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Offline ZephyrPhantomTopic starter

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Mark of Accumulation | Mark of Accumulation [Zblader] https://elementscommunity.org/forum/index.php?topic=38807.msg482821#msg482821
« on: April 17, 2012, 09:53:58 pm »
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn.
:gravity :gravity :  Amass - Increase production by :gravity .
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn. Gain 1 :gravity when played.
:gravity :gravity :  Amass - Increase production by :gravity .

ART:
Kamietsu
IDEA:
Zblader
NOTES:
"Milady, the rebel faction has broken through the capital defenses! We must use the energy gathered from the Zanzarino Conduit, or we will be crushed by our own men!"

"And allow the other elements to strengthen disorder? Never, Commander. The Merchant and Political Guilds would be in an uproar if I did not use this for something more productive."

"Then what? We should not have to disrupt the military furth-"

"ENOUGH! Head Commander, I shall use the energy in a way that benefits all three guilds and quells our civil war, for your unorganized ranting has done enough to my mood. However, you will take full responsibility and promise to build our military into something that can finally crush the other twelve factions that bear hostilities towards us."

"Very well, Milady. I will return, with an army powered by an energy so large you will no longer recognize the small spark we had first harvested at the Zanzarino Conduit..."


A Gravity Mark that can 'grow' it's production over time, at the cost of potentially slowing down your early game. However, if you manage to keep feeding it energy, you'll be amassing a large amount of quantum at the endgame.

SERIES:


Spoiler for Previous Versions:
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn.
:gravity :gravity :  Amass - Increase production by :gravity .
NAME:
Mark of Accumulation
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :gravity each turn.
:gravity :  Amass - Increase production by :gravity .

ART:
Kamietsu
IDEA:
Zblader
NOTES:
"Milady, the rebel faction has broken through the capital defenses! We must use the energy gathered from the Zanzarino Conduit, or we will be crushed by our own men!"

"And allow the other elements to strengthen disorder? Never, Commander. The Merchant and Political Guilds would be in an uproar if I did not use this for something more productive."

"Then what? We should not have to disrupt the military furth-"

"ENOUGH! Head Commander, I shall use the energy in a way that benefits all three guilds and quells our civil war, for your unorganized ranting has done enough to my mood. However, you will take full responsibility and promise to build our military into something that can finally crush the other twelve factions that bear hostilities towards us."

"Very well, Milady. I will return, with an army powered by an energy so large you will no longer recognize the small spark we had first harvested at the Zanzarino Conduit..."


A Gravity Mark that can 'grow' it's production over time, at the cost of potentially slowing down your early game. However, if you manage to keep feeding it energy, you'll be amassing a large amount of quantum at the endgame.


Made for the Skill of the Elemental Competition.
SERIES:

« Last Edit: April 26, 2012, 07:41:34 pm by Zblader »

Offline ZephyrPhantomTopic starter

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Re: Mark of Accumulation | Mark of Accumulation [Zblader] https://elementscommunity.org/forum/index.php?topic=38807.msg487936#msg487936
« Reply #1 on: April 26, 2012, 07:41:57 pm »
Slight tweak to the card upgrade and bump.

All feedback is appreciated. :)

Offline EmeraldTiger

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Re: Mark of Accumulation | Mark of Accumulation [Zblader] https://elementscommunity.org/forum/index.php?topic=38807.msg487940#msg487940
« Reply #2 on: April 26, 2012, 07:47:09 pm »
Seem good to me.
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Offline XVoidWalkerX

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Re: Mark of Accumulation | Mark of Accumulation [Zblader] https://elementscommunity.org/forum/index.php?topic=38807.msg487993#msg487993
« Reply #3 on: April 26, 2012, 09:47:24 pm »
I feel it should only be allowed to grow a few times, like 2 or 3 times.
"The endless void, shall eventually consume all."

Offline ZephyrPhantomTopic starter

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Re: Mark of Accumulation | Mark of Accumulation [Zblader] https://elementscommunity.org/forum/index.php?topic=38807.msg488003#msg488003
« Reply #4 on: April 26, 2012, 10:05:11 pm »
I feel it should only be allowed to grow a few times, like 2 or 3 times.
I personally feel there does not need to be a growth limit. While the Growth Ability is useful, you have to pay the card's ability cost over several turns before you actually get a profit:

Assuming you activate the ability as soon as possible and don't spend on anything else:
Turn12345678
Quantum Spent00222222
Quantum Gained11234567
Net Benefit11012345
Since you spend 1 turn with a net benefit of zero from production, you don't actually start profiting until you use the ability 4 times. Upgrade gives you 1 extra quanta to negate that 1 turn of net zero, so it would take 3 uses to start profiting with the upgraded version.

Some other factors that you might want to consider:
This is a mark - assuming that these cards are a result of The Trial most players will only have 1 copy. It's not spammable like a pillar.
Gravity has no quanta acceleration method (compare Fire and Entropy, who have Immolation and SNova which have made decks involving either very fast and quick damaging.) and is generally considered weak in mono. While this mark is quanta acceleration, it takes at least 2-3 turns to get it effectively running, whereas 1 succesful Immolation or SNova can result in at least 1 nonpillar card being played immediately after it.

 

anything
blarg: