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Offline DevilLossTopic starter

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Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465331#msg465331
« on: February 28, 2012, 01:38:00 am »
NAME:
Solar Flare
ELEMENT:
Light
COST:
:light
TYPE:
spell
ATK|HP:
TEXT:
All creatures are blinded (cannot attack) For 1 turn. except light creatures.
NAME:
Solar Flare
ELEMENT:
Light
COST:
:light
TYPE:
Spell
ATK|HP:
TEXT:
All creatures are blinded For 1 turns except light creatures. Light creatures cannot be the target of spells and abilitys.
ART:
IDEA:
DevilLoss
NOTES:
-This card Is for light because I feel the image makes sense to be a light card then I had to think of what light can do and what it lacks as an element and I came up with a idea that makes since for the card image and the element light. It makes since that light should blind you when you stare at the sun or get a flashlight shined in your face you cant see for several seconds or longer after it happens so the idea stems from there.
-now to add the elemental twist which is making it affect non light creatures why only non light creatures well because there are born in the light or from the light so there used to it so why should they be blinded by there own element. and since all other creatures arent used to such powerful light they are blinded and unable to do much agiasnt the light untill they are able to regain there senses.
-The hardest part was to come with the name after thinking of cheesy names like Blinding light | Blinding Rays and Flash i decided to go with flare and Solar Flare both powerful forms of light.
SERIES:
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Offline furballdn

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465334#msg465334
« Reply #1 on: February 28, 2012, 01:41:23 am »
This is OP as it is basically a sundial for 11/12th of the creatures, and if used in a mono :light deck, makes it so only your creatures can attack.

Offline DevilLossTopic starter

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465346#msg465346
« Reply #2 on: February 28, 2012, 02:10:17 am »
except it costs 3 to 5 times more its balanced i made it balanced it will be fine.
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Offline furballdn

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465347#msg465347
« Reply #3 on: February 28, 2012, 02:13:41 am »
mmmm, not really. Most decks don't use :light creatures as offense, so this is essentially a 1 turn dim shield for the creatures. If you run a mono light deck, you can easily counter plenty of decks just because of this card. It's also a spell, so it can't be countered besides silence or quanta denial.

Offline DevilLossTopic starter

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465361#msg465361
« Reply #4 on: February 28, 2012, 03:09:22 am »
ok yes it stops creatures for 3 or 5 qaunta also it only stops creatures not spell dmg to yourself nor does it stop weapons from attacking you can still be hit by catapult, lightnig, shockwave, firebolt, drian life, icebolt, voodoo doll dmg. And many other things that do dmg so yah it stops creatures big whoop but got more then 3 times the cost of sundial plus it doesnt let you draw any cards or anything like i said its fine. You also havent even told me anything about what could be changed besides saying its op the cost to ability ratio is fine the ability is nothing special so i dont see how the card is op if anything it would be a nice bump for stall decks to have a chance agiasnt rushes.
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Offline bogtro

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465365#msg465365
« Reply #5 on: February 28, 2012, 03:17:37 am »
How exactly is this OP? It's certainly less powerful than SoSa or Dimensional Shield, both of which are accepted as balanced.
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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465366#msg465366
« Reply #6 on: February 28, 2012, 03:19:50 am »
I was wondering when you were going to show up.

Now, as for any errors.

Unupgraded card:
The "For" should be "for"
There should not be a period after "turn."

Upgraded card:
Card title should be proper, so "Solar Flare" instead of "solar flare."
Single turn instead of "turns"
*abilities

And I must agree that, to some extent, this is not really OP.  Situational, yes, but not to the extent of being OP...

Offline DevilLossTopic starter

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465370#msg465370
« Reply #7 on: February 28, 2012, 03:30:22 am »
Thank you for the card help im really tired right now so my grammar and spelling are really horrible but thanks for your help best of luck to you drake and let the best designer win  :)
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Offline Pineapple

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465436#msg465436
« Reply #8 on: February 28, 2012, 09:18:50 am »
And I must agree that, to some extent, this is not really OP.  Situational, yes, but not to the extent of being OP...
You just butchered the meaning of "situational" there, because "situational" definitely does not describe a card that affects all of the opponent's non-light creatures.

It's OP because it's basically one third the effect of a Protected Dimensional Shield for half the cards and a third of the cost, not to mention that momentum can bypass Dimensional Shield but Flare has no counter at all. Compared to Sundial and Dimensional Shield, which need to stay on the field to remain in effect, Flare's effect can be likened more to Sacrifice's effect, which is balanced with a far more situational cost than "3 Light quanta."

The duration of the secondary effect on the upgraded card needs to be present in the card text. Assuming the upgraded card only protects Light creatures for 1 turn,  an upgrade and increase in cost by 2 just barely justify this new effect. If it protects Light creatures for more than 1 turn, then the upgraded is grossly unbalanced.

Also, you need to change the "For" in the upgraded text to a "for" as you did with the unupgraded card, and reflect these corrections in the table.

Offline zhangvict

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Re: Flare | Solar Flare https://elementscommunity.org/forum/index.php?topic=37093.msg465441#msg465441
« Reply #9 on: February 28, 2012, 09:48:44 am »
you could make it so that instead of making all creatures except light ones not attack, add 1 turn delay like iridium warden's guard ability. Then at least it will not affect immortal creatures, be less effective against adrenaline, and can be bypasses through summoning new undelayed creatures, mitosis or fractal, possibly mutation etc.

 

blarg: