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Offline mathman101Topic starter

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Re: Round 4: Shifting Shapes | Shifting Shapes https://elementscommunity.org/forum/index.php?topic=62216.msg1238059#msg1238059
« Reply #12 on: July 19, 2016, 02:51:47 am »
Missed that. But still, the ability to wreck a whole stack at 1 :aether for the upped is very cheap

Currently I have it noted at the end of the notes that it will not destroy the whole stack, but instead just 1. I tried balancing around with only 2/3/4 but I could not find a good reason or justification with the art/theme for destroying more than 1 off of a stack.


I'd say the card itself could be cheaper, but the ability cost should be 2 (maybe 3) :aether for the unupped / 3 :aether for the upped (maybe more if it can ruin entire stacks). That's some really heavy PC after all.
I disagree - once you use it on your opponent, it jumps right over onto your opponent's field and therefore into their control.


Indeed, that is why it is at a lower cost. I balanced that based highly on Pulvy, but reduced both play cost and ability cost, becasue it transfers to the opponents field and cannot be used again unless your opponent destroys on of your permanent.


We have PC that is able to target stacks but not normal perms in the form of earthquake(sorta), but seeing it go the other way around is new. Why is the unupgraded version restricted from targeting stacks, and why does gaining the ability to target stacks necessitate a cost increase? In most cases, targeting a pillar/pendulum or bone wall stack is considered a waste of a PC card; why increase the cost for something that is almost always considered a bad use? Alternatively, why should SoP and SoG not be targeted by the unupped version? It seems rather arbitrary that those two shards specifically are barred from interacting with this card for the sole reason that they stack.

Stacking aside, I like the card! The delay before being destroyed is interesting (no FG infesting your perm field with 12 of these, heh) and the possibility for chains of repeated PC-ing sounds like a pillar's worst nightmare! The thematic notion of random destructive shapes is also very fitting-- I can imagine swarms of these migrating in the wild void, approaching ancient ruins and absorbing them into their ranks.



Well the CDW rule this round forces me to have the upgraded more expensive, so I needed some effect justification for raising the cost and allowing it to have more options to target seemed right. I had thought about targeting 2 permanents, but currently there is no dual targeting in the game (closest would be SoR on time creatures but that is just using ability twice). It is intended for all stacking cards for the unupped, those 2 shards were the first I thought of to use for an example. I guess that list would include all pillars, pendulums, Bonewalls, SoG, SoP, SoFr, SoV. (I think that is all, not sure of any other stacking permanents).


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Offline Aves

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Re: Round 4: Shifting Shapes | Shifting Shapes https://elementscommunity.org/forum/index.php?topic=62216.msg1238063#msg1238063
« Reply #13 on: July 19, 2016, 03:24:07 am »
Yep, didn't mean to imply that you only meant those two shards; I kept the list short for the same reason you did. I'm not sure I got my point across correctly earlier, so I'll rephrase it-- The thing that bothers me about it is that on one hand, the expanded use in the upped is a misplay/inefficient in the case of bonewall and quanta. On the other hand, the ability to target shards is a good increase in power, but it also ends up in forcing the unupped version as an indirect buff to shards; it feels wrong to have shards protected/differentiated by the unupped/upped split.

An increase in utility to match an increase in base cost could be something as simple as changing the ability cost-- I think if you simply made the upped cost more in base, but made the ability cost other, then it would be a much stronger and more balanced card idea, though I understand that as your opponent this round you'll have to take everything I say with a pinch of salt ^^
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Offline mathman101Topic starter

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Re: Round 5: Divine Orb | Divine Orb https://elementscommunity.org/forum/index.php?topic=62216.msg1238846#msg1238846
« Reply #14 on: July 25, 2016, 06:13:32 am »
Bump for Round 5.
Was much busier this weekend than the last few rounds, so this is probably worse than my last few ideas. Posting now since I probably won't be able to before deadline.
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Re: Round 5: Divine Orb | Divine Orb https://elementscommunity.org/forum/index.php?topic=62216.msg1238884#msg1238884
« Reply #15 on: July 25, 2016, 02:34:14 pm »
Situational, but I see some combos where this would fit.
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Offline Espithel

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Re: Round 5: Divine Orb | Divine Orb https://elementscommunity.org/forum/index.php?topic=62216.msg1238909#msg1238909
« Reply #16 on: July 25, 2016, 08:16:42 pm »
(R5)
I would prefer it if this card, specifically the upped, had some way of triggering its own ability.

Offline Aves

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Re: Round 5: Divine Orb | Divine Orb https://elementscommunity.org/forum/index.php?topic=62216.msg1238960#msg1238960
« Reply #17 on: July 26, 2016, 03:53:21 am »
Simple and solid. It does suffer from a lack of Max HP changing cards, as espithel mentions.
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Re: Round 5: Divine Orb | Divine Orb https://elementscommunity.org/forum/index.php?topic=62216.msg1239251#msg1239251
« Reply #18 on: July 28, 2016, 11:56:08 pm »
I challenge you to create a deck with justifiable use of both Divine Orb and Bloodlust.
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Offline mathman101Topic starter

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Re: Round 6: Crumpled Extrovert | Crumpled Extrovert https://elementscommunity.org/forum/index.php?topic=62216.msg1239697#msg1239697
« Reply #19 on: July 31, 2016, 07:53:14 pm »

Bump for Round 6.


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Re: Round 6: Crumpled Extrovert | Crumpled Extrovert https://elementscommunity.org/forum/index.php?topic=62216.msg1239711#msg1239711
« Reply #20 on: July 31, 2016, 10:17:10 pm »
Unupped looks a bit weak-- there's very little reason to use it except as a rushing card, and in that case you need the :life. That slows things down compared to the other things you could do, either by not including :life or by using other :life cards like adrenaline.
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