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Mavyrk

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Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143815#msg143815
« on: August 22, 2010, 06:14:34 am »
NAME:
Shard
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
ABILITY:
It looks like a crystal shard. It seems to be useless, but it might be upgradable.
NAME:
Shard of Fortitude
ELEMENT:
Other
COST:
4
TYPE:
Permanent
ATK|HP:
ABILITY:
When a creature you control is killed, you gain up to 1 HP.
ART:
Art used from Shard Madness Competition threads.
IDEA:
Mavyrk
NOTES:
Cumulative affect, given a slightly higher cost than SoG to offset the fact that there is the potential to gain 6 life per creature killed, with 6 Shard of Fortitude in play.

for·ti·tude
–noun
mental and emotional strength in facing difficulty, adversity, danger, or temptation courageously

This shard exemplifies your own ability to maintain strength when facing danger and adversity, allowing you to convert loss into gain as you press forward in your goals.

See Synonyms: Perserverence, Stamina, Resolution, Staying Power, and "What It Takes"

"Aye, fight and you may die. Run, and you'll live... at least a while. And dying in your beds, many years from now, would you be willin' to trade ALL the days, from this day to that, for one chance, just one chance, to come back here and tell our enemies...

that they may take our lives, but they'll never take... OUR FREEDOM!"
SERIES:
Because we all know William Wallace is the man.

Offline Kuroaitou

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143828#msg143828
« Reply #1 on: August 22, 2010, 06:44:12 am »
CURATOR COMMENT
To get this card approved for the competition:
-Leave the ATK|HP section blank if the card is not a creature. ("N/A" is not an acceptable replacement)

Mavyrk

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143880#msg143880
« Reply #2 on: August 22, 2010, 09:08:07 am »
CURATOR COMMENT
To get this card approved for the competition:
-Leave the ATK|HP section blank if the card is not a creature. ("N/A" is not an acceptable replacement)
Fix't. thank you.

redium

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143894#msg143894
« Reply #3 on: August 22, 2010, 09:31:21 am »
Seems like a card that is meant for very specific combos, such as boneyard/oty/skeleton or viruses and other various heavy sacrifice themes.  Besides those specific uses it seems like a rather marginal card even stacked.  Granted, it would be killer with an unstable gas/afltoxin/condor combo, but once again it becomes very specific.

Maybe I am missing another aspect of its potential though.  Just food for thought.

Mavyrk

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143897#msg143897
« Reply #4 on: August 22, 2010, 09:43:43 am »
Seems like a card that is meant for very specific combos, such as boneyard/oty/skeleton or viruses and other various heavy sacrifice themes.  Besides those specific uses it seems like a rather marginal card even stacked.  Granted, it would be killer with an unstable gas/afltoxin/condor combo, but once again it becomes very specific.

Maybe I am missing another aspect of its potential though.  Just food for thought.
Think of it this way. You're playing RoL/Hope, and suddenly your opponent rain of fires, and kills almost everything you have. You, fortuitously, have 2 Shard of Fortitudes in play, so you gain 2x* amount of life, and skyrocket back to full health. Your hope is now useless, but you got a free heal (albeit one that took up multiple cards in your deck) to continue your battle with.

Alternate scenarios. You have 4 Shard of Fortitude in play (you're playing a stall rainbow), and your opponent's Pharoah's are starting to get in gear. But now, your opponent has to decide if devouring your creature is really worth you gaining 4 life, whether he needs that creature off the board or if he needs that extra toughness on his scarab, or whatever reason.

It's fairly balanced, for the low cost of 6 cards in your deck, and 24 random quanta, you can have a miracle to keep you in the game when your opponent finally gets board control. Or you throw it in to your stompy decks as a little extra CC protection/EM possibility.

The possibilities are endless. The question it poses your enemy is: is it worth it?

Will this card be abusable in the right deck? Sure 'nough, it'll probably be fairly potent (but still posing the concerns of early game quanta consumption, more combo to work out drawing into, and less deck space) in the right sacrifice oriented deck.

Will this card be solid when you aren't trying to abuse it? If you're playing creatures, and suspect your opponent has creature control, undoubtedly yes.

redium

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143931#msg143931
« Reply #5 on: August 22, 2010, 10:38:11 am »
I understand what you mean better now, thank you for the examples.   

I still cannot see this card being an impact in more common scenarios regarding decks who would not highly benefit from its presence, such as rol/hope or an aflotoxin/unstable gas/mass killing. 

In more common scenarios it seems like it would just be a minor setback / stall card (even if stacked), rather some strategic deliberation of do I use cc or not. 

Just for example, I am playing a 30 to 50 card decks that does not make use of its combo power.
Well why would I even use it if my deck does not utilize is synergy? 
What are the chances of me getting all 4 to 6 out fast at that cost for them to be effective while balancing playing the other cards in my hand?
Why would I not use a SOG instead when it is cheaper and healing ability more immediate and potent?     
Even if I get 2 to 4 out fast at that cost, is it making that big of an impact to cause my opponent to think twice about bolting my creature?

I do not mean to sound condescending, it is not my intentions at all.  I like this card for its combo possibilities.  I just cannot see its impact in decks that do not combo off of it, especially when I can play a quicker and cheaper SOG. 

Mavyrk

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143933#msg143933
« Reply #6 on: August 22, 2010, 10:45:48 am »
I guess I see your logic as well, but I really have to point out the quandary that is the current state of shards in general.

The only shard that sees mass use right now (and even then, only in FG killers and stall decks) is SoG.

SoD only sees plays in decks that can utilize it as an effective heal while expecting to see other heals back it up and recoup for an EM. SoR likewise only sees play when it is able to be effectively abused with great, if not costly, creature abilities.

They are what you make of them, really. And there are enough decks out there that utilize self-destruction in some fashion, or that would enjoy stacking these as loss-prevention, to warrant this shard as a solid addition to a number of arsenals, and perhaps even opening up many new archetypes.

redium

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg143938#msg143938
« Reply #7 on: August 22, 2010, 10:51:16 am »
Excellent point about the amount of use regarding SOD and SOR.  They are for specific measures, and for that very same reason I like your shard.  Maybe I was basing the worth of your card too much on mass use, rather its specialty and fun.  I have to say I look at your idea a bit fonder now.  Thank you.

Offline Kuroaitou

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Re: Shard | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=11687.msg144618#msg144618
« Reply #8 on: August 23, 2010, 04:12:15 am »
CURATOR COMMENT
This Card is Crucible Approved for the Shard Madness! Competition.
Edits of this card after this post may Void Approval.

 

anything
blarg: