*Author

Knockout Blow | Coup de Grace https://elementscommunity.org/forum/index.php?topic=16940.msg216525#msg216525
« on: December 04, 2010, 06:46:12 pm »
NAME:
Knockout Blow
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Deal 2 damage. If this blow kills your opponent, heal yourself to full HP. Lasts one turn.
NAME:
Coup de Grace
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Deal 2 damage. If this blow kills your opponent, heal yourself to full HP. Lasts two turns.
ART:
http://leegaddis.wordpress.com/
IDEA:
geekz_always_win
NOTES:
Pretty simple, just an EM tool, but very situational
SERIES:
Mashup competitions

Memorystick

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Re: Knockout Blow | Coup de Grace https://elementscommunity.org/forum/index.php?topic=16940.msg216530#msg216530
« Reply #1 on: December 04, 2010, 06:51:14 pm »
I can see this in every deck that uses gravity- free EM? yes please!
Very situational, like a lightning combined with miracle and heal, or something.
Either seriously UP, or seriously OP (because every deck would have it if it could support it for the extra cash and score)

Ruduen

  • Guest
Re: Knockout Blow | Coup de Grace https://elementscommunity.org/forum/index.php?topic=16940.msg216619#msg216619
« Reply #2 on: December 04, 2010, 07:58:18 pm »
Agreed in that it's more of an EM tool than anything. I'm really not sure about how you should design around that, though. If you farm with gravity? Great. If you don't? Bleh.

Also, how is the "Lasts turns" supposed to work? Does it do the damage at the end of every turn or something? If that's the case, though, it can't really do its EM job very well. You'll be dealing damages with large numbers over time, which means that the 2 damage it deals is pretty tiny in comparison to the huge damage that most creatures will be dealing. You'd have to time it just right so your creatures only deal within a certain amount of damage, and that's not exactly feasible.

Honestly, the turn limitation really isn't necessary. 2 damage a round is less than most weapons deal, and you may even want to consider converting it to a weapon or something. Right now, it just seems underwhelming, since even if you're going for EMs, using this to get one is much, MUCH harder than using heal or vampires or anything else to get your HP back up, since those also have fairly good uses out of EM. 2 damage a round for 1 or 2 rounds... Not so much.

Offline Kuroaitou

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Re: Knockout Blow | Coup de Grace https://elementscommunity.org/forum/index.php?topic=16940.msg217153#msg217153
« Reply #3 on: December 05, 2010, 11:00:36 am »
CURATOR COMMENT
-Fix the spelling error of 'Gravity' for the ELEMENT section of your upped table (It says 'Gravoty')
-Add a period after 'HP' in the TEXT section of the table to match the card image

Re: Knockout Blow | Coup de Grace https://elementscommunity.org/forum/index.php?topic=16940.msg217349#msg217349
« Reply #4 on: December 05, 2010, 05:28:51 pm »
CURATOR COMMENT
-Fix the spelling error of 'Gravity' for the ELEMENT section of your upped table (It says 'Gravoty')
-Add a period after 'HP' in the TEXT section of the table to match the card image
Ok, did those. submit it again?

Tea is good

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Re: Knockout Blow | Coup de Grace https://elementscommunity.org/forum/index.php?topic=16940.msg220018#msg220018
« Reply #5 on: December 09, 2010, 04:14:05 am »
I can see this in every deck that uses gravity- free EM? yes please!
Very situational, like a lightning combined with miracle and heal, or something.
Either seriously UP, or seriously OP (because every deck would have it if it could support it for the extra cash and score)
Make the cost higher so it can't be used in a rainbow. 7 or higher would work fine. Other wise rainbows would become doubly as viable and this game is trying to get away from rainbows

Re: Knockout Blow | Coup de Grace https://elementscommunity.org/forum/index.php?topic=16940.msg221580#msg221580
« Reply #6 on: December 11, 2010, 02:49:21 am »
I can see this in every deck that uses gravity- free EM? yes please!
Very situational, like a lightning combined with miracle and heal, or something.
Either seriously UP, or seriously OP (because every deck would have it if it could support it for the extra cash and score)
Make the cost higher so it can't be used in a rainbow. 7 or higher would work fine. Other wise rainbows would become doubly as viable and this game is trying to get away from rainbows
And why?

It's extremely hard to time everything right to get 2 health left for your opponent. Especially with rainbows with lots of mutants dealing damage.

 

anything
blarg: