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Offline YawnChainHowTopic starter

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Shard | Shard of Altruism https://elementscommunity.org/forum/index.php?topic=11630.msg142900#msg142900
« on: August 20, 2010, 10:43:06 pm »
NAME:
Shard
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
-
ABILITY:
It looks like a crystal shard. It seems to be useless, but it might be upgradable.
NAME:
Shard of Altruism
ELEMENT:
Other
COST:
5
TYPE:
Spell
ATK|HP:
-
ABILITY:
Heal all creatures for up to 6 HP's. You lose 1 HP's for each creature healed by this effect.
ART:
http://elementscommunity.org/forum/index.php/topic,11099.0.html
IDEA:
YawnChainHow
NOTES:
This card heals both your creatures and your opponent's creatures. You lose HP's for each creature healed regardless of creature ownership. Immaterial creatures and burrowed creatures are unaffected.
SERIES:
Card Design Competition: Shard Madness! (http://elementscommunity.org/forum/index.php/topic,11099.0.html)
My first card  :P

Altruism can be interpreted as selfless concern for others, and I went with that.

Retribution

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Re: Shard | Shard of Altruism https://elementscommunity.org/forum/index.php?topic=11630.msg142906#msg142906
« Reply #1 on: August 20, 2010, 10:46:21 pm »
So what exactly is this card in synergy with?
At the current stage, IMO, this card is pretty useless.

Offline YawnChainHowTopic starter

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Re: Shard | Shard of Altruism https://elementscommunity.org/forum/index.php?topic=11630.msg142910#msg142910
« Reply #2 on: August 20, 2010, 10:50:15 pm »
Anti Plague and RoF? If it's weak as a blanket healing spell, I can make it stronger.

Offline Kuroaitou

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Re: Shard | Shard of Altruism https://elementscommunity.org/forum/index.php?topic=11630.msg143248#msg143248
« Reply #3 on: August 21, 2010, 09:52:39 am »
CURATOR COMMENT
This Card is Crucible Approved for the Shard Madness! Competition.
Edits of this card after this post may Void Approval.


A personal suggestion I would make to this card is to actually add a 'purify' counter to each creature on the field, thus negating the effect of plagues/creature poisoning, and also acting as a 'passive' regeneration option for those who don't have guardian angels on the field, and then removing your HP in accordance to the number of creatures that are affected by the shard.

Of course, this actually counters Rage Potions quite nicely...

 

anything
blarg: