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Offline KamietsuTopic starter

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New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg411247#msg411247
« on: October 16, 2011, 11:55:36 pm »
If you have created a card idea for The New Slot Competition, post the cards here. DO NOT CREATE A SEPARATE TOPIC FOR THE CARD.

Please do not spam the thread with comments of other card ideas. Posts will be removed as necessary to keep this topic as clean as possible. Also, do not spam any Card Curator's inbox with PM's to review their card ideas for the competition, as such requests may be deleted.


Rules for the The New Slot Competition can be found here: A New Slot Competition (http://elementscommunity.org/forum/index.php/topic,32738.0.html)
Please post your card ideas in the following format:

100 Word description. *Notes, how the new slot works, etc....*


You can create the table by using the code below. You only need to post 3 different card images and a 100 word description of your New Slot. You may modify your post anytime before the poll starts - once the thread is locked no more editing can occur, unless you PM a CO with a valid reason.

Code: [Select]
[center][table]
[tr][td][center][img]http://i.imgur.com/WfYje.png[/img][/center][/td][/tr]
[tr]
[td]
[table]
[tr]
[td][img width=289 height=443]http://imageplay.net/img/m7Gbd95572/Book_of_the_Dead.png[/img][/td]
[td][img width=289 height=443]http://imageplay.net/img/m7Gbd95572/Book_of_the_Dead.png[/img][/td]
[td][img width=289 height=443]http://imageplay.net/img/m7Gbd95572/Book_of_the_Dead.png[/img][/td]
[/td]
[/tr]
[/table]
[table]
[tr]
[td][center][desc=Whoever posted this][color=white]Idea By[/color][/desc]:[user=*insertnamehere*]*insertnamehere*[/user][/center][/td]
[/tr]
[tr]
[td]
100 Word description. *Notes, how the new slot works, etc....*
[/td]
[/tr]
[/table][/center]

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Offline majofa

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413648#msg413648
« Reply #1 on: October 21, 2011, 07:40:31 am »
These permanents deal spell damage, meaning they aren't blocked like normal damage. They can be reflected by damage reflection shields and would deal damage to the owner of the orb. They all have secondary abilities as well. Here are 3 examples of Orbs.

Life/Jade Orb - :life has trouble with permanents. Too often are their swarms of creatures stopped by an opponent's shield. With this Orb, they can now swarm the opponent and still be able to do damage.

Light/White Orb - This Orb can keep your damage going even if your opponent puts out a damage blocking shield. It boosts all lower damage creatures. The creatures must have at least 1 attack for the Orb to affect them.

Water/Arctic Orb - Continues with the theme :water has of freezing everything. Now it can freeze pesky permanents. Your opponent will think twice about using a permanent with an ability. Even a pesky Pulverizer will have to freeze itself to destroy your Orb.

We completed the whole set of 12, but here a just 3. After the competition, we'll release the rest of them.

Offline Time_lord_victorius

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413665#msg413665
« Reply #2 on: October 21, 2011, 09:26:37 am »
i think someone had an idea for an helmet slot. either Zblader or Emeraldtiger. either way, one is never far from the other.
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Offline Jenkar

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413676#msg413676
« Reply #3 on: October 21, 2011, 09:57:32 am »
Idea By:Jenkar
The slots (there are meant to be two) are shared, in between each player. First two field cards played cumulate. Every field card played after targets one of the two field (you choose which) and replaces it.
Those cards are meant to affect the whole field (think : flooding).
I think we need more field effects. A potential problem of those would be cumulation, hence : slots.

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Offline KamietsuTopic starter

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413737#msg413737
« Reply #4 on: October 21, 2011, 01:59:40 pm »
Please do not post both upgraded and unupgraded. Just one or the other.
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Offline majofa

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413770#msg413770
« Reply #5 on: October 21, 2011, 03:53:06 pm »
Quote from: Kamietsu
3. Each Submission must have 3 cards submitted with it. Posting both unupgraded and upgraded images is not required but encouraged.

Offline Kakerlake

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413777#msg413777
« Reply #6 on: October 21, 2011, 04:12:26 pm »
Idea By: Kakerlake
:fire
Burning Aura: Each creature hits for 1 more damage. This doesn't really sound particulary strong, but there are a few benefits of this:
Adrenaline: Since the Aura doesn't affect the attack of a creature, a creature would still attack 4 times when it has 3 attack, but would deal 4 damage with each attack. Also, since a 0 attack creature attacks 5 times, it would deal 5 damage combined with this aura.
Shields: Sometimes, a shields can block more damage than your creature can deal. But with this aura, 1 damage still goes through (even for Wings, Gravity Shield and Dim Shield but not Sundial).
What could fit :fire better than more damage? - right, even MORE damage!

:air
Lightning Aura:
Funny thing about air is, that they sometimes have flying weapons, giving your opponent quite a headache when being attacked.
A delayed permament won't lose a counter (like sundial, wings) when delayed, and acts as if it weren't there.
A delayed stack of permaments (like SoG, Pillars) only produces half of whatever it would produce (round down).

:darkness
Retribution Aura:
Losing max health doesn't count as recieving damage. So if each player has this aura, it doesn't trigger a loop that leaves both players with 1 health.
Anything else that lowers your HP is considered damage.
So if you cast Lightning storm on a field filled with 23 Voodoo Dolls, you lose 23 health and your opponent loses 46 max health.
Works great together with the :darkness shard, as both cards reduce opponents health.

Offline KamietsuTopic starter

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413814#msg413814
« Reply #7 on: October 21, 2011, 05:38:08 pm »
Quote from: Kamietsu
3. Each Submission must have 3 cards submitted with it. Posting both unupgraded and upgraded images is not required but encouraged.
Ha, I forgot. nevermind then.
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Offline Jenkar

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413853#msg413853
« Reply #8 on: October 21, 2011, 07:24:57 pm »
Quote from: Kamietsu
3. Each Submission must have 3 cards submitted with it. Posting both unupgraded and upgraded images is not required but encouraged.
Ha, I forgot. nevermind then.
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Offline GG

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg413884#msg413884
« Reply #9 on: October 21, 2011, 09:18:12 pm »
RESERVED FOR AN EPIC SLOT:

Bras, originally intended to be made as Armors, are undergarments equipments that support a blob of fat and goodies Shields. They are much cheaper than Shields of their respective elements, and also do not directly block damage like most Shields do.

:gravity G-Cup
With Gravity Shield played alongside, the opponent has a rather narrow choice of creatures to use, since lower HP creatures that bypass Gravity Shield tend to also have low attack power, blocked by the huge G-cup.

:entropy Strapless | Nude Bra
Facing these make attacking creatures.... panic! A cheap but potentially powerful damage avoiding technique.

:water Bikini Top
Looking at Bikinis make attacking creatures get mesmerized by the cute patterns. Effect virtually doubles with Ice Shield | Permafrost shield on, since frozen creatures always lose attack power.

Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Offline furballdn

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg414024#msg414024
« Reply #10 on: October 22, 2011, 02:32:26 am »
Reserving a spot for mine.

Idea By:furballdn
A pendant is a small piece of accessory an elemental wears. It is not as powerful as a weapon, nor as defensive as a shield. Instead, pendants offer other types of special bonuses to elementals when they wear them for they are more in touch with the powers of the pendant. You can only wear one pendant at a time because it's either heavy or because of typical RPG rules where you can only have one item equipped in a slot at a time despite breaking logic. The reason why pendants should deserve their own slot is that each pendant is tied with an element and each one grants such a great boost that you can only have one at a time. Would you want healing every turn or stronger creatures? Picking the right pendant can make all the difference!
:air
The pendant of flight is a pendant that grants all the wearer's creatures and weapons to bypass the wings shield. Additionally, all your creatures being airborne can tie together with sky blitz for synergy. Upped version grants the ability for all your creatures to gain dive for :air :air
:life
The pendant of piety is basically a purify on a stick. It allows the casting of purify for 2 :water each turn as a defense from poison.  :life and  :water already have some synergy so why not have some more? Also ties into life's healing theme. Upped version would cost less to heal.
:death
The pendant of souls lets you regain health whenever you damage an opposing creature. You gain however much health the enemy creature lost. You do not gain health from your own creatures dying (to prevent gravity pull abuse)

Offline Pineapple

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Re: New Slot Submission Thread https://elementscommunity.org/forum/index.php?topic=32551.msg414105#msg414105
« Reply #11 on: October 22, 2011, 08:14:03 am »
Idea By:patchx94
Mount

Text:
You can only equip one mount at a time. This slot is currently empty.

Notes:
Like weapons and shields, playing a mount when you already have one in the mount slot will cause the one in the mount slot to be destroyed/replaced (without activating death effects). Mounts are creature cards, and can therefore be targeted as creatures, unless otherwise stated. Your mount is "scanned" after your non-mount creatures attack, just as your weapon attacks after your non-weapon permanents are "scanned." All mount card texts begin with "Mount: Does not attack; weapon deals bonus damage." This means that your mount itself does not attack, but your equipped weapon (the one in the weapon slot) instead deals damage equal to the weapon attack plus the mount attack. This also means that if you have no weapon equipped, playing a mount doesn't increase the amount of damage you deal per turn.


Tri-Pulse Destroyer

Text:
Mount: Does not attack; weapon deals bonus damage. :aether : Detach - Lose -2/-0, generate a Pulse Cannon .

Pulse Cannon

Text:
Weapon: Deal 2 damage per turn. :aether : Pulse - For 1 turn, delay weapons and shields.

Notes:
You cannot use Tri-Pulse Destroyer's skill if its attack is less than 2. If you have a weapon, it will be replaced by Pulse Cannon if Tri-Pulse Destroyer's skill is used. Pulse Cannon's ability only affects equipped weapons and shields, so it doesn't affect flying weapons. Delayed shields cannot block, reflect, etc. and are treated as if nonexistent by attacking creatures.


Camel

Text:
Mount: Does not attack; weapon deals bonus damage. Permanents you discard are played instead, paid for in HPs.

Notes:
This means that any permanent you discard is played (as if from your hand) when you discard them, given that you have the space available. When you play a permanent through this effect, you lose HP equal to the numerical cost of the permanent, so Eternity would cost 6 HP to discard, Hourglass would cost 4 HP to discard, etc.


Unicorn

Text:
Mount: Mount: Does not attack; weapon deals bonus damage. :light :light :light : Shine - Activate your weapon's ability.

Notes:
The ability/skill of your equipped weapon will be activated. This means that activating the ability "shine" will either do nothing (in the case of Morning Glory, Titan, Arsenic, Discord, Jade Staff, Vampire Dagger, Fahrenheit, etc.), cause a targeting sequence for creatures (in the case of Owl's Eye, Lobotomizer, Eternity, etc.), cause a targeting sequence for permanents (in the case of Pulverizer, etc.), or cause a targeting sequence specifically for pillars (Trident). The selected target will be affected by the mechanic that corresponds to your equipped weapon.

 

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