or u don't read the description or u make these questions because u want some attention
I am trying to help, and I dont think I want attention - not in here.
So I probably misunderstood some things. Please bear with me while I'll walk through both our posts- in a different order as I hope to explain myself better that way.
it clearly says it doesn't stack
Indeed it does- my apologies for completely reading over this.
all that 3 in a row 4 in a row isn't write nowhere
Which is exactly why I asked the questions!
EDIT: I've written what I think will be your answer a bit lower.
Now, to explain this: (a reminder that I missed this line in the first place, but the questions still stand)
2 copies does not stack
2 copies. not 1 copy with itself.
Let's imagine a boardstate that allows me to describe what exactly I meant.
I have a Bertrand's Box on the battlefield. I have a bunch of Electrum Hourglasses.
I have plenty of
quanta.
The remainder of my deck is only time factories.
I draw my first card of the turn, a time factory. The box does not trigger, of course.
I use hourglass to draw an additional card. It is a 2nd time factory. Obviously, the box triggers.
Then, I draw my 3rd card. Another time factory. Does the box trigger?
Either it sais 'yes, you've already drawn a time factory. Trigger!'
Or it sais 'no, the time factories already drawn are alreay used for a trigger'.
If the latter is the case:
then I draw my 4th card. Another time factory. The box triggers'.
All these options would result in the first two cards drawn to be prevented.
Now, i think it is nowhere mentioned, but perhaps you meant that never more than 1 draw could be prevented at the same time.
This would still have an edge case: I first draw 2 time factories (trigger), then I use SoBr (with mark of
), the opponent draws 2 cards because of the box. I draw 2 additional time factories. Is the opponent's next turn draw prevented or not?
Perhaps any number of boxes only can trigger once per turn?
Note that I actually stated this in my original post:
what if 2 different cards are drawn twice in 1 turn?
In case more than 1 draw can be prevented, what if 3 of the `
if this is broken eternity what is? it's even too similar to the mechanic of reverse time,
I disagree with this being too similar to reverse time. It is no more similar than nightmare.
Eternity is more expensive- even just using it is more expensive than playing this.
Eternity needs a creature to target.
Of course, eternity deals 4 damage, deals with creatures, and mostly, is reliable.
However, on the other hand, you can play around eternity. If you really want to get deeper into your deck, you can stop playing creatures. This does give eternity a lot of power of course, but it's not nearly as frustrating as 'you wont draw cards anymore'.
In addition to that, if you happen to have an explosion in hand: with eternity you are up 3 quanta; with this card you are even in quanta.
With reactive cards you are typically up in quanta- look at almost every explosion target; at steal targets; at lightning bolt/shockwave.
Having a strong effect on a low cost makes for a very difficult balance. Just look at SoP and SoFr.
I think if you build your deck around the card, it is way more reliable than what you seem to think.
Paradox has quite a decent build for this card. (I like this fact- I think you did a good job on that.)
Ideally, playtesting would give a definitive answer, but at this point I think the card is frustrating to play against, and OP. Leaving me to consider how to change it, saying something like:
Paradox has a problem with quanta, so raising the cost isn't a good idea.
wat? 50 cards, 12 are time one and 8 of them cost 1
In my experience (which is quite a while ago, so forgive me if I remember it wrong), those 4 are the problem. Paradox only generates 3
per turn. It very quickly gets a few hourglasses out, draining all it's
quanta. Also, déjà vu also has an ability that costs an additional 1.
So, when considering how to nerf this card, simply raising it's cost wouldn't do. It'd be difficult for paradox to ever play it.
If you think this card is actually underpowered, I think you can come up with better ways to buff it then making it work off animate weapon.
I made a mistake of never stating it, but I consider this card build up from 2 parts: the trigger and the effect.
The trigger is 'Everytime u draw 2 copies of the same card in a turn,'
the effect is 'your opponent skip is next draw.'.
As I stated previously, I think the trigger is brilliant. It fits paradox really well. It is why I put so much time into this thread.
I am not happy with the effect though. At least not on this card. It is a very strong effect, but also a frustrating one. If you have answers in your deck, but not in hand, you can see this card completely taking over the game, preventing you from doing anything about it.
At least with SoSac, if you see it coming, you can play around it.
The effect makes this a control card. And about that I stated:
Also, Paradox currently completely lacks control; the effect just doesn't suit it.
lol?
let's take a look at Paradox' deck:
- Ray of Light: Quanta production, in an aggressive or combo-style.
- Improved Blessing: Buff, aggressive, also protects creatures.
- Mirror Shield: Defensive. Not control, and definitely a completely different kind of defense from Bertrand's Box
- Morning Glory: Aggressive, immaterial makes it good against control.
- Improved Miracle: Defensive, healing. Similar to mirror shield, it's not exactly control, though does fit in a control deck.
- Elite Deja vu: Aggressive and combo, an important part of Paradox' core identity.
- Electrum Hourglass: drawpower. Isn't control, but again, does fit with control. Does help getting combos out.
- Aether tower: quanta production
- Twin Universe: Pure combo, usually offensive though.
As you can see, Paradox has no actual control cards. It does have some cards that fit well with control, but that's not the direction it's deck has taken- it is an offensive combo deck.
Therefor, I think the box's effect does not fit Paradox.
Control is simply not something Paradox does.
What does paradox do? Buffing creatures and copying them.
I'd suggest changing the effect to buffing or copying creatures. Since Paradox already floods the board, i'd stick to buffing.
u all cried for making a card that must be used by players and not resctricted only to the fg, since it is very UP for a players without double draw and 8 copies
I might make a big assumption here, but:
This isn't elements. This is elements the game.
You're supposed to have fun. While I, and perhaps some others as well, would like to see the card unrestricted, the competition does not force you to. If you don't want to make it balanced for normal play, clearly state that with the card, and don't bother trying to make it work for players to use.
But I think that'd be a shame. Because the trigger is way too cool.