Mount
Text: You can only equip one mount at a time. This slot is currently empty.
Notes: Like weapons and shields, playing a mount when you already have one in the mount slot will cause the one in the mount slot to be destroyed/replaced (without activating death effects). Mounts are creature cards, and can therefore be targeted as creatures, unless otherwise stated. Your mount is "scanned" after your non-mount creatures attack, just as your weapon attacks after your non-weapon permanents are "scanned." All mount card texts begin with "Mount: Does not attack; weapon deals bonus damage." This means that your mount itself does not attack, but your equipped weapon (the one in the weapon slot) instead deals damage equal to the weapon attack plus the mount attack. This also means that if you have no weapon equipped, playing a mount doesn't increase the amount of damage you deal per turn.
Tri-Pulse Destroyer
Text: Mount: Does not attack; weapon deals bonus damage. : Detach - Lose -2/-0, generate a Pulse Cannon .
Pulse Cannon
Text: Weapon: Deal 2 damage per turn. : Pulse - For 1 turn, delay weapons and shields.
Notes: You cannot use Tri-Pulse Destroyer's skill if its attack is less than 2. If you have a weapon, it will be replaced by Pulse Cannon if Tri-Pulse Destroyer's skill is used. Pulse Cannon's ability only affects equipped weapons and shields, so it doesn't affect flying weapons. Delayed shields cannot block, reflect, etc. and are treated as if nonexistent by attacking creatures.
Camel
Text: Mount: Does not attack; weapon deals bonus damage. Permanents you discard are played instead, paid for in HPs.
Notes: This means that any permanent you discard is played (as if from your hand) when you discard them, given that you have the space available. When you play a permanent through this effect, you lose HP equal to the numerical cost of the permanent, so Eternity would cost 6 HP to discard, Hourglass would cost 4 HP to discard, etc.
Unicorn
Text: Mount: Mount: Does not attack; weapon deals bonus damage. : Shine - Activate your weapon's ability.
Notes: The ability/skill of your equipped weapon will be activated. This means that activating the ability "shine" will either do nothing (in the case of Morning Glory, Titan, Arsenic, Discord, Jade Staff, Vampire Dagger, Fahrenheit, etc.), cause a targeting sequence for creatures (in the case of Owl's Eye, Lobotomizer, Eternity, etc.), cause a targeting sequence for permanents (in the case of Pulverizer, etc.), or cause a targeting sequence specifically for pillars (Trident). The selected target will be affected by the mechanic that corresponds to your equipped weapon.
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