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You've really made it tie in with you, and I like that about this card. The antimatter may be iffy, and maybe you could make them both go up 1 attack each.
Seems a bit weak to be honest. How many games let you afford a creature that doesn't attack for seven turns and heal the opponent for 38hp? I don't think the hp gain is worth it.
Negative attack creatures heal the opponent instead of you, so unless I'm missing something or other here, shrink heals the opponent. A stall life deck often does not need offense as it can win by deck out instead.Seems a bit weak to be honest. How many games let you afford a creature that doesn't attack for seven turns and heal the opponent for 38hp? I don't think the hp gain is worth it.
I personally was thinking of a stalling mono :life deck, Ferox style. If you don't want to deal damage in the beginning, then it is better to heal yourself for 5 instead of dealing damage. :)
Seems a bit weak to be honest. How many games let you afford a creature that doesn't attack for seven turns and heal the opponent for 38hp? I don't think the hp gain is worth it.
I kind of like it, however, the unupped cost should be 1 lower. Or up the upped cost by 1.
I think that the healing gives it a reason to be a cost of four, and with -7 attack on the unupped, this will be doing a lot of healing to the opponent over its time on the field. Still not sure if I should change the cost.
I can imagin two uses for this creature: one in a life stall and one in an OTK (chimera-antimatter) deck. Considering how easy it is to spam this creature (via mitosis and fractal), the healing it gives may be slightly too much; I'd lower it to 4.
But would you still lower it to 4 if I didn't change the cost of the cards?
Correct me if I'm wrong, but there seems to be two abilities: one that heals you, and one that increases its damage. Which is active, and which is passive? Or is it like Steam Machine, where one active ability controls both the damage pump and the damage decrease?
The latter of the two abilities is supposed to be active. I forgot that I need a name for it :p
Shrink heals you? Where was that ever stated on the card? Negative attack creatures heal the opponent. If that is indeed the case you'd need to state that on the card.
22 :life + 8 cards for 26dmg and 10 healing isn't that impressive to be honest.
This has a very interesting interaction with SoP. Even more so with other adrena'd creatures and SoP.
I assumed the HP gain was to Shrink, not the user.Shrink heals you? Where was that ever stated on the card? Negative attack creatures heal the opponent. If that is indeed the case you'd need to state that on the card.
22 :life + 8 cards for 26dmg and 10 healing isn't that impressive to be honest.
It says in the first line of the card that it heals you for five HP every turn this card's attack is negative.