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Offline AvesTopic starter

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Re: Round 7: Charity | Generosity https://elementscommunity.org/forum/index.php?topic=62208.msg1240081#msg1240081
« Reply #24 on: August 05, 2016, 04:15:23 pm »
Bump for Round 7!

The balance is still being tinkered with, but the core mechanical idea is there. Any feedback is appreciated!

At this point I am considering changing the benefit to yourself from Max HP to something else. Not sure what yet.
« Last Edit: August 05, 2016, 04:20:54 pm by Aves »
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Offline AvesTopic starter

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Re: Round 7: Radiance | Radiance https://elementscommunity.org/forum/index.php?topic=62208.msg1240308#msg1240308
« Reply #25 on: August 08, 2016, 07:02:50 pm »
Charity was considered extremely underpowered, and in the end I just couldn't think of a way to manage the high cost with that particular mechanic. Thanks for Calindu and Ginyu for the feedback. A new card has been born! Feedback and criticism welcome!
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Offline antiaverage

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Re: Round 7: Radiance | Radiance https://elementscommunity.org/forum/index.php?topic=62208.msg1257245#msg1257245
« Reply #26 on: February 14, 2017, 06:51:07 pm »
Adding this outside a spoiler for reasons

NAME:
Noxious Hooks
ELEMENT:
Death
COST:
1
TYPE:
Permanent
ATK | HP:
1 | 1
TEXT:
Weapon: deal 1 damage at the end of every turn.

:death : Increase poison damage to creatures by 100%.   
NAME:
Impaling Hooks
ELEMENT:
Death
COST:
3
TYPE:
Permanent
ATK | HP:
4 | 1
TEXT:
Weapon: deal 4 damage at the end of every turn.

:death: Increase poison damage to creatures by 200%.   

ART:
N/A
IDEA:
Aves
NOTES:
Poisoning a creature is usually considered pretty weak in terms of CC. But if you were able to double or triple the damage on the stacks of one, well... that's a different story. To balance things cost wise, I took arsenic as a template; arsenic is a somewhat slow but scaling damage dealer. It's also very cheap. The main point of IH is in its defensive utility, so it needs to have a lower damage than Arsenic while maintaining a similar cost.

The active effect of IH affects all creatures on the field afflicted with poison/aflatoxin by dealing extra damage to them when the poison is calculated; it does not add extra stacks, to prevent mountains of poison stacks on voodoo doll (though the damage inflicted would still be dealt-- it just wouldn't add more poison stacks). Creatures without poison or with purify stacks are not affected.  Originally I wanted to go with a mechanic similar to Bone Wall where you would sacrifice charges of IH to make this effect, but I felt that being able to easily double more than once a turn would end up broken even on a relatively weak mechanic like poison. AW is a thing, yes, but then you're using more card slots for the effect. On the other end of the spectrum, making this a spell seemed to be way too weak, and more like a wasted card slot than anything else.

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Thanks to Amashi for my avatar!

 

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