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Offline HyroenTopic starter

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Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg207711#msg207711
« on: November 23, 2010, 04:18:22 pm »
NAME:
Kite
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a lightning-type card targets, negate those effects. Gains 1 counter per negation.

:aether Release: Deal 3 damage per counter on Kite. Reset counters.
NAME:
Kite
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a lightning-type card targets, negate those effects. Gains 1 counter per negation.

:aether Release: Deal 3 damage per counter on Kite. Reset counters.
ART:
www.sxc.hu

http://www.sxc.hu/browse.phtml?f=view&id=1239970
IDEA:
Hyroen
NOTES:
Lightning-type cards refers to Lightning | Thunderbolt & Thunderstorm | Lightning Storm. If a Spark | Ball Lightning hits a Gravity Pulled creature, it is also considered as targeting.

:aether Release may target a creature or a player and if targeting a player, it can be reflected by reflecting-type shields. 

Once :aether Release is used, it resets the counters for all other Kites on your side of the field.
SERIES:
None.
WAR X - TEAM :air AIR

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Ruduen

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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg208765#msg208765
« Reply #1 on: November 25, 2010, 12:02:32 am »
A specific counter to 2 or 3 cards seems a bit wasteful, to be honest. I'm not even sure if thunderstorm/lightning storm target, since they hit everything and don't require you to target. I honestly can't think that there are enough opponents who use them in large enough numbers to warrant a medium-price counter, and it can't exactly get synergy on its own since the original attacks do comparable damage without needing to set up another part in preparation.

In addition, if you want to go with the kite idea, it's probably better to make it do something that floats more with the idea of a kite than a lightning rod.

Memorystick

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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg208849#msg208849
« Reply #2 on: November 25, 2010, 02:10:03 am »
A specific counter to 2 or 3 cards seems a bit wasteful, to be honest. I'm not even sure if thunderstorm/lightning storm target, since they hit everything and don't require you to target. I honestly can't think that there are enough opponents who use them in large enough numbers to warrant a medium-price counter, and it can't exactly get synergy on its own since the original attacks do comparable damage without needing to set up another part in preparation.

In addition, if you want to go with the kite idea, it's probably better to make it do something that floats more with the idea of a kite than a lightning rod.
Hrm... purify, nightmare... :P

I do agree with ruduen, though- looks incredibly UP, and if you'd want to use this effectively, you'd either have to go quad+ (buffed sparks, this, and GF) or mindgate and pray they're using lightnings/t-storms. Might want a 5 damage/counter to contend with lightning... but then if you don't get storms then you're pretty much pulling a more expensive, duo, multi-lightning. Nice idea, and I think it's clever, but... I think it'd be better off going back to the drawing board, no offence :(

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg208862#msg208862
« Reply #3 on: November 25, 2010, 02:27:39 am »
I honestly had thought that this card would be overpowered as a matter of fact.

Consider this, if you have, say an unupgraded Kite on the field and you play Thunderstorm, targeting an entire field of Malignant Cells, they don't die, however you may pay 1 :aether to deal 78 damage.
WAR X - TEAM :air AIR

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Ruduen

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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg208912#msg208912
« Reply #4 on: November 25, 2010, 03:50:57 am »
I count plenty more than 2 or 3 things that can poison, and nightmare isn't just a counter.

That's assuming that it "targets" each of the a separate time. I was under the assumption that it only targets once, and therefore only applies one counter. And even then, since you can depend on an opponent simply not playing the storm, which means you have to somehow rely on a rather complicated deck to set up a win condition. In any case, if you want to say that thunderstorm "targets" each creature one at a time, instead of doing targeting all creatures in once, it's probably better to state that assumption.

Memorystick

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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg209192#msg209192
« Reply #5 on: November 25, 2010, 01:52:32 pm »
I honestly had thought that this card would be overpowered as a matter of fact.

Consider this, if you have, say an unupgraded Kite on the field and you play Thunderstorm, targeting an entire field of Malignant Cells, they don't die, however you may pay 1 :aether to deal 78 damage.
Hrm... so, something like a death/air/aether trio, with wings, afla, this, and some thunderstorms, with some other stuff (maybe nova+reflective?) Afla an opponent's creature, then wait behind wings for the field to fill up, then storm-storm-release? That sounds like a rather complicated set-up, and would give air, death, and aether an equivalent of the firestall... but would fail hard against immortal or creatureless decks- like the aforementioned firestall, or an UG stall/rush/whatever it's called. As for cost... assuming unupped, that's 8 :death, 12 :air (one kite, two storms, one wings), 1 :aether, and 6 turns, minimum (assuming you get 4 :air and 8 :death on your first turn, and your opponent got a creature out on their first/second turn, then plays another that can be targeted) Against gods, though... three storms on a full field could be a OTK... assuming they haven't killed you by then.

If you're so worried about strength, then have diminishing returns, counter-wise, on thunderstorm. However, I think it's so easily countered, and takes such a long time along with the complexity, that it shouldn't be too bad- five UG give a OTK for 30 :air, 5 :fire, and 5 cards;  this can give a OTK for no less than 8 :death, 8 :air, 1 :aether, and 4 cards, but your opponent has to have at least 17 unprotected creatures out, and had to have at least 1 unprotected creature out to allow you to aflatoxin one in the first place. No offence, but I'd go with the gases- they, at least, are assured damage, even if they're stopped cold by reflective shields. (plus, 6 gases in a deck allows for much more freedom than 3 kites, 3 afla, and 6 storms, which is what I'd pack, minimum, for kite)

 Also, what would happen if you had two kites on the field? Would it be captured if one tried to release? Or would they be able to release through each other (though two kites + one storm would be more expensive than one kite + two storms)

Offline HyroenTopic starter

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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg209197#msg209197
« Reply #6 on: November 25, 2010, 01:56:59 pm »
It's in the notes, using release will reduce the counters for all Kites to 0. Placing all your eggs in one basket will be more powerful, while more risky.
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Memorystick

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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg209285#msg209285
« Reply #7 on: November 25, 2010, 04:47:32 pm »
It's in the notes, using release will reduce the counters for all Kites to 0. Placing all your eggs in one basket will be more powerful, while more risky.
Hrm... so release doesn't count as a lightning-type target? Just for clarification.

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Kite | Kite https://elementscommunity.org/forum/index.php?topic=16225.msg209459#msg209459
« Reply #8 on: November 25, 2010, 11:07:10 pm »
No, release would not count as Lightning, as it is more of a release of stored Lightning energy as opposed to another source of energy that Kite can store energy from.
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