Air Trials entry
Shard of Cooperativeness
I believe it is balanced as the effect is not over powering and it sets your quanta to a rather low level. It would have many uses.
At the start of each turn it sets your quanta very low both upped and unupped. This is to stop abuse of this card as well as give players a chance to think of ways around this a little.
"Why the name? I see no cooperativeness here, lol."
Well it is hard to explain. The dodging part comes from fish, yes fish. Some fish group together in massive fish balls in order to fend off attack and get those that would feed on them unable to zero in on a single fish. Birds could do the same thing in the air and that's the idea of this card though hard to express given limited characters and the name being set.
"But what if you only have one creature out?"
Well my friend elements is famous for not telling you everything on the card. This would be one of them, you would need at least 2 Air creatures to make this card work.
"Why the counter damage?"
For lulzy times.... I mean ...... It's the price you pay for missing the Air creatures, they will counter attack you if you miss them. Also the counter attack would work if you missed them with an effect, it would hit the opponent, evil right?
"How will mass CC work?"
Well each time something harmful is played and you are given the 50 or 60 percent chance and they will all be hit or all dodge. This is to make coding simple.
"If you dodge do you always counter attack or is that only a chance, and if you get hit can you still counter?"
You either counter and dodge or nothing.
"Is this over powered?"
Far from it, but I bet it will be very fun. The quanta being set to a certain point makes it so that you either have to wait to play this card or not play much at all for the whole game. Also the fact that it only works with Air creatures means it is mostly a mono or duo card.