Missed that. But still, the ability to wreck a whole stack at 1 for the upped is very cheap
Currently I have it noted at the end of the notes that it will not destroy the whole stack, but instead just 1. I tried balancing around with only 2/3/4 but I could not find a good reason or justification with the art/theme for destroying more than 1 off of a stack.
I'd say the card itself could be cheaper, but the ability cost should be 2 (maybe 3) for the unupped / 3 for the upped (maybe more if it can ruin entire stacks). That's some really heavy PC after all.
I disagree - once you use it on your opponent, it jumps right over onto your opponent's field and therefore into their control.
Indeed, that is why it is at a lower cost. I balanced that based highly on Pulvy, but reduced both play cost and ability cost, becasue it transfers to the opponents field and cannot be used again unless your opponent destroys on of your permanent.
We have PC that is able to target stacks but not normal perms in the form of earthquake(sorta), but seeing it go the other way around is new. Why is the unupgraded version restricted from targeting stacks, and why does gaining the ability to target stacks necessitate a cost increase? In most cases, targeting a pillar/pendulum or bone wall stack is considered a waste of a PC card; why increase the cost for something that is almost always considered a bad use? Alternatively, why should SoP and SoG not be targeted by the unupped version? It seems rather arbitrary that those two shards specifically are barred from interacting with this card for the sole reason that they stack.
Stacking aside, I like the card! The delay before being destroyed is interesting (no FG infesting your perm field with 12 of these, heh) and the possibility for chains of repeated PC-ing sounds like a pillar's worst nightmare! The thematic notion of random destructive shapes is also very fitting-- I can imagine swarms of these migrating in the wild void, approaching ancient ruins and absorbing them into their ranks.
Well the CDW rule this round forces me to have the upgraded more expensive, so I needed some effect justification for raising the cost and allowing it to have more options to target seemed right. I had thought about targeting 2 permanents, but currently there is no dual targeting in the game (closest would be SoR on time creatures but that is just using ability twice). It is intended for all stacking cards for the unupped, those 2 shards were the first I thought of to use for an example. I guess that list would include all pillars, pendulums, Bonewalls, SoG, SoP, SoFr, SoV. (I think that is all, not sure of any other stacking permanents).