think you did a good job on that.)
Ideally, playtesting would give a definitive answer, but at this point I think the card is frustrating to play against, and OP. Leaving me to consider how to change it, saying something like:
Quote
Paradox has a problem with :time quanta, so raising the cost isn't a good idea.

wat? 50 cards, 12 are time one and 8 of them cost 1  :time
In my experience (which is quite a while ago, so forgive me if I remember it wrong), those 4 are the problem. Paradox only generates 3 :time per turn. It very quickly gets a few hourglasses out, draining all it's :time quanta. Also, déjà vu also has an ability that costs an additional 1.
So, when considering how to nerf this card, simply raising it's cost wouldn't do. It'd be difficult for paradox to ever play it.

If you think this card is actually underpowered, I think you can come up with better ways to buff it then making it work off animate weapon.

I made a mistake of never stating it, but I consider this card build up from 2 parts: the trigger and the effect.
The trigger is 'Everytime u draw 2 copies of the same card in a turn,'
the effect is 'your opponent skip is next draw.'.

As I stated previously, I think the trigger is brilliant. It fits paradox really well. It is why I put so much time into this thread.
I am not happy with the effect though. At least not on this card. It is a very strong effect, but also a frustrating one. If you have answers in your deck, but not in hand, you can see this card completely taking over the game, preventing you from doing anything about it.
At least with SoSac, if you see it coming, you can play around it.

The effect makes this a control card. And about that I stated:
Quote
Also, Paradox currently completely lacks control; the effect just doesn't suit it.

lol?
let's take a look at Paradox' deck:
Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
7jp 7jp 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7k0 7k0 7k1 7k1 7k2 7k2 7k2 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 7q5 7q5 808 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 8ps
  • Ray of Light: Quanta production, in an aggressive or combo-style.
  • Improved Blessing: Buff, aggressive, also protects creatures.
  • Mirror Shield: Defensive. Not control, and definitely a completely different kind of defense from Bertrand's Box
  • Morning Glory: Aggressive, immaterial makes it good against control.
  • Improved Miracle: Defensive, healing. Similar to mirror shield, it's not exactly control, though does fit in a control deck.
  • Elite Deja vu: Aggressive and combo, an important part of Paradox' core identity.
  • Electrum Hourglass: drawpower. Isn't control, but again, does fit with control. Does help getting combos out.
  • Aether tower: quanta production
  • Twin Universe: Pure combo, usually offensive though.

As you can see, Paradox has no actual control cards. It does have some cards that fit well with control, but that's not the direction it's deck has taken- it is an offensive combo deck.

Therefor, I think the box's effect does not fit Paradox.
Control is simply not something Paradox does.
What does paradox do? Buffing creatures and copying them.

I'd suggest changing the effect to buffing or copying creatures. Since Paradox already floods the board, i'd stick to buffing.

u all cried for making a card that must be used by players and not resctricted only to the fg, since it is very UP for a players without double draw and 8 copies
I might make a big assumption here, but:
This isn't elements. This is elements the game.
You're supposed to have fun. While I, and perhaps some others as well, would like to see the card unrestricted, the competition does not force you to. If you don't want to make it balanced for normal play, clearly state that with the card, and don't bother trying to make it work for players to use.

But I think that'd be a shame. Because the trigger is way too cool.
be quick- time is quanta.

 

anything
blarg: