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Offline killsdazombiesTopic starter

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[Round 2] Piscary | Piscary https://elementscommunity.org/forum/index.php?topic=62194.msg1236318#msg1236318
« on: June 27, 2016, 08:44:07 am »
NAME:
Piscary
ELEMENT:
Water
COST:
2 :water
TYPE:
Permanent
ATK|HP:

TEXT:
As an additional cost to play Piscary, sacrifice a creature.
Summon a random dragon after 3 turns.
NAME:
Piscary
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Summon a random dragon after 3 turns

ART:
N/A
IDEA:
KDZ
NOTES:
The additional cost to cast the unupgraded shouldn't cause many issues, but it forces a deck using it to be built around it rather than with it, which In my opinion, justifies the lower cost compared to the upped.

 Cost is another issue all together. At 2 cost, you can play this turn one or two with a decent hand. The upgraded, at three, comes out on the same tempo, they each need at least 3 cards to be placed out, the upgrade simply shifts the cost.

Dragon refers to any of the 12 main dragons, not leaf dragon (sorry bub)

Piscary is defined as the right of fishing in another's water. Hence, why you pull random dragons from your line, they aren't all going to be water dragons if they are pulled from another water
SERIES:
CDW 3

« Last Edit: July 04, 2016, 10:44:53 pm by killsdazombies »

Offline JonathanCrazyJ

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Re: [Round 1] Return to Sender | Return to Sender https://elementscommunity.org/forum/index.php?topic=62194.msg1236336#msg1236336
« Reply #1 on: June 27, 2016, 05:44:20 pm »
Competitions!
Competition Mailing Lists are a SERVICE TAILORED FOR YOU!
If you like any Competitions at all, check them out, we are here for you!

Offline killsdazombiesTopic starter

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Re: [Round 2] Piscary | Piscary https://elementscommunity.org/forum/index.php?topic=62194.msg1236861#msg1236861
« Reply #2 on: July 04, 2016, 10:43:47 am »
I cant figure out how spoilers work so heres round 1



NAME:
Return To Sender
ELEMENT:
Death
COST:
1 :death
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Put target creature on the top  of its owner's deck. You lose life equal to its health.  Tigger a Death Effect
NAME:
Return To Sender
ELEMENT:
Death
COST:
1
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Put target creature on the top of its owner's deck. You lose life equal to its health.  Trigger a Death Effect




ART:
N/A
IDEA:
KDZ
NOTES:
Death Effect will trigger after the creature is removed.




Designed to keep in line with rewinds cost (2 unupped, 1 upped) Given the health loss, cost reduced by one, and made random for the upped variation.




Random cost was valued over no cost, because issues with mulligan, making it adverse to upgrade should the card cost 0.




Idea bounced around to put card at the bottom of the opponents deck, but given the lack of any means of deck shuffling, it would just end up being a pseudo-instakill. A shift into entropy could prove wise as well, perhaps allowing the target to put randomly in the opponents deck. This likely will still be a pseudo-instakill, so balance would be difficult.
SERIES:
Card Design War 3

 

anything
blarg: