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Offline pikachufan2164Topic starter

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Pikaninja | Pikaninja [EtG User Cards 2] https://elementscommunity.org/forum/index.php?topic=42713.msg532586#msg532586
« on: August 13, 2012, 12:45:15 pm »
NAME:
Pikaninja
ELEMENT:
Aether
COST:
9 :aether
TYPE:
Creature
ATK|HP:
7 | 5
TEXT:
:entropy :entropy : Dimensional Door
Pikaninja and target card in play phase out for 2 turns. Draw a card when phasing in.
NAME:
Pikaninja
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Creature
ATK|HP:
7 | 5
TEXT:
:entropy :entropy : Dimensional Door
Pikaninja and target card in play phase out for 2 turns. Draw a card when phasing in.

ART:
MFM-comics (http://mfm-comics.deviantart.com/art/Champions-Meme-209723607)
IDEA:
pikachufan2164
NOTES:
User Card Competition 2 entry for pikachufan2164.



"ninja = pikachufan2164" -- xdude

I am Pika -- walking forum archive, sillyface, and ninja-poster extraordinaire. The mechanics and feel of Pikaninja are a surprisingly accurate representation of my personality. I'm an Aether enthusiast, and the mid-attacker creature slot has been something that Aether is lacking in (Phase Recluse doesn't really count, as it's only the upped version, and it's quite fragile). At 9 :aether for 7|5, Pikaninja seems expensive at first, but it brings lots of utility to the table in return.

"pika's face is upside down more than anyone else in chat. should be some sort of award for that." -- kev

Pikaninja's activated ability, Dimension Door, represents my silly side with its :entropy quanta cost. Taking a card in play and removing both it and Pikaninja for two turns is akin to my "/nom :3" antics as I enter chat, as well as expressing my Aether characteristics (phasing in and out is an important part of Aether's mechanics, as "being out of phase" brings out the thematic flavour of Dimensional Shield, Phase Dragon, and Immortal). Drawing a card on phasing back into play fits in well with my reputation as a human forum search engine, in which I quickly gather knowledge (represented by card draw) on request.

"He be lightning fast." -- Malignant

Dimension Door can be used to counter stalls, as it can remove key permanents or creatures to allow the rest of the team to strike, and the extra card given on phasing back in helps generate threats and answers and accelerate more aggressive board positions. (Oh look, another piece of stall hate after routinely banning stalling cards in tournament metas. This one's for you, Onizuka :P)



Mechanics
  • Dimensional Door works similarly to Iridium Warden's Guard ability. Both cards are removed from play (can't attack, can't activate abilities, passive and active abilities are shut down, essentially considered to be a filled slot with nothing in it).
  • Cards only reappear after the spacebar has been pressed twice (i.e. two turns have ended) by the card's owner.
  • Example play: Player A uses Dimensional Door => Both players' cards phase out => Player A ends turn => Player B ends turn => Player A ends turn => Player A's card phases back in => Player A draws a card => Player B ends turn => Player B's card phases back in
  • While phased out, cards keep the same state they had while they were in play. Timers don't advance, infection damage is not applied, etc.
  • On phasing back in, creatures don't attack, and abilities can't be activated. Abilities that don't need to be activated will turn themselves back on.
  • The card drawing effect activates after the "discard a card if you have 8 cards in hand" step. Hence, drawing a card with 7 cards in hand will cause the player's next draw to be skipped (less card advantage for clogged hands).
  • Phasing in does not count as "playing a card" for the purposes of Neurotoxin.
  • If a stack is targeted, only one card in the stack is phased out. For example, if a stack of 6 Shards of Gratitude is targeted, only 1 Shard of Gratitude will phase out.
SERIES:

« Last Edit: August 13, 2012, 10:02:42 pm by pikachufan2164 »
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Offline Dhanzig

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Re: Pikaninja | Pikaninja [EtG User Cards 2] https://elementscommunity.org/forum/index.php?topic=42713.msg532627#msg532627
« Reply #1 on: August 13, 2012, 03:51:02 pm »
I really like this! What happens if you phase out a dim shield/wings? Same timers ... timers reset ... or do the timers continue to dwindle as normal?
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Offline Rutarete

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Re: Pikaninja | Pikaninja [EtG User Cards 2] https://elementscommunity.org/forum/index.php?topic=42713.msg532629#msg532629
« Reply #2 on: August 13, 2012, 03:56:37 pm »
This is very cool! Adding on to my fellow Gargoyle's question, what happens to infected/frozen/delayed creatures?
It is the greatest mystery of all...
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Offline ARTHANASIOS

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Re: Pikaninja | Pikaninja [EtG User Cards 2] https://elementscommunity.org/forum/index.php?topic=42713.msg532658#msg532658
« Reply #3 on: August 13, 2012, 05:44:44 pm »
Good card, but the effect doesn't feel :entropy at all (and I don't think you have a silly side, so I don't find any excuse for :entropy using). It should either be an :aether effect (due to phasing effect) or a :time effect (due to card-drawing effect). :)
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Offline pikachufan2164Topic starter

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  • Phase in, phase out.
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Re: Pikaninja | Pikaninja [EtG User Cards 2] https://elementscommunity.org/forum/index.php?topic=42713.msg532734#msg532734
« Reply #4 on: August 13, 2012, 10:03:56 pm »
I really like this! What happens if you phase out a dim shield/wings? Same timers ... timers reset ... or do the timers continue to dwindle as normal?
This is very cool! Adding on to my fellow Gargoyle's question, what happens to infected/frozen/delayed creatures?
Phased out cards are not affected by the passage of time. Timers don't advance/reset, infection doesn't deal damage, freezes and delays don't expire, etc.
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blarg: pikachufan2164,xdude,kev,Malignant