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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Ninja | Elite Ninja [Champion]
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CactusKing
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I eat shriekers for breakfast
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Ninja | Elite Ninja [Champion]
https://elementscommunity.org/forum/index.php?topic=64666.msg1265588#msg1265588
«
on:
June 20, 2017, 11:33:15 am »
NAME:
Ninja
ELEMENT:
Darkness
COST:
4
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
This creature is invisible for 3 turns when summoned.
: Shuriken. Poison and deal 2 damage to target
NAME:
Elite Ninja
ELEMENT:
Darkness
COST:
5
TYPE:
Creature
ATK|HP:
7 | 2
TEXT:
This creature is invisible for 3 turns when summoned.
: Shuriken. Poison and deal 2 damage to target
ART:
IDEA:
CactusKing
NOTES:
The darkness
champion
. They hide in the shadows, slinging deadly daggers at unsuspecting foes. The only way to locate them before it's too late is to attack everywhere they might be...
Invisible is a status that protects the creature in a manner similar to immortality, but like cloak, it is removed by mass CC spells and retrovirus. When played, the opponent can see there is a creature, but it's card and status will appear blacked out as if covered by cloak.
If the ninja is granted immortality before his cloak runs out, Mass CC will be able to remove the invisibility without doing damage.
Adrenalin, freeze and delay status does not affect invisibility countdown.
Suriken's damage is not spell damage, it is ranged physical damage with a scorpion-like effect (i.e. all effects are stopped with a 2x damage reducing shield like titanium, but it is not reflected by mirror or emerald shields. Poison is applied after the shuriken does damage to the opponent). Shuriken can be used against creatures on both sides, as well as both players.
Possible combos with voodoo doll (targeted with shuriken to damage enemy through shields, and also makes opponent think twice about using mass CC), eclipse (MOAR POWEEER, and won't get killed by thunderstorm), Gargoyle (Forms a hard-to-kill attack core for a mono-darkness deck), Mitosis (Newly grown ninjas are also invisible, and provide even faster ramping damage, assuming you have the darkness to fuel their ability), Bonewall (Ninjas grant repeatable CC to fuel the bones), and finally, Ninja + Lightstall = PDials 2.0
SERIES:
Champion Card Design Competition
I somehow convinced myself this card is balanced, but if you don't think it is feel free to point out why!
pls be gentle
«
Last Edit: June 20, 2017, 11:51:22 am by CactusKing
»
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I spilt my blood against the
Just to see the world in colour.
andretimpa
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OMG how did I get here I'm not good with computers
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Re: Ninja | Elite Ninja [Champion]
https://elementscommunity.org/forum/index.php?topic=64666.msg1265611#msg1265611
«
Reply #1 on:
June 20, 2017, 03:12:22 pm »
I think it's a tad cheap (compare with other darkness hitters that don't get 3 turns of protection), but a good design nevertheless.
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Every time a graboid evolves, an elemental gets his wings.
Guild (old), War 9 & 13 (gen) /
Brawl 2 & 3, War 7 & 14 /
War 8 & 12 /
Brawl 4 /
Brawl 5 /
War 10
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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Idea Competition Submissions
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Ninja | Elite Ninja [Champion]