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Prism | Prism https://elementscommunity.org/forum/index.php?topic=38399.msg478571#msg478571
« on: April 10, 2012, 12:38:15 am »
NEW VERSION UPLOADED WITH ART!
NAME:
Prism
ELEMENT:
Other
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
Prism generates 1 quanta of each of the 2 adjacent permanents.
NAME:
Prism
ELEMENT:
Other
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
Prism generates 1 quanta of each of the 3 adjacent permanents.

ART:
Arum
IDEA:
Arum
NOTES:
This may be OP.
So I have a Boneyard and an Eclipse next to my prism. My prism generates 1 :death and 1 :darkness. Lets say I have a Phase Shield and a Fire Pillar. Behind the prism(upped) is a SoG. Prism will generate 1 :fire, 1 :aether, and 1 :life.
Prism cannot generate more than 1 quanta of the same element. The extra quanta is simply not generated. Colorless permanents will generate 1 random quanta. Shards generate 1 quanta of their respective element, e.g. SoG generates 1 life, SoSac generates 1 death, SoX generates 1 darkness, SoBr generates 1 air, etc.
SERIES:


Comments: Getting three pillars for one card is very strong. On the other hand, it is useless without another permanent out, and the cost makes it slowish compared to a pillar.

Some ideas for making it weaker:
Pillars and other colorless permanents don't help it.
It can generate at most 1 quanta of any color. So it has to be adjacent to 3 different-colored things to generate 3 quanta. I'm not sure if that is necessary though.

I'm also unclear on how the adjacency thing works. If you play this card and then 2 other permanents, are they going to be adjacent to it, or too far away? It seems like the placement algorithm keeps things apart until you've filled a large number of slots. Does that mean this thing wouldn't work at all until you get 5(?) permanents out?

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  Arum
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Re: Prism|Prism
« Reply #2 on: April 09, 2012, 11:35:58 PM »
QuoteModify
Quote from: jawdirk on April 09, 2012, 07:49:16 AM
Getting three pillars for one card is very strong. On the other hand, it is useless without another permanent out, and the cost makes it slowish compared to a pillar.

Some ideas for making it weaker:
Pillars and other colorless permanents don't help it.
It can generate at most 1 quanta of any color. So it has to be adjacent to 3 different-colored things to generate 3 quanta. I'm not sure if that is necessary though.

I'm also unclear on how the adjacency thing works. If you play this card and then 2 other permanents, are they going to be adjacent to it, or too far away? It seems like the placement algorithm keeps things apart until you've filled a large number of slots. Does that mean this thing wouldn't work at all until you get 5(?) permanents out?
This is actually kind of weak, because you need 2 adjacent permanents out before playing this. This means it's usually only going to be played mid-early game. The 1 quanta of any color is a good idea, but colorless will generate random quanta, except for shards which have their own element. Pillars are actually good, because this is a boost, not an actual card.

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  OdinVanguard
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Re: Prism|Prism
« Reply #3 on: April 10, 2012, 01:08:15 AM »
Quote
Its actually not too bad considering the amount of planning it will take to make it work well. Until there are more cards that let you shift around permanents / creatures from one slot to another, this may be fairly tricky to pull off well.
One question: If you have more than 2 (3 upped) adjacent permanents all of different colors, which ones will be used to determine extra quanta generated or will it be random?

I think this card should have "Play in target slot". To make it a little more viable otherwise its a bit too hard to control at present (again if cards that allow field / slot manipulation start getting made that may change)

Overall I actually kinda like this card... In fact the more I look at it the cooler it actually looks. If you allow it to be placed in a slot manually, this will be very useful card for trio and quartet decks (which always need help with quanta balance), while quantum pillar based rainbows won't get more overpowered.
I personally think it should be put at 3 for both upped and unupped and either make the upped version free to play or generate quanta as soon as played...
but definitely let players pick where to play it. That will foster a bit more skill and planning on the players part.
This card will be UP if used poorly, but should be pretty balanced if used well.


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Re: Prism|Prism
« Reply #4 on: April 10, 2012, 05:35:37 AM »
QuoteModify
Quote from: OdinVanguard on April 10, 2012, 01:08:15 AM
Its actually not too bad considering the amount of planning it will take to make it work well. Until there are more cards that let you shift around permanents / creatures from one slot to another, this may be fairly tricky to pull off well.
One question: If you have more than 2 (3 upped) adjacent permanents all of different colors, which ones will be used to determine extra quanta generated or will it be random?

I think this card should have "Play in target slot". To make it a little more viable otherwise its a bit too hard to control at present (again if cards that allow field / slot manipulation start getting made that may change)

Overall I actually kinda like this card... In fact the more I look at it the cooler it actually looks. If you allow it to be placed in a slot manually, this will be very useful card for trio and quartet decks (which always need help with quanta balance), while quantum pillar based rainbows won't get more overpowered.
I personally think it should be put at 3 for both upped and unupped and either make the upped version free to play or generate quanta as soon as played...
but definitely let players pick where to play it. That will foster a bit more skill and planning on the players part.
This card will be UP if used poorly, but should be pretty balanced if used well.
Corner adjacent perms don't count. You can only ever have a total of 3 perms.
Thanks for your suggestions, but it's fine as is.



Spoiler for Hidden:
I decided the older version was too problematic, so I got a post that wasn't carried over by the crawler scripts. This is it, along with the following comments.
NAME:
Prism
ELEMENT:
Other
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
Prism generates 1 quanta of each of the 2 adjacent permanents.
NAME:
Prism
ELEMENT:
Other
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
Prism generates 1 quanta of each of the 3 adjacent permanents.

ART:
Arum
IDEA:
Arum
NOTES:
This may be OP.
So I have a Boneyard and an Eclipse next to my prism. My prism generates 1 :death and 1 :darkness. Lets say I have a Phase Shield and a Fire Pillar. Behind the prism(upped) is a SoG. Prism will generate 1 :fire, 1 :aether, and 1 :life.
Prism cannot generate more than 1 quanta of the same element. The extra quanta is simply not generated. Colorless permanents will generate 1 random quanta. Shards generate 1 quanta of their respective element, e.g. SoG generates 1 life, SoSac generates 1 death, SoX generates 1 darkness, SoBr generates 1 air, etc.
SERIES:


Comments: Getting three pillars for one card is very strong. On the other hand, it is useless without another permanent out, and the cost makes it slowish compared to a pillar.

Some ideas for making it weaker:
Pillars and other colorless permanents don't help it.
It can generate at most 1 quanta of any color. So it has to be adjacent to 3 different-colored things to generate 3 quanta. I'm not sure if that is necessary though.

I'm also unclear on how the adjacency thing works. If you play this card and then 2 other permanents, are they going to be adjacent to it, or too far away? It seems like the placement algorithm keeps things apart until you've filled a large number of slots. Does that mean this thing wouldn't work at all until you get 5(?) permanents out?

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Re: Prism|Prism
« Reply #2 on: April 09, 2012, 11:35:58 PM »
QuoteModify
Quote from: jawdirk on April 09, 2012, 07:49:16 AM
Getting three pillars for one card is very strong. On the other hand, it is useless without another permanent out, and the cost makes it slowish compared to a pillar.

Some ideas for making it weaker:
Pillars and other colorless permanents don't help it.
It can generate at most 1 quanta of any color. So it has to be adjacent to 3 different-colored things to generate 3 quanta. I'm not sure if that is necessary though.

I'm also unclear on how the adjacency thing works. If you play this card and then 2 other permanents, are they going to be adjacent to it, or too far away? It seems like the placement algorithm keeps things apart until you've filled a large number of slots. Does that mean this thing wouldn't work at all until you get 5(?) permanents out?
This is actually kind of weak, because you need 2 adjacent permanents out before playing this. This means it's usually only going to be played mid-early game. The 1 quanta of any color is a good idea, but colorless will generate random quanta, except for shards which have their own element. Pillars are actually good, because this is a boost, not an actual card.

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  OdinVanguard
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Re: Prism|Prism
« Reply #3 on: April 10, 2012, 01:08:15 AM »
Quote
Its actually not too bad considering the amount of planning it will take to make it work well. Until there are more cards that let you shift around permanents / creatures from one slot to another, this may be fairly tricky to pull off well.
One question: If you have more than 2 (3 upped) adjacent permanents all of different colors, which ones will be used to determine extra quanta generated or will it be random?

I think this card should have "Play in target slot". To make it a little more viable otherwise its a bit too hard to control at present (again if cards that allow field / slot manipulation start getting made that may change)

Overall I actually kinda like this card... In fact the more I look at it the cooler it actually looks. If you allow it to be placed in a slot manually, this will be very useful card for trio and quartet decks (which always need help with quanta balance), while quantum pillar based rainbows won't get more overpowered.
I personally think it should be put at 3 for both upped and unupped and either make the upped version free to play or generate quanta as soon as played...
but definitely let players pick where to play it. That will foster a bit more skill and planning on the players part.
This card will be UP if used poorly, but should be pretty balanced if used well.


 Arum
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Re: Prism|Prism
« Reply #4 on: April 10, 2012, 05:35:37 AM »
QuoteModify
Quote from: OdinVanguard on April 10, 2012, 01:08:15 AM
Its actually not too bad considering the amount of planning it will take to make it work well. Until there are more cards that let you shift around permanents / creatures from one slot to another, this may be fairly tricky to pull off well.
One question: If you have more than 2 (3 upped) adjacent permanents all of different colors, which ones will be used to determine extra quanta generated or will it be random?

I think this card should have "Play in target slot". To make it a little more viable otherwise its a bit too hard to control at present (again if cards that allow field / slot manipulation start getting made that may change)

Overall I actually kinda like this card... In fact the more I look at it the cooler it actually looks. If you allow it to be placed in a slot manually, this will be very useful card for trio and quartet decks (which always need help with quanta balance), while quantum pillar based rainbows won't get more overpowered.
I personally think it should be put at 3 for both upped and unupped and either make the upped version free to play or generate quanta as soon as played...
but definitely let players pick where to play it. That will foster a bit more skill and planning on the players part.
This card will be UP if used poorly, but should be pretty balanced if used well.
Corner adjacent perms don't count. You can only ever have a total of 3 perms.
Thanks for your suggestions, but it's fine as is.



Spoiler for Hidden:
NAME:
Nullified Oblivion
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:

TEXT:
Anything that targets this card does and never has existed. Quanta is refunded and the HP/DMG done is reversed.
NAME:
Nullified Oblivion
ELEMENT:
Other
COST:
4
TYPE:
Permanent
ATK|HP:

TEXT:
Anything that targets this card does and never has existed. Quanta is refunded, and the ATK/DMG done is reversed.

ART:
Arum
IDEA:
Arum
NOTES:
This is very powerful, but not overpowered. You'd actually need to target it for it's effects to take place. This card could actually be UP. You never know.
On a side note, this card TAKES on the appearance of a random permanent, BUT DOES NOT HAVE THE EFFECT of the permanent it changed into.
SERIES:
None.
« Last Edit: April 15, 2012, 08:26:47 pm by Arum »
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Offline Laxadarap

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478573#msg478573
« Reply #1 on: April 10, 2012, 12:43:31 am »
Err, why would you target it? I see no reason at all.  You can't gravity pull it and as far as I know, theres absolutely nothing I can think of that would force your opponent to.
My signature is too messy to read >.<

Offline ArumTopic starter

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478585#msg478585
« Reply #2 on: April 10, 2012, 12:55:23 am »
Err, why would you target it? I see no reason at all.  You can't gravity pull it and as far as I know, theres absolutely nothing I can think of that would force your opponent to.
Did you read the notes fully?
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Offline furballdn

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478591#msg478591
« Reply #3 on: April 10, 2012, 01:10:58 am »
Is this another one of those "fake" permanent/creature ideas? They never work out since the AI will know it's fake from programming, and playing against other people, they'd immediately know it's fake as well. Your description is also very, very vague. What if I deflag it? What if my pulvy destroys it? What if my mutant steals it?

Offline ArumTopic starter

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478594#msg478594
« Reply #4 on: April 10, 2012, 01:13:33 am »
Is this another one of those "fake" permanent/creature ideas? They never work out since the AI will know it's fake from programming, and playing against other people, they'd immediately know it's fake as well. Your description is also very, very vague. What if I deflag it? What if my pulvy destroys it? What if my mutant steals it?
If you deflag it, your deflag is wasted, and your quanta refunded. If your pulvy destroys it, your pulvy gets destroyed, and all quanta is refunded. Same with mutant.
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Offline furballdn

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478595#msg478595
« Reply #5 on: April 10, 2012, 01:14:23 am »
What's the need for the "never has existed" crap then? Just say "Anything that targets this card will be destroyed, quanta refunded". Just that simple. No need to make it overly complicated.

Offline ArumTopic starter

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478622#msg478622
« Reply #6 on: April 10, 2012, 02:11:42 am »
What's the need for the "never has existed" crap then? Just say "Anything that targets this card will be destroyed, quanta refunded". Just that simple. No need to make it overly complicated.
It fits more with Other, I want it to be an odd card.
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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478624#msg478624
« Reply #7 on: April 10, 2012, 02:12:35 am »
Odd=/=weird and unintelligible

Offline ArumTopic starter

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478649#msg478649
« Reply #8 on: April 10, 2012, 03:38:11 am »
Odd=/=weird and unintelligible
Pretty much. I want this card to be a mystery.
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Offline furballdn

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478652#msg478652
« Reply #9 on: April 10, 2012, 03:41:47 am »
Mystery, hard to understand ideas are not a good idea for a card game.

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Re: Nullified Oblivion|Nullified Oblivion https://elementscommunity.org/forum/index.php?topic=38399.msg478670#msg478670
« Reply #10 on: April 10, 2012, 04:05:08 am »
Mystery, hard to understand ideas are not a good idea for a card game.
Lol, this is just a competition, I made an underachiever card. I don't care much for the trophy.
« Last Edit: April 11, 2012, 12:18:24 am by Arum »
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Offline ArumTopic starter

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Re: Prism | Prism https://elementscommunity.org/forum/index.php?topic=38399.msg479027#msg479027
« Reply #11 on: April 11, 2012, 12:18:46 am »
I updated, with much better card.
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anything
blarg: