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Offline KuroaitouTopic starter

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Round 4: Window Prism | Window Prism https://elementscommunity.org/forum/index.php?topic=62221.msg1236762#msg1236762
« on: July 02, 2016, 11:20:06 pm »
NAME:
Window Prism
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK | HP:
N/A
TEXT:
Recover 1 HP when one
of your non- :darkness pools gain
quanta.
NAME:
Window Prism
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
ATK | HP:
N/A
TEXT:
Recover 1 HP when one
of your non- :darkness pools gain
quanta.

ART:
Uknown (!)
IDEA:
Kuroaitou
NOTES:
Light rainbows be spankin'.
SERIES:
None

Spoiler for Round 3:
NAME:
Mother of Pearl
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK | HP:
N/A
TEXT:
Shield: Absorbs up to X
damage. X is the amount of
water quanta you have,
multiplied by 2. Stacking.
NAME:
Nacre Shield
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK | HP:
N/A
TEXT:
Shield: Absorbs up to X
damage. X is the amount of
water quanta you have,
multiplied by 3. Stacking.

ART:
Unlicensed (!)
IDEA:
Kuroaitou
NOTES:
A simple shield to counter Manuel's secret hatred of me and my love of :time. :P
Blocks all non-poison damage.
'Stacking' means that if you lay either shield on top of the other, the total amount of damage absorbed is added together.
SERIES:
None

Spoiler for Round 2:
NAME:
Tineidae
ELEMENT:
Death
COST:
6 :death
TYPE:
Creature
ATK | HP:
2 | 8
TEXT:
Remove 1 random quanta
from an enemy's pool.
 :life :life: Infest
Generate a Tineidae
NAME:
Tineidae
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK | HP:
2 | 8
TEXT:
Remove 1 random quanta
from an enemy's pool.
 :life :life: Infest
Generate a Tineidae

ART:

IDEA:
Kuroaitou
NOTES:
Card cost is halved (6 -> 3), doesn't contain 'S, W, or P' in its name, and element is not of  :darkness :life :air (skill ability is fine though).

Given how invasive moths can be in real life, I wanted to create a card similar to this that would invoke the feeling of 'withering', using mechanics already in the game. The cost for both versions are higher than Devourers and Pests due to the fact that it has increased ATK|HP, as well as the fact that it has a mechanic to duplicate itself, rather than gaining defense (which Darkness has plenty of in the form of Cloak, or increased health from Eclipse [Tineidae does too, but it's practically diminishing returns with 8 HP], or the fact that Pests have Burrow as an active skill).
SERIES:
Card Design War 3, Round 2
« Last Edit: July 19, 2016, 09:55:48 am by Kuroaitou »

Offline Espithel

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Re: Round 2: Tineidae | Tineidae https://elementscommunity.org/forum/index.php?topic=62221.msg1236783#msg1236783
« Reply #1 on: July 03, 2016, 02:40:24 am »
(R2)
Not in the same element as EQ. Nononononononononomegusta.
« Last Edit: July 03, 2016, 02:50:31 am by Espithel »

Offline Aves

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Re: Round 2: Tineidae | Tineidae https://elementscommunity.org/forum/index.php?topic=62221.msg1236802#msg1236802
« Reply #2 on: July 03, 2016, 04:46:18 pm »
[R2]
Upped seems to be better than pest in every way, except that it doesn't produce quanta for the owner. Given that pest is already considered a strong card, what is your reasoning behind the balance?
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Offline KuroaitouTopic starter

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Re: Round 2: Tineidae | Tineidae https://elementscommunity.org/forum/index.php?topic=62221.msg1236858#msg1236858
« Reply #3 on: July 04, 2016, 09:53:43 am »
(R2)
Not in the same element as EQ. Nononononononononomegusta.

[R2]
Upped seems to be better than pest in every way, except that it doesn't produce quanta for the owner. Given that pest is already considered a strong card, what is your reasoning behind the balance?

None. Fixed to :death and made the cost a little more appropriate.

Offline KuroaitouTopic starter

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Re: Round 3: Mother of Pearl | Nacre Shield https://elementscommunity.org/forum/index.php?topic=62221.msg1237484#msg1237484
« Reply #4 on: July 12, 2016, 09:55:51 am »
Bump.

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Re: Round 3: Mother of Pearl | Nacre Shield https://elementscommunity.org/forum/index.php?topic=62221.msg1237486#msg1237486
« Reply #5 on: July 12, 2016, 10:58:58 am »
So this is dissipation for :water?
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Espithel

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Re: Round 3: Mother of Pearl | Nacre Shield https://elementscommunity.org/forum/index.php?topic=62221.msg1237487#msg1237487
« Reply #6 on: July 12, 2016, 11:01:54 am »
The notes imply it prevents catapult damage.

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Re: Round 3: Mother of Pearl | Nacre Shield https://elementscommunity.org/forum/index.php?topic=62221.msg1237489#msg1237489
« Reply #7 on: July 12, 2016, 11:19:48 am »
If you have 20 :water quanta when you play it, does it block 20 damage total, even if you have gained another 20 :water quanta before it expires?
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Offline Aves

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Re: Round 3: Mother of Pearl | Nacre Shield https://elementscommunity.org/forum/index.php?topic=62221.msg1237520#msg1237520
« Reply #8 on: July 12, 2016, 06:02:30 pm »
Points to clarify/my current understanding of it:

Nacre shield blocks both physical and spell damage.
X is the amount of quanta you had after casting (like with stone skin), and does not change besides stacking.
Destroying Nacre shield gets rid of all the stacks.
Playing Nacre shield over PA'd Nacre shield does not remove PA?

It seems like you've combined Dissipation with SS. I like it! One problem I see is that dissipation field's multiplier is offset by spending the quanta to defend; because quanta isn't expended here, how do you justify the multiplier? The amount of defense you gain from 75 :earth is much less than the defense you gain from 75 :water if we compare the two. With 75 :entropy, we are forced to spend all of the quanta we've stacked in order to defend(which can then be regained from quanta generation), in return for a multiplier of 3. I suppose you could say that SS is different because it stacks max HP, but since this does block spell damage, it's effectively a second health pool, and arguably superior to SS. Permanent control is an issue, but it doesn't seem like that's a big enough factor against it to justify such a big increase in power compared to SS.
« Last Edit: July 12, 2016, 06:08:06 pm by Aves »
:darkness War # 4, 9, 10
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Offline KuroaitouTopic starter

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Re: Round 3: Mother of Pearl | Nacre Shield https://elementscommunity.org/forum/index.php?topic=62221.msg1237544#msg1237544
« Reply #9 on: July 13, 2016, 01:59:56 am »
If you have 20 :water quanta when you play it, does it block 20 damage total, even if you have gained another 20 :water quanta before it expires?

It blocks 20 damage total. When you gain (or lose!) water quanta, the amount of damage absorbed does not change, as the damage absorption is only based on when you played the shield.

Points to clarify/my current understanding of it:

Nacre shield blocks both physical and spell damage.
X is the amount of quanta you had after casting (like with stone skin), and does not change besides stacking.
Destroying Nacre shield gets rid of all the stacks.
Playing Nacre shield over PA'd Nacre shield does not remove PA?

It seems like you've combined Dissipation with SS. I like it! One problem I see is that dissipation field's multiplier is offset by spending the quanta to defend; because quanta isn't expended here, how do you justify the multiplier? The amount of defense you gain from 75 :earth is much less than the defense you gain from 75 :water if we compare the two. With 75 :entropy, we are forced to spend all of the quanta we've stacked in order to defend(which can then be regained from quanta generation), in return for a multiplier of 3. I suppose you could say that SS is different because it stacks max HP, but since this does block spell damage, it's effectively a second health pool, and arguably superior to SS. Permanent control is an issue, but it doesn't seem like that's a big enough factor against it to justify such a big increase in power compared to SS.

From the top to bottom:
-Yes.
-Yes.
-Yes.
-Yes.

With the multiplier, I guess I was thinking that compared to :earth, :water quanta isn't as easy to generate unless you have a very specific mono-deck built around it. Sure, you can play an Enchant Artifact off the Earth mark onto the shield, but many decks nowadays have some form of stall breaking or rushing, which makes this card useful for more specific formats.

I guess the multiplier is a bit much, but either way, the mechanic is still decent in my opinion. Increasing the card's cost to say, 4, 5, or 6 :water quanta, or alternatively lowering the multiplier from 2 and 3 to just 1 & 2 are simple changes that can get the point across.

Side note - this shield is supposed to go hand-in-hand with Purify. You can basically block -any- type of non-Momentum damage, from Catapults, Unstable Gases and bolts, Fractal Psions, random creature rushes, Fahrenheit and weapons, bolts, and if you take poison damage? Cleanse it up. ;)

 

anything
blarg: