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Offline rob77dpTopic starter

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Round 3: Amphibious Essence | Amphibious Potion https://elementscommunity.org/forum/index.php?topic=62190.msg1236268#msg1236268
« on: June 26, 2016, 04:16:53 pm »
Spoiler for rob77dp's Round 3 Assignment:
IF :entropy :life :air or :aether: Must be a Creature.
IF :death :fire :time or :gravity: Must be a Permanent.
IF :earth :water :light or :darkness: Must be a Spell.

TEXT RESTRICTION: The card's ability must not cost an element. (So passive, or free to use, or a spell).
NAME RESTRICTION: The card's name must not include the letters: F, W, R.
COST RESTRICTION: The upgraded card must cost half the amount of quanta of the unupgraded one, rounded up. (If the unupgraded is 3, upgraded must be 2.)



NAME:
Amphibious Essence
ELEMENT:
Water
COST:
2 :water
TYPE:
Spell
ATK|HP:
n/a
TEXT:
Target becomes amphibious non-airborne water creature that cannot be frozen and gains +1|+1 if :fire present.
NAME:
Amphibious Potion
ELEMENT:
Water
COST:
1 :water
TYPE:
Spell
ATK|HP:
n/a
TEXT:
Target becomes amphibious non-airborne water creature that cannot be frozen and gains +3|+1 if :fire present.

ART:
Image from here and used per these terms of use.
IDEA:
rob77dp
NOTES:
Wikipedia: amphibian
This card intends to reflect in-game an effect of 'making a creature amphibious', namely aquatic ecosystem habitats (water creature effect and is a water card), tetrapod (non-airborne), and Ectothermic (cannot be frozen and the fore present bonus).

* Non-airborne effect would be, for example, Wings now blocks the creature, Sky Blitz does NOT double attack, and Warden ability would damage the creature.

* Water creature effect would be, for example, allowing the creature to survive in a Flooded slot.

* Cannot be frozen would be, for example, Permafrost damage-reduction is valid but will never freeeze, Octopus/Squid cannot target the creature for freezing/congealing, Freeze/Congeal cannot target the creature, Ice Bolt would deal damage but never freeze the creature, and Pandemonium would never apply Freeze effect.

* :fire present would mean that either player has Fire deck mark or plays a Fire Mark/Pillar/Pendulum card at some point in the game.
SERIES:
rob77dp in Card Design War #3




Spoiler for Round 2 vs mathman101 LOSS:
Spoiler for rob77dp's Round 2 Assignment:
ELEMENT RESTRICTION: The card must not belong to :aether, :time, or :air. Abilities are unrestricted.
NAME RESTRICTION: The card name must have at least 2 instances of consonants present in the element it belongs to. (Example: If your card belongs to Life, your card name might include the letters "L" once, and "F" once, or it might just use "F" twice.)
TEXT RESTRICTION: The card text must have an even number of words. Element symbols do not count as a word.


NAME:
Eye of the Seer
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
Gain +1|+1 for each correct prediction. Target using:
:death Perish: target dies.
:entropy Mishap: target is damaged.
NAME:
Eye of the Diviner
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2 | 6
TEXT:
Gain +2|+0 for each correct prediction. Target using:
:air Aspire: target HP increases.
:aether Fame: target ATK increases.

ART:
Image from here and used per these terms of use.
IDEA:
rob77dp
NOTES:
General / Both Cards:
* Both creatures have TWO active abilities. Once each turn, player can pay the associated quanta for the prediction they want to "foresee" and select a target. Success is if that target ends up experiencing that effect (dying, taking damage, being buffed).


Eye of the Seer:
* Schrodinger's Cat ability "dead/alive" does trigger Perish. I am mulling a change to the card to read "removed from field" in place of "dies" - thoughts?
* Damage that kills the target DOES NOT trigger Mishap.
* Mishap can trigger multiple times in one turn - for example, a Graviton Guard with 7 HP is targeted with Fire Lance on 21 :fire treats the -3 -3 -3 as three separate damages with the third being a killing blow that does not trigger Mishap (but would trigger if also targeted with Peris!).


Eye of the Prophet:
* Buff triggers when a creature that has been previously targeted with Aspire has it's HP increased (Blessing, Heavy Armor, etc) or a creature that has been previously targeted with Glory has it's ATK increased (Momentum, Shard of Wisdom, etc).

SERIES:
rob77dp in Card Design War #3





Spoiler for Round 1, win vs Silver Emerald:
Spoiler for rob77dp's Round 1 Assignment:
ELEMENT RESTRICTION: The Card must not be :water :air :earth. Any abilities are unrestricted.
COST RESTRICTION: The Upgraded Version of the card must cost MORE than the Unupgraded Version.
NAME RESTRICTION: Card names must not include the letters: W, F or R.


NAME:
Oasis
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
n/a
TEXT:
While Oasis in play your creatures gain +1|+1 (+2|+2 if :life creature or ability uses :life).
NAME:
Teeming Oasis
ELEMENT:
Life
COST:
7 :life
TYPE:
Spell
ATK|HP:
n/a
TEXT:
All your :life and :water creatures without an ability gain X: Mitosis. X is equal to each creature's current attack.

ART:
Image from here and used per these terms of use.
IDEA:
rob77dp
NOTES:
* Oasis effect does NOT stack.
* If Oasis is stolen then the effect is REMOVED from original player's creatures at the end of their next turn and granted to new owner's creatures and end of that player's turn.
* If Oasis is destroyed (Deflag, SoFo, Pulvy, BE) the effect is REMOVED at the end of original player's next turn.
* Ability using :life must be that creature's innate ability.

* A Life or Water creature with an ability but then is lobotomized (by either Lobotomizer|Electrocutor or Mind Flayer|Ulitharid) will get Teeming Oasis' bonus.
* Current attack refers to attack currently displayed on the creature on the field.
SERIES:
rob77dp in Card Design War #3
« Last Edit: July 12, 2016, 07:34:02 am by rob77dp »
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Offline JonathanCrazyJ

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Re: Round 1: Oasis | Teeming Oasis https://elementscommunity.org/forum/index.php?topic=62190.msg1236359#msg1236359
« Reply #1 on: June 28, 2016, 12:10:39 am »
What type of quanta is needed for Teeming Oasis's Mitosis effect?

If I had an Abyss Crawler, would is cost:

6 :water: Mitosis
6 :life: Mitosis
6 :rainbow: Mitosis

Note: Competition Organisers can ask questions about mechanics, but will refrain from making comments about balance.
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Offline rob77dpTopic starter

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Re: Round 1: Oasis | Teeming Oasis https://elementscommunity.org/forum/index.php?topic=62190.msg1236361#msg1236361
« Reply #2 on: June 28, 2016, 12:27:12 am »
What type of quanta is needed for Teeming Oasis's Mitosis effect?

If I had an Abyss Crawler, would is cost:

6 :water: Mitosis
6 :life: Mitosis
6 :rainbow: Mitosis

Note: Competition Organisers can ask questions about mechanics, but will refrain from making comments about balance.

ANS: 6 :water: Mitosis.
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Offline andretimpa

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Re: Round 1: Oasis | Teeming Oasis https://elementscommunity.org/forum/index.php?topic=62190.msg1236371#msg1236371
« Reply #3 on: June 28, 2016, 02:32:18 am »
How does Teeming Oasis behave with an antimattered creature? Quanta gain? Free mito? The absolute value is used instead?

Oasis does not stack, but can a creature gain the bonus of both Oasis and Teeming Oasis? If not, what is the precedence?

What are your thoughts on Oasis/Sparktal?
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Offline rob77dpTopic starter

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Re: Round 1: Oasis | Teeming Oasis https://elementscommunity.org/forum/index.php?topic=62190.msg1236372#msg1236372
« Reply #4 on: June 28, 2016, 02:40:57 am »
How does Teeming Oasis behave with an antimattered creature? Quanta gain? Free mito? The absolute value is used instead?

Oasis does not stack, but can a creature gain the bonus of both Oasis and Teeming Oasis? If not, what is the precedence?

What are your thoughts on Oasis/Sparktal?

Answers:
1. Absolute value of attack (in hindsight this deserves to be in the notes but unlikely to fit in card text).

2. Yes (any ideas why this would be game-breaking or anti-thematic?).

3. Oasis bonus/buff goes into effect at the end of the turn (similar lead-in to how Deflag/Steal mechanics lead-out).
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Offline rob77dpTopic starter

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Re: Round 2: Eye of the Seer | Eye of the Prophet https://elementscommunity.org/forum/index.php?topic=62190.msg1236724#msg1236724
« Reply #5 on: July 02, 2016, 09:32:24 pm »
Bump for Round 2 (I posted several days ago with nothing in reply/questioning the cards yet - maybe nobody noticed?).
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Offline Espithel

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Re: Round 2: Eye of the Seer | Eye of the Prophet https://elementscommunity.org/forum/index.php?topic=62190.msg1236729#msg1236729
« Reply #6 on: July 02, 2016, 09:51:26 pm »
(R2)
This is an extremely confusing card.

Why are there elemental symbols for aspire/favor and misfortune/calamity? Do you choose either aspire or favor? If you don't, why is it layed out as if you do?

Edit: It shouldn't have two actives. That adds a large element of complexity for no gain.

Bonus points on changing element, though.

Here are simplified texts after 5 minutes of trying to figure out what the card does:
Code: [Select]
When played, target a creature. If that creature takes damage or dies, Eye of the Seer gains +1|+1.
Code: [Select]
When played, target a creature. If that creature gains ATK, Eye of the Prophet gains that much ATK. The same is true for HP.
What happens if Eye of the Prophet targets itself?
« Last Edit: July 02, 2016, 10:04:41 pm by Espithel »

Offline rob77dpTopic starter

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Re: Round 2: Eye of the Seer | Eye of the Prophet https://elementscommunity.org/forum/index.php?topic=62190.msg1236778#msg1236778
« Reply #7 on: July 03, 2016, 02:13:30 am »
Card texts updated -- please feel free to re-review and to re-read the NOTES section(s) too. Thanks for the comments so far and please keep 'em coming if you have more! :)
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Offline rob77dpTopic starter

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Re: Round 2: Eye of the Seer | Eye of the Prophet https://elementscommunity.org/forum/index.php?topic=62190.msg1237190#msg1237190
« Reply #8 on: July 08, 2016, 02:14:17 pm »
Wow, lost 2-11 here? That stings... I did not see that coming and what the heck is with 12-14 votes per submission? I really hope lazily abstaining participants lost their matches this round.

Let's pick it up folks and actually do all of the phases eh? We want the winner to have fully participated - or at least if I win I'd feel like a bum if I had slipped phases or voting etc.
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Offline russianspy1234

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Re: Round 2: Eye of the Seer | Eye of the Prophet https://elementscommunity.org/forum/index.php?topic=62190.msg1237191#msg1237191
« Reply #9 on: July 08, 2016, 02:48:06 pm »
You took a lot of risks with your card.  Having two different abilities on a creature does not currently work in the game.  Having the ability to choose which quanta you pay does not exist.  Cards changing element on upgrade does not exist.  That and the card is confusing to begin with.  All those factors are things that would initially drive people away from the card that you would have to overcome.  The underlying idea is interesting.  Were your card something like having the unupped version having the death ability only and the upped version having the damaged ability (and still being darkness)  I think you would have faired a lot better.
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Offline rob77dpTopic starter

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Re: Round 2: Eye of the Seer | Eye of the Prophet https://elementscommunity.org/forum/index.php?topic=62190.msg1237449#msg1237449
« Reply #10 on: July 12, 2016, 01:05:13 am »
Round 3 update is now in the OP! :)
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Offline JonathanCrazyJ

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Re: Round 2: Eye of the Seer | Eye of the Prophet https://elementscommunity.org/forum/index.php?topic=62190.msg1237450#msg1237450
« Reply #11 on: July 12, 2016, 01:07:21 am »
Round 3 update is now in the OP! :)

rename thread please :)
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